Flock of Dogs

Max Clark

Released
Dec 17, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Co-Op Fest is Almost as Cool as the Festival Inside Flock of Dogs!

    Hello, Happy Co-op Fest! I bet there's going to be some great games. I set out on this project in 2016, in part, beacuse I was mad there weren't more co-op games. Now there's a bunch, which...maybe means my game in particular hasn't done as well, but..I'm looking to forward to Co

  2. Developer post

    Flopdate #2!

    Was busy this week with a little clay sculpting commission, but hey, it's nice to make a little money. If you got all your friends to buy Flock of Dogs, maybe I'd have gotten more work done this week :) Anyway, hope you had a Merry Christmas and a Happy New Year. - Fixed the subm

  3. Developer post

    Flopdate Dec 26, 2024

    Welp, I love my little game, but alas, the world does not. So Flop of Dogs it is. Can't say I didn't see it coming, but it doesn't feel great. I don't know how much more time I can justify working on Flock of Dogs, but I'll be making at least some efforts up until February's Co-O

  4. Developer post

    Fixed Chasing The Vile Intruders

    This update really only fixes the inability to actually fight the final boss, which I screwed up. More fixes coming someday maybe. -Max

  5. Developer post

    Flock of Dogs 1.0 Release

    Hello, It's a Tuesday afternoon. Look up and you might see a flying dog or three. -Max

  6. Developer post

    Flock Launch Delayed

    Hello, You can now play through the game, reach the Festival, and experience something very much close to what I envisioned. And it's all available to anyone who owns the games or buys it now in Early Access. So you can go play now! You can reach the Festival! However, the freque

  7. Developer post

    Narwhal's Favor

    Fixed some things, did a good amount of work on the Festival. I've defined some new flower powers. The prettiest one is probably the Narwhal's Favor (pictured below). The narwhal horn let's you blow up moons. Spoiler alert. I made a bunch of icons for them. My favorite is the "fa

  8. Developer post

    Flock of Dogs 1.0 Launches December 10th (like...98.5% sure)

    I swore I would release Flock of Dogs by the end of this year. So. DECEMBER 10TH....probably maybe most likely will be release day. I've been in quiet crunch mode for weeks. I've decided to convert the game to $9.99 with no DLC. This means all of you who had the free game in your

  9. Developer post

    The Flight to the Festival DLC Now Available in a Store Near You

    Oh, hello there. So this is both a "Major Update" and a "DLC Release"! That's because I consider the Flight to the Festival DLC to really be the main game in Flock of Dogs. It is the co-op, roguelike experience I've been working for 7 years. The Minigame Park and the (all new) be

  10. Developer post

    Weekly (Sorta) Update: Flashy Minimap, Literally

    Hello, So, sure enough, although I never promised anything, my weekly build update streak ended. This is partly due to the fact I’ve been working on a new trailer and partly my failure as a human being. Also, this update isn’t terribly exciting either. I’ve shown my game at a few

  11. Developer post

    Watermelon Tree(?) Maybe

    Hello, I'm working on a new trailer for the campaign for Flock of Dogs, so that doesn't fit into a feature/bug list, but here's the other stuff I did: - Pumpkin patch started - Melon made - spig bug wings and improved line work - thinner slide - Regression grabbing double mops fi

  12. Developer post

    Some quick fixes

    Fixed collision on the stones at the Fork and getting on/off the ladder from dogback at the treehouse. Fixed the loading screen overlay staying on after loading into game failures or timeouts. Some other reported issues about the black screen or transitioning out of bounds I coul

  13. Developer post

    Weekly Update: Digitally, Manually Made Manual

    Hello, Alright, so, you'd be surprised, but people have, at times, been confused about how to play Flock of Dogs. So I created a Flock Manual and made it accessible from the menu at any time. I like it. Fun to draw. I also played a lot of StarCraft: BW and the alpha for Stormgate

  14. Developer post

    A Week of Mostly Fixes

    Hello, Build 0.4.143 is now available on the public branch. Kinda a boring week. - Fixed generalization of birther, rockden, thornyden hp - Fixed synincg DogHearts count animation state - Fixed joining players not disabling floaties of already playing players - Fixed jetengine CA

  15. Developer post

    Hotfix for Actually Including CATs in the Trader's Wares

    Version 0.4.137 (really should be perfectly compatible with ver 136) I didn't update the trader to sell the new (C)etacean (AT)tachments like the turbine, pencils, vacuum, faucet. Also fixed an issue with the "Retreat to Fork" option where everyone but the host would get dropped.

  16. Developer post

    The CAT System

    Hello. The (C)etacean (AT)tachment (S)ystem (hereafter referred to as CATS) allows you to affix a (C)arrier (AT)tachment (hereafter referred to as a CAT) to your whale. It's existed for a long time, but now been much more fully fleshed out, including the abliity to swap them arou

  17. Developer post

    And We’ll All Float On, Okaaay

    Dear Flock, Updates! Version 0.4.130: Floaties animations done! “Difficulty” menu option added, with limited capacity Minimap icons added in Blue Blobs Land Won’t get stuck using ToolRack from dogback anymore CarrierAttachment(CAT) boxes replacing the old attachment system Cannon

  18. Developer post

    Moonbones for the Masses

    Hey everyone, It’s been a while, so I’m pretty excited/nervous to finally update the public build and share all the things I’ve been working on. As for other interesting news, I went to GDC and saw someone wearing a Flock of Dogs shirt! Then I came home and got COVID, then I brok

  19. Developer post

    Belated Valentine's Day Update

    Feb 15, 2023 Many fixes. Network stuff, UI stuff, gameplay, etc. Added a controls menu and an in-game platform I call the "input switcheroo" to view controls and rebind controls, if you're using a keyboard. You can now start straight away at the Minigame Park, the Fork, or the Tr

  20. Developer post

    3rd Week EA: All I Want For Christmas is Bug Reports

    Merry Christmas! Santa's brought me only bugs, which I love, because I eat them alive. Also, you can now consistently, successfully kick people out of your game. The menus are prepped for future Friend Slotting. I've done away with the thorny brambles blocking the air layer. This