The Blackwell Legacy

Wadjet Eye Games

Released
Jan 13, 2012
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Blackwell Legacy - Achievements & Screenshot Patch

    -Achievements now sync between local and remote, so if you lose connection, you don't have to replay a part, just open the achievements UI. -Upgraded to 3.6.1.35 so now that means you can hit F12 to screenshot and it won't skip dialogs like it did before. -32bit setup executable

  3. Developer post
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    Rosa Walking Patch

    -Fixed an issue with Rosa walking while you have options on. -Fixed an issue where repeatedly clicking would make Rosa look a bit weird.

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    Blackwell Legacy - And another one [patch]

    I'm running out of titles, and hopefully out of bugs, we won't be patching the game throughout the weekend, so be assured, sorry again, we're trying our best to do these in one go, but they keep sprouting up and I can't let the bugs exist. -Music not properly restarting after com

  7. Developer post

    Blackwell Legacy - More fixes [sorry for the constant updates!]

    Fixed yet another small amount of issues that have been plaguing the game for a while now! 1) If you looked at something in the inventory during the cutscene with the guard, the cutscene resets itself after you close the closeup view again. 2) Crash bug fix with notebook. 3)When

  8. Developer post

    Blackwell Legacy - Yet Another Patch.

    Sorry again, we're fixing some stuff, mainly issues with the notebook, still existing softlocks, all thanks to Andi again and Leuncode. -Music issue corrected -Notebook cpu click lag corrected. -Softlock on Nodespace room, fixed.

  9. Developer post

    Blackwell Legacy - Neverending support patch

    Sorry, again for patching Blackwell Legacy, Andi, has found few more issues. Namely: -A typo on a notebook entry quip. -Joey not properly placed in Nisanthi's apartment. -A cpu threshold issue with notebook. -An exploit regarding the guard and notebook. -Music resetting when look

  10. Developer post

    Blackwell Legacy - Small patch

    -Fixed two softlocks -Fixed various typos -Fixed a few erroneous labels. Big props to Andi for finding these bugs <3

  11. Developer post

    Blackwell Legacy - Tiny patch.

    -Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", that state is global, and persists between your savegames. (It wasn't global before). -Fixed a bunch of issues with Note info UI not

  12. Developer post

    Blackwell Legacy - Smallest patch

    Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", unfortunately that state is not global, and you will have to set it to a choice on every savegame and every time you start, but alas t

  13. Developer post

    Small patch

    Thanks to Andi, who diligently reported 8 bugs, we've fixed the following. -One interaction with Kel -A bunch of soft-locks at the ending part of the game -A soft-lock in the main menu. -Le Key bug.

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    Blackwell Legacy - Engine Patch

    Hi, We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mice! The savegames have been tested and should work, and shouldn't break. If for any reason there's an issue, feel free

  16. Developer post

    Blackwell Legacy is on STEAMDECK!

    Blackwell Legacy is Steamdeck verified!! We're only missing Blackwell Unbound atm, and we'll have the whole family of the Blackwell games approved! All the steamdeck builds of all the Wadjet Eye Games, allow YOUR saves to be moved from your Operating System to Steamdeck and vicev

  17. Developer post

    Blackwell Legacy - Minor Update!

    -Fixed the infamous guard issues, gracefully reported numerous times by our players! -Now the tooltip label confines within the screen, so you can read where the mouse is over! -Fixed an issue where the OSX version would point to Gemini Rue due to a typo.

  18. Developer post

    Blackwell Patch v1.9 [Savegames will work fine still !]

    -Fixed davenport wrong speech bug -Fixed "distract" interaction with keys, now, the guard reacts -Fixed bug with flask/sins dialog -F2 and F3 that adjust music volume, can now be used anywhere . Big thanks to NICU for reporting these issues <3

  19. Developer post

    Blackwell Legacy v1.8 Patch Notes

    -Updated LINUX AND MAC PORT. -Upgraded to 3.5.1.13 Version of AGS -Fixed a crash bug regarding the notebook. -Fixed an achievement issue. -Added + and - as ways to control the Master Volume

  20. Developer post

    Blackwell Legacy update!

    Hello all! You might have noticed that Blackwell Legacy has been updated (along with all the other Blackwell games) . We have re-compiled the entire game in the newest version of the Adventure Game Studio engine. This means that the game NOW WORKS ON ALL YOUR FANCY NEW MODERN MON