UniverCity

Thinkofname

Released
Feb 1, 2020
Platforms
WindowsLinux
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Update 1.0.0 and Open Source Release

    This update marks the end of development for now and adds in some basic workshop support. To go along with this release the source code has been released here: The license is GPL-3 and the code is the same as the version released on Steam (the Steam version is built with the 'ste

  2. Developer post

    Update 0.5.0

    This update fixes a few minor issues. Whats been going on? To cut a long story short I've got a job which is taking up most of my time currently and will be for the foreseeable future. As you can imagine the game didn't sell well enough to support it and I budgeted enough time to

  3. Developer post

    Update 0.4.4

    Changes Reworked the model for plants. This greatly improves the look of flowers Added a special variant of flowers without the pots for gardens Added new music to the game. In-game now uses a separate playlist from the main-menu Implemented support for Steam Cloud saves. Old sav

  4. Developer post

    Update 0.4.3

    Small update to improve on some minor points. 32 bit builds for Windows are no longer updated. They are currently pinned at the previous version and may be removed later. Changes Hovering over staff/students now displays the button needed to inspect them. Hovering over objects in

  5. Developer post

    Update 0.4.2

    Quick update to fix a few minor issues plus a slight improvement Changes You can now block the autofill from certain periods by right clicking on them. Fixes on forcing the main GPU on dual GPU laptops Internal Changes Large number of internal changes to the ecs which should impr

  6. Developer post

    Update 0.4.0

    0.4.1 : Pushed an update to fix a crash due to a typo in two of the lesson configs. Sorry for the delay on this update, reworking the way students picked lessons ended up taking quite a while. Breaking The 32 bit builds of the game don't seem to seeing any use and they are not th

  7. Developer post

    Update 0.3.4

    This update was focused on rewriting the user interface backend to be more performant which ended up taking a while. My next focus is going to be working on the scheduling system for lessons. Changes Rewrote the user interface backend to be perform better and be more flexible. Th

  8. Developer post

    Update 0.3.2

    Update 0.3.3 : Disabled fullscreen mode due to being generally buggy. Changes Walls are now lowered when placing rooms/buildings. It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hop

  9. Developer post

    Update 0.3.0

    0.3.1 : Small update pushed to fix a few issues Fixed some rooms not warning about missing staff. Also expanded this to cover extra staff as well. Fix placing the incorrect staff member in a room breaking it sometimes Some improvements to the eating idle task's code 0.3.0 : This

  10. Developer post

    DevBlog: Idling and Random Events

    Instead of quietly working on this I thought I'd post what I have done currently and what is left to do. What started out as trying to work out a system for "Student random events" (e.g. simple things like dropping trash to larger events) ended up becoming a redesign on the way s

  11. Developer post

    Update 0.2.2

    Another update with a few fixes and improvement building on the previous update. I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may

  12. Developer post

    Update 0.2.1

    A quick update to try and improve on some of the issues that have been reported or I've noticed when seeing others play. I've been keeping the Trello up to date with what I've worked on this week so if you want to follow and comment on things as they happen that is a good place t

  13. Developer post

    Early Access Release

    The game is now available to buy in early access! UniverCity is a university management game being programmed in the Rust programming language. As stated above, the game is in early access and is not complete. There will be changes and additions down the line and finishing it may