The Blackwell Legacy
-Fixed an issue with restart game.
-Fixed an issue with restart game.

-Fixed an issue with restart game.
-Fixed an issue with restart game.
-Achievements now sync between local and remote, so if you lose connection, you don't have to replay a part, just open the achievements UI. -Upgraded to 3.6.1.35 so now that means you can hit F12 to screenshot and it won't skip dialogs like it did before. -32bit setup executable
-Achievements now sync between local and remote, so if you lose connection, you don't have to replay a part, just open the achievements UI.
-Upgraded to 3.6.1.35 so now that means you can hit F12 to screenshot and it won't skip dialogs like it did before. [saves won't break]
-32bit setup executable for Windows.
-Added config tool for all OSes.
-Added config tool for all OSes.
-Fixed an issue with Rosa walking while you have options on. -Fixed an issue where repeatedly clicking would make Rosa look a bit weird.
-Fixed an issue with Rosa walking while you have options on.
-Fixed an issue where repeatedly clicking would make Rosa look a bit weird.
-Fixed a few typos (pointed out by Karim in our discord)
-Fixed a few typos (pointed out by Karim in our discord)
I'm running out of titles, and hopefully out of bugs, we won't be patching the game throughout the weekend, so be assured, sorry again, we're trying our best to do these in one go, but they keep sprouting up and I can't let the bugs exist. -Music not properly restarting after com
I'm running out of titles, and hopefully out of bugs, we won't be patching the game throughout the weekend, so be assured, sorry again, we're trying our best to do these in one go, but they keep sprouting up and I can't let the bugs exist.
-Music not properly restarting after commentary issue.
-Joey Radio issue
Fixed yet another small amount of issues that have been plaguing the game for a while now! 1) If you looked at something in the inventory during the cutscene with the guard, the cutscene resets itself after you close the closeup view again. 2) Crash bug fix with notebook. 3)When
Fixed yet another small amount of issues that have been plaguing the game for a while now!
1) If you looked at something in the inventory during the cutscene with the guard, the cutscene resets itself after you close the closeup view again.
2) Crash bug fix with notebook.
3)When you were in the hospital when the radio is on the music would restart if you went into a closeup.
4) If you clicked "Help" you were still able to hover over locations.
5) When you look/use items in your inventory at the end, they remained on the screen during the dialog.
6) Music restart issue.
Sorry again, we're fixing some stuff, mainly issues with the notebook, still existing softlocks, all thanks to Andi again and Leuncode. -Music issue corrected -Notebook cpu click lag corrected. -Softlock on Nodespace room, fixed.
Sorry again, we're fixing some stuff, mainly issues with the notebook, still existing softlocks, all thanks to Andi again and Leuncode.
-Music issue corrected
-Notebook cpu click lag corrected.
-Softlock on Nodespace room, fixed.
Sorry, again for patching Blackwell Legacy, Andi, has found few more issues. Namely: -A typo on a notebook entry quip. -Joey not properly placed in Nisanthi's apartment. -A cpu threshold issue with notebook. -An exploit regarding the guard and notebook. -Music resetting when look
Sorry, again for patching Blackwell Legacy, Andi, has found few more issues.
Namely:
-A typo on a notebook entry quip.
-Joey not properly placed in Nisanthi's apartment.
-A cpu threshold issue with notebook.
-An exploit regarding the guard and notebook.
-Music resetting when looking at pictures or closeups.
-Achievements and help not pausing the game potentially causing softlocks or crashes.
-Fixed two softlocks -Fixed various typos -Fixed a few erroneous labels. Big props to Andi for finding these bugs <3
-Fixed two softlocks
-Fixed various typos
-Fixed a few erroneous labels.
Big props to Andi for finding these bugs <3
-Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", that state is global, and persists between your savegames. (It wasn't global before). -Fixed a bunch of issues with Note info UI not
-Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", that state is global, and persists between your savegames.
(It wasn't global before).
-Fixed a bunch of issues with Note info UI not showing properly.
Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", unfortunately that state is not global, and you will have to set it to a choice on every savegame and every time you start, but alas t
Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", unfortunately that state is not global, and you will have to set it to a choice on every savegame and every time you start, but alas the technical limitations [we can't break saves] leaves us only with this.
