Updates Ver.1.201
#ver.1.201 ===Effect changes --Added the shadow of Histoire SP Bomb.
#ver.1.201
===Effect changes
--Added the shadow of Histoire SP Bomb.

Parir-mar · Parir-mar Inc.
#ver.1.201 ===Effect changes --Added the shadow of Histoire SP Bomb.
#ver.1.201
===Effect changes
--Added the shadow of Histoire SP Bomb.
I・S・U Updates History #ver.1.200 ===Game balance changes --Changed AI patterns. --Adjusted the start position when 3P play. --Adjust the behavior at the wall. --Adjust the behavior when SIT inputed. ===Each characters change ==Histoire -Strengthen: Holding TACKLE to change pushin
I・S・U Updates History
#ver.1.200 [latest]
===Game balance changes
--Changed AI patterns.
--Adjusted the start position when 3P play.
--Adjust the behavior at the wall.
--Adjust the behavior when SIT inputed.
===Each characters change
==Histoire
-Strengthen: Holding TACKLE to change pushing direction.
==Fadia
-Effect: Added effects to missiles.
-Effect: Added effects to transform.
==Iwan
-Weakening: SP gauge required 90→180.
-Strengthen: Tackle invincible +1f.
-Change: Tackle invincible -10f.
==Pak-ssu
-Strengthen: SP gauge required 90→60.
==Wunala
-Strengthen: SP gauge required 60→45.
==La Suicida
-Strengthen: Expanded the attack range of STRIKE.
-Strengthen: the damage of STRIKE 10→12.
==Shanti
-Change: Made TACKLE's pushing depending on the meditation level .
===Effect changes
--Added darkening during EX ARTS.
--Added effects when seated.
--Made a particle shape when damaged circle.
--You can back to the select scene if you hold down Back button.
--Made game stopping for 30 frames when someone is dying.
===New option(Please initialize options when you play training menu.)
--Added camera to adjust scale to show everyone. (default setting)
--Added camera to adjust scale to show everyone. (default setting)
--Added collision detection to chair and players. (default is OFF)
--Displayed player's HP at foot (default is ON)
--Displayed a crown above the head of the player near the win(default is ON)
==Other changes
--Changed the icon.
I・S・U Updates History #ver.1.107 ===Effect changes --Made game stopping for 8 frames when someone is dying.. --Enhanced graphical effects before time runs out..
I・S・U Updates History
#ver.1.107 [latest]
===Effect changes
--Made game stopping for 8 frames when someone is dying..
--Enhanced graphical effects before time runs out..
#ver.1.106 ===Effect changes --Modified gauges translucent when status gauges and characters overlap. --Enhanced graphical effect of Pak-ssu SP ARTS when attack is remaining.
#ver.1.106 [latest]
===Effect changes
--Modified gauges translucent when status gauges and characters overlap.
--Enhanced graphical effect of Pak-ssu SP ARTS when attack is remaining.
#ver.1.105 ===Game balance changes --Made game stopping for 8 frames if Miracle is inputted. ===Effect changes --Made gauges translucent when status gauges and characters overlap. MIRACLE EX was reinforced by this update.
#ver.1.105 [latest]
===Game balance changes
--Made game stopping for 8 frames if Miracle is inputted.
===Effect changes
--Made gauges translucent when status gauges and characters overlap.
MIRACLE EX was reinforced by this update.
#ver.1.104 ===Effect changes --Enhanced graphical effect when attacked during invincible time. --Some images were replaced.
#ver.1.104 [latest]
===Effect changes
--Enhanced graphical effect when attacked during invincible time.
--Some images were replaced.
#ver.1.103 ===Bug fixed --Fixed bug in Lesson mode. ===Other changes --Modified the time display. --Enhanced graphical effect when SP ARTS,EX ARTS,MIRACLE. --Enhanced graphical effect when critical damaged. --Initial display magnification can be changed optionally. --Image of tra
#ver.1.103 [latest]
===Bug fixed
--Fixed bug in Lesson mode.
===Other changes
--Modified the time display.
--Enhanced graphical effect when SP ARTS,EX ARTS,MIRACLE.
