Landinar: Into the Void

Convoy Games

Released
May 1, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Newsflash

    While updates for Landinar are being worked on, sound and music man Pascal "Antinomia" Boom has been hard at work to bring you the music of Landinar! The Original Game Soundtrack ‘Landinar: Into the Void’ by Project Antinomia is now available on iTunes/Apple Music, Spotify, Deeze

  2. Developer post

    Update 1.0.0.3

    1.0.0.3 Fixed Softlock when delivering prisoners. Fixed Drones not picking up pilots when under 50 fps. Fixed Bounty fleets not respawning when leaving and reentering the bounty fleet sector. Fixed Save Games not saving character position and local checkpoints correctly. Fixed Ha

  3. Developer post

    Small main menu? Delete GraphicsOptions.xml

    With the patch yesterday we accidentally pushed the GraphicsOptions.xml file we used for testing as default setting. This caused the UI to be scaled incorrectly for people who hadn't played the game before. We quickly resolved this in a hotfix, but for anyone who bought and insta

  4. Developer post

    Update 1.0.0.1 - Controls issue fixed!

    In this small update we fixed the major issue of controls locking when exiting a hail dialogue with spacebar. We also improved some other issues and added some icons on the map. Thanks for your bug reports and patience while we fix these issues. <3 1.0.0.1 Fixed Soft lock afte

  5. Developer post

    Controls locking issue

    It appears a major issue regarding controls locking up has popped up in the 1.0 version. We have identified the problem occurring when pressing the spacebar to power up your weapons during a hail-dialogue. We're sorry for the inconvenience and it's something that really should've

  6. Developer post

    Release 1.0 - Goodbye Early Access!

    After 4 years of development, and nearly 8 months of Early Access, we're very proud to announce Landinar: Into the Void has launched out of Early Access! We want to once again thank all our early supporters who helped us trumendously by reporting bugs, suggesting changes and gene

  7. Developer post

    Update 0.9.9.2 - Added ship colours and a couple of fixes

    We have a new update with new ship textures and a bunch of fixes! This update does NOT require a new save, so you can continue your progress :) 0.9.9.2 Added the option to select a ship color/texture in ship builder. Fixed the prison sector fire not visual. Fixed the prison mesh

  8. Developer post

    Full story campaign out now! - Full release May 1st

    Full story campaign out now! It’s been an incredible 8 months since we took the plunge into Early Access and we’re super grateful for all the feedback and support we have received. During the Early Access period we’ve consistently released updates adding new features, more conten

  9. Developer post

    Patch notes Beta 9.9.1

    Yes, version 9.9.1 is finally here! We have added everything from the closed beta test into the early access version for everyone to enjoy. As it has been a while, of course there have been a lot, and I mean a LOT of changes. Beta 9.9.1 Fixed AI ships that are set to follow the p

  10. Developer post

    Story campaign beta test

    Hey everyone! We are implementing the full story campaign for Landinar: Into the Void. As this is a massive and incredibly important update for the game, we want this thoroughly tested before pushing the update publicly. And therefor, Landinar needs you! Head over to our Discord

  11. Developer post

    Update 0.2.1.8 - AI patch and small fixes

    After the Propulsion Update our ship AI seemed to go a bit crazy. Thanks to all your feedback we managed to fix most of your problems! Still, if issues do persist, please let us know here on Steam or in our Discord . Aside from fixing the AI we have been working on some small qua

  12. Developer post

    Landinar: Into the Void - Propulsion Update Changelog

    Since the early access release of Landinar: into the Void last September, we've been working eagerly towards the release of our first big update. We are happy to let you know that the Propulsion update launched today, and introduces some big new features and brand-new missions! B

  13. Developer post

    Introducing: the Convoy Games Collection Bundle!

    Owners of Convoy received a 33% discount coupon when Landinar: Into the Void launched in Early Access in September. These coupons were only available for a short time and some people missed this opportunity. Steam doesn't allow us to generate our own coupons, so instead we have w

  14. Developer post

    Flight model overhaul, part 2 [devblog]

    In our previous devblog we talked about some of the changes we had in mind for the flight model overhaul. In case you’ve missed our announcement, our Propulsion Update will launch on November 20th. Check out this devblog for more detailed information! Optional Control Changes The

  15. Developer post

    Announcing: Propulsion Update

    Since our Early Access release in September we have been listening to a ton of player feedback on Landinar: Into the Void. After some deliberation we knew where to head next for our first major update: a complete overhaul of the flight model. In the update you can switch off your

  16. Developer post

    Update 0.1.6.81 - Small patch, love and Trading Cards!

    While we're working very hard on the upcoming flight model update, we have a tiny patch for you today! Changes: Moved and fixed Nibiru's memorial in Golden Peacock Casino Ryanne and Kevin found love, got married, and their names have been adjusted in the credits! <3 Added Stea

  17. Developer post

    Update 0.1.6.80

    As promised, here's update .80! We're working very hard on the upcoming update to engines and the flight model, so not many technical bug fixes this week. Mostly a few fixes to missions and a LOT of typos! Full changes: The Shell Game: New Cups and Ball player hanging out in the

  18. Developer post

    New build in Beta branch - stable version delayed

    Build .80 has been uploaded to the Beta branch (so you can try it out!), but the included changes/fixes also introduced some other issues, so we don't feel it's stable enough to release yet. We were going to fix these problems this week, but due to illness and some technical issu

  19. Rock, Paper, Shotgun

    Unknown Pleasures: Species of Eight

    It’s another transitional time, view-chums, when the students are settling, the returning TV dramas are nervously eyeing up various sharks, and I must decide which of my first ever batch of plants must be sacrificed to the ice gods. Will it be Younas, the defiant mortar tomato? S

  20. Developer post

    Update 0.1.6.79

    We have another round of improvements, fixes and some new additions! This update shouldn't break your previous savegame, but in any case you can still access the previous build through the Steam Beta's "old_build" branch. Changelog: - Added stats to the player inventory screen. -