HYPERBALL TACHYON Out Now!
My superfast bouncy platformer HYPERBALL TACHYON is out now! Please check it out if you want to support me!


My superfast bouncy platformer HYPERBALL TACHYON is out now! Please check it out if you want to support me!

I've been working on a couple of games since Berserker's Descent, and I put the first on a hiatus to work on this! So for this Steam Next Fest, try out the free demo of HYPERBALL TACHYON! Just like Berserker's Descent, you can play as casually as you want, or dig in and explore t

Patch Notes: Added a new Trial section to almost every Layer, 8 in total. Also made it so every Trial from Layer 7 and 8 will show up in 9 (the post-game looping Layer), instead of just some, for increased variety. Made it so you lose style gauge half as fast while in a Trial. (Y

Patch Notes I’m glad people are liking Berserker’s Descent, but the game is a LOT harder than I thought it was, and where I want it to be. so this update should smooth some of the edges out a bit. There’s no real “content” here, since I’ve been working on a new game, but I still

Patch Notes: Reduced starting acceleration when walking, and increased ground friction, so it’s much easier to move very small distances and be more precise with your movement. Removed/bugfixed the ability to “charge” your forward movement while attacking/guarding which let you s

Yes, the game is out on this wonderful day! What to expect in 1.0: Challenge Mode! (20 Events to work through, unlocking more as you go) Bugfixed Multiplayer! (There may still be problems, if so I'll keep working on it) Local and Steam leaderboards for Singleplayer, Turbo Singlep

Fixed a horrible game-breaking bug where players without the old save data folder couldn’t progress past the tutorial. Deeply sorry to anyone this effected. Since I’m pushing this out anyway, here’s some minor new stuff that made it into the build: New music for the swamp Layer,

PATCH NOTES: Massive visual overhaul, implementing real “perspective” camera 2.5D. These maximum settings are now much more demanding than the old maximum. Minimum settings are much faster, but worse looking than before (my netbook FPS went from 24->40 in combat!) Turning “Hig

Patch Notes: 5 new items. 6 new Hallways. 2 and a half new Special Attacks. 1 new Layer with a new tileset. Gave Magus a completely new Neutral-X where he throws a spinning Magic Blade that lingers in the air. Berserker and Rampage's Air-Down-Z is now a mult-hit. New Mechanic: Sp

New Enemy: Marchosias - (Very fast, lots of health and isn’t stunned for very long. Won’t be 1-hit stunned by normal attacks, only Strongs) New legendary item: Zweihander - (Whenever you kill an enemy with a melee attack, you can cancel that attack immediately. Since strong attac

Sorry for the delay! Added Input Remapping Added achievements Added a new Layer to the early game Added several new trials to run through Added “Duo” items New boss encounter near the end of the game Increased stun resistance of Giant Amalgam Added a homing orb attack to the Gian

Hey there everyone! Just wanted to make sure you guys know I'm getting work done over here. I'm almost done with an update that should smooth over some problems and make the game feel fresh. Aside from "content" I'm also adding achievements and input rebinding! I underestimated h