--Enhanced graphical effect when critical damaged.
--Initial display magnification can be changed optionally.
--Image of training stage was replaced.
I・S・U Updates #ver.1.102 ===Effect changes --Some stage images were replaced --Made SP/EX gauge decreased gradually when using SP/EX ARTS. --Enhanced graphical effect when damaged during Dafu's EX Arts. #ver.1.101 ===Bug fixed --Damage reduction in guard break didn't work. ===Oth
I・S・U Updates
#ver.1.102 [latest]
===Effect changes
--Some stage images were replaced
--Made SP/EX gauge decreased gradually when using SP/EX ARTS.
--Enhanced graphical effect when damaged during Dafu's EX Arts.
#ver.1.101
===Bug fixed
--Damage reduction in guard break didn't work.
===Other changes
--Modified the time display.
--Enhanced graphical effect when damaged in Lesson mode.
--Lesson 1 starts at the first start.
--Some images were replaced
#ver.1.100
===Game balance changes
--Lv.1-3 AIs are weaker.
--Player HP recovers now +50% faster while GUARDing.
--Modified the action of Meaw's Miracle EX.
===Other changes
--Added graphical effect when using ARTS.
--Enhanced graphical effect when causing damage.
--Displayed SP and EX gauges on characters while they CHARGEing.
--Modified text display.
#ver.1.001
--Fixed memory leak.
Please tell us your opinions or comments about I · S · U. I am glad if you can tell me the impressions of playing I · S · U (even Demo version). Google Form: I・S・U Survey Topic:Thank you for playing I・S・U
Please tell us your opinions or comments about I · S · U.
I am glad if you can tell me the impressions of playing I · S · U (even Demo version).
Google Form: I・S・U Survey
Topic:Thank you for playing I・S・U
We found something not functioning, so fixed it. We apologize for the inconvenience. I・S・U Updates History #ver.1.101 ===Bug fixed --Damage reduction in guard break didn't work. ===Other changes --Modified the time display. --Enhanced graphical effect when damaged in Lesson mode.
We found something not functioning, so fixed it.
We apologize for the inconvenience.
I・S・U Updates History
#ver.1.101 [latest]
===Bug fixed
--Damage reduction in guard break didn't work.
===Other changes
--Modified the time display.
--Enhanced graphical effect when damaged in Lesson mode.
--Lesson 1 starts at the first start.
--Some images were replaced
#ver.1.100
===Game balance changes
--Lv.1-3 AIs are weaker.
--Player HP recovers now +50% faster while GUARDing.
--Modified the action of Meaw's Miracle EX.
===Other changes
--Added graphical effect when using ARTS.
--Enhanced graphical effect when causing damage.
--Displayed SP and EX gauges on characters while they CHARGEing.
--Modified text display.
#ver.1.001
--Fixed memory leak.
In Demo version, -You can play only 4 characters (Histoire, Kokuzo, Dafu, La Suicida). -You can play only 3 modes (Arcade, VS, Lesson). -You can't change the rule by option -You can fail only 3 times in Arcade mode. If you are interested in I・S・U even a bit, please play Demo vers
In Demo version,
-You can play only 4 characters (Histoire, Kokuzo, Dafu, La Suicida).
-You can play only 3 modes (Arcade, VS, Lesson).
-You can't change the rule by option
-You can fail only 3 times in Arcade mode.
If you are interested in I・S・U even a bit, please play Demo version.
I・S・U Updates #ver.1.100 ===Game balance changes --Lv.1-3 AIs are weaker. --Player HP recovers now +50% faster while GUARDing. --Modified the action of Meaw's Miracle EX. ===Other changes --Added graphical effect when using ARTS. --Enhanced graphical effect when causing damage. -
I・S・U Updates
#ver.1.100 [new]
===Game balance changes
--Lv.1-3 AIs are weaker.
--Player HP recovers now +50% faster while GUARDing.
--Modified the action of Meaw's Miracle EX.
===Other changes
--Added graphical effect when using ARTS.
--Enhanced graphical effect when causing damage.
--Displayed SP and EX gauges on characters while they CHARGEing.
--Modified text display.
#ver.1.001
--Fixed memory leak.