Thanks to Andi, who diligently reported 8 bugs, we've fixed the following. -One interaction with Kel -A bunch of soft-locks at the ending part of the game -A soft-lock in the main menu. -Le Key bug.
Thanks to Andi, who diligently reported 8 bugs, we've fixed the following.
-One interaction with Kel
-A bunch of soft-locks at the ending part of the game
-A soft-lock in the main menu.
-Le Key bug. [hopefully the last we see of that]
This addresses and betters the behavior of savegame UI.
This addresses and betters the behavior of savegame UI.
Hi, We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mice! The savegames have been tested and should work, and shouldn't break. If for any reason there's an issue, feel free
Hi,
We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mice!
The savegames have been tested and should work, and shouldn't break.
If for any reason there's an issue, feel free to report and opt in to beta oldversion, by using the password "oldversionold"
Blackwell Legacy is Steamdeck verified!! We're only missing Blackwell Unbound atm, and we'll have the whole family of the Blackwell games approved! All the steamdeck builds of all the Wadjet Eye Games, allow YOUR saves to be moved from your Operating System to Steamdeck and vicev

Blackwell Legacy is Steamdeck verified!!
We're only missing Blackwell Unbound atm, and we'll have the whole family of the Blackwell games approved! All the steamdeck builds of all the Wadjet Eye Games, allow YOUR saves to be moved from your Operating System to Steamdeck and viceversa. Due to the nature of the engine (AGS), we decided allowing people to take their progress everywhere, was our first priority. So the adjustments that all these games have, are focused in functionality!
-Fixed the infamous guard issues, gracefully reported numerous times by our players! -Now the tooltip label confines within the screen, so you can read where the mouse is over! -Fixed an issue where the OSX version would point to Gemini Rue due to a typo.
-Fixed the infamous guard issues, gracefully reported numerous times by our players!
-Now the tooltip label confines within the screen, so you can read where the mouse is over!
-Fixed an issue where the OSX version would point to Gemini Rue due to a typo.
-Fixed davenport wrong speech bug -Fixed "distract" interaction with keys, now, the guard reacts -Fixed bug with flask/sins dialog -F2 and F3 that adjust music volume, can now be used anywhere . Big thanks to NICU for reporting these issues <3
-Fixed davenport wrong speech bug [that was actually always there]
-Fixed "distract" interaction with keys, now, the guard reacts [unfortunately the original line wasn't recorded/couldn't find it, so replaced it with a diff interaction]
-Fixed bug with flask/sins dialog
-F2 and F3 that adjust music volume, can now be used anywhere [blocking scenes/dialogs].
Big thanks to NICU for reporting these issues <3
-Updated LINUX AND MAC PORT. -Upgraded to 3.5.1.13 Version of AGS -Fixed a crash bug regarding the notebook. -Fixed an achievement issue. -Added + and - as ways to control the Master Volume
-Updated LINUX AND MAC PORT.
-Upgraded to 3.5.1.13 Version of AGS
-Fixed a crash bug regarding the notebook.
-Fixed an achievement issue.
-Added + and - as ways to control the Master Volume [we'd have to break savegames to add 2 simple controls]
Hello all! You might have noticed that Blackwell Legacy has been updated (along with all the other Blackwell games) . We have re-compiled the entire game in the newest version of the Adventure Game Studio engine. This means that the game NOW WORKS ON ALL YOUR FANCY NEW MODERN MON
Hello all! You might have noticed that Blackwell Legacy has been updated (along with all the other Blackwell games) . We have re-compiled the entire game in the newest version of the Adventure Game Studio engine. This means that the game NOW WORKS ON ALL YOUR FANCY NEW MODERN MONITORS. As the game got older, many glitches started appearing. Those should - theoretically - be gone now. We know this update was a long time in coming. Thank you for your patience.
This does have the negative effect of breaking all your original save files. If you would like to revert back to the original version of the game, you need to to the following:
1- Right-click on the game in your Steam library
2- Select "Properties" and go to the "Beta" tab
3- Enter the password "oldblackwelllegacy"
4- select the beta version "original" from the drop down list.
The game should revert itself back to the old version. If it doesn't, uninstall and reinstall.
Thank you all, and enjoy the game!
-Dave & Janet