Flotsam

Pajama Llama Games · Stray Fawn Publishing

Released
Dec 4, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    1.0.1f7

    1.0.1f7 Fixes Fixed issue where some hauling tasks would not be started during the tutorial. Fixed issue where drifters could get stuck hauling from storages that contained more resources than their capacity allowed. Fixed issue where loading a save during the "Ship Happens" ques

  2. Developer post

    Hotfix 1.0.1f6

    1.0.1f6 Fixes Fixed an issue introduced in 1.0.1f5 where the Tutorial could start without a Townheart.

  3. Developer post

    Support Pack DLC now available!

    Hey Drifters, If you've been enjoying Flotsam and want to support the game a bit more, we've now added a small Support Pack DLC :) It directly contributes to the game's development, and, as a thank you, unlocks something special: A Support Vessel Townheart as selectable Townheart

  4. Developer post

    1.0.1f5

    Hey Drifters, 1.0.1f5 is now live! This update adds support support for Townheart Selection , letting you choose which Townheart to start the game with. For now, there's only one additional Townheart available: the Classic Townheart , which is the original Townheart from our Earl

  5. Developer post

    1.1.0e01: Weather on Experimental!

    1.1.0e01: Weather (experimental) Hey Drifters! Yup! Weather is here! It's something we've wanted to implement for a long time, but it didn't quite make it to 1.0. Now that we’re exploring ways to let you customize your playstyle, it felt like the right moment to bring it in. Weat

  6. Developer post

    1.0.1f4 (Experimental)

    Hey Drifters, 1.0.1f4 is now live on the Experimental branch, tackling several issues with Quests and Pathfinding. We'll let it simmer there for a bit to ensure the main branch stays stable. If you're experiencing issues listed in the changelog, please give the 1.0.1f4 and let us

  7. Developer post

    Hotfix 1.0.1f3

    1.0.1f3 Fixes Fixed issue introduced in 1.0.1f2 where Bottle Fish could no longer be hauled, causing drifters to get stuck fishing or hauling them.

  8. Developer post

    Hotfix 1.0.1f2

    Hey Drifters, Small little hotfix mainly addressing the issue where buildings were potentionally not removed after deconstruction. 1.0.1f2 Fixes Fixed issue where buildables were not removed after deconstruction once all items have been hauled away. Fixed issue where resource fil

  9. Developer post

    Hotfix 1.0.1f1

    Hey Drifters, A quick hotfix for an issue introduced in 1.0.1, where Walkways could not be stored in Architect Mode. 1.0.1f1 Fixes Fixed issue introduced in 1.0.1 where walkway segments couldn't be stored in Architect Mode, causing it to break.

  10. Developer post

    1.0.1: Quality of Life Storages OUT NOW!

    Hey Drifters, I've said it before, but thank you all so much for all the positive words and feedback! We're super glad to see people play and enjoy the game! In the coming weeks/months, we'll be rolling out a series of small Quality-of-Life updates based directly on player reques

  11. Developer post

    1.0.1e01 Quality of Life: Storages is ready for testing!

    Hey Drifters, First of all: Thank you all so much for all the positive words and feedback! It's been an amazing first month of launch, and the kind words have meant the world to us. We're super glad to see people play and enjoy the game! Currently, we're hard at work crushing all

  12. Developer post

    Hotfix 1.0.0f14

    1.0.0f14 Fixes Fixed issue where storing a bridge using Architect Mode would turn it into a Wooden Walkway. Did some behind-the-scenes work to help prevent quest objectives from auto-completing without being completed. Fixed issue where the progress bar in the Fishing Panel would

  13. Developer post

    Hotfix 1.0.0f13

    1.0.0f13 Fixes Fixed issue where drifters would potentially not do resource related tasks when when the Townheart's liquid storage was full. Added Sea Wall recipe to 'A Concrete Solution' quest to prevent players from getting stuck if 'A Concrete Request' was auto-completed and s

  14. Developer post

    Hotfix 1.0.0f12

    1.0.0f12 Fixes Fixed issue where cancelling movement while dialogue appeared on the map could temporarily lock you on the map until you moved again. Fixed issue where returning to a landmark after a rescued specialist had died could prevent both rescuing them again and re-spawnin

  15. Developer post

    Hotfix 1.0.0f11

    1.0.0f11 Fixes Made prioritization more accurate. Drifters now properly haul resources away from deconstruction sites, crops, and similar tasks. This also fixes the issue where drifters could idle due to storage item filters, and improves performance in large towns with many crop

  16. Developer post

    Hotfix 1.0.0f10

    1.0.0f10 Fixes Fixed issue where save files could not be loaded due to missing walkway pontoons caused by using Architect Mode in 1.0.0f8. Broken walkways now spawn a pontoon when loaded in this state. Fixed issue where drifters could get stuck when standing on the position of an

  17. Developer post

    Hotfix 1.0.0f9

    1.0.0f9 Fixes Fixed issue where decorations placed on Wood and Tiled Plazas would not get their materials hauled to them. Fixed issue where storing an energy pole using Architect Mode, then saving/loading and placing it back, prevented exiting Architect Mode.

  18. Developer post

    Hotfix 1.0.0f8

    1.0.0f8 EDIT: 1.0.0f8 Introduced a critical bug that occurs when placing Energy Poles. I've reverted back to 1.0.0f7 until this issue is resolved. Please close down the game and revert back to 1.0.0f7 Our apologies EDIT 2: 1.0.0f8_02 Is now live and should resolve all listed issu

  19. Developer post

    Hotfix 1.0.0f7

    Hey everyone! Apologies for accidentally breaking walkway selection in hotfix 1.0.0f6. We're committed to getting these hotfixes out to you as quickly as possible, but that does mean the occasional unintended side effect. Thanks for bearing with us, we really appreciate your pati

  20. Developer post

    Hotfix 1.0.0f6

    1.0.0f6 Fixes Fixed issue where events could close the Dialogue Panel, blocking progress in specific narrative quests. This was most noticeable (without spoilers) when interacting with a certain “large” button. Fixed issue where some quests failed to start when the player was too