Game leaving steam
Thank you for those that downloaded the game to give it a try. We will be removing the game from the Steam store shortly. Hope it was fun for some of you. Cheers GoAllGames

Thank you for those that downloaded the game to give it a try. We will be removing the game from the Steam store shortly. Hope it was fun for some of you. Cheers GoAllGames

Tank Slam will be in free to play mode while we work on the next update which will change up several of the game play mechanics and introduce other ways to enjoy the game. We will post more news as we go. Thanks for your support and suggestion over the last year.

This is a large release with many changes across the Tank Slam application. Single player mode now generates random levels that progressively get harder Editor overhaul to make creating levels easier Balancing to all units New Engineer class that repairs turrets Spy class that ca

Coming up in 1.0.1 - Some enemies will drop health boosts when you shoot them - Some enemies when destroyed may create other enemies (troops will hop out of destroyed tanks) - Some new wall types that are not square and look more like regular walls - Adding the ability to shoot e

This release has some final balancing and stability fixes. We will be looking for player feedback next on the next things to add for features. Thanks for the suggestions so far, we appreciate the good ideas, please keep them coming.

Hi All Still a few things to complete before retail. This release adds a number of new features including the start to our action and trigger system. Indestructible walls Gates that can lower and close Triggers that cause actions on other items Spy infantry that can call air stri

Hi All In the next update. FIXES - Finally got a fix for the sound cutting out when lots of audio tracks playing - Fixed a memory leak causing long games to get worse in performance - Sound plays on weapon pickups - Enemy solider movement slowed a little to make it less like skat

Lot's of small bug fixes and physics corrections in this game. Performance should be improved a little as well. We have made each of the wall types have different hit points so glass takes only one hit to destroy while iron and gold etc take a lot more. Added a lighting prop to m

Hey We ended up doing a bit more work then expected on this. - Improvements to multiplayer (including, night mode works properly now) - Machine gun pickup - Rocket launcher pickup - Exploding barrels - Soldiers and tanks when placed in map can be given guard duty (they wont roam

Hi All Along with the enemy spawner and guard duty elements we are also adding two player tank upgrade pickups. Machine guns Equips two rapid fire machine guns on the sides of the tank, they do less damage but are great for mowing down infantry. Rocket Pod Equips a rocket launche

Hi All I've had a couple of reports of players not realizing they can change camera angles, or how to boost speed. The key controls are in the manual but, yeah, I don't read those either. In the next version of the game the first time screen for new plays will show all keys and a

In our next release we will be adding some new mechanics to skirmish games. * Enemy Spawner This device will spawn enemy units at random times and can be set to produce random or specific types of enemy. To destroy it you have to find and destroy its control box (also placed in t

Tank Slam is now available on Steam. It's early access we hope to get feed back on any issues and a lot of ideas on making it better. Please don't hesitate to reach out and let us know what you'd like to see improved and added to the game.

Hi As we approach our release I'd like to expand our testing. If you'd like to help out please send an email to admin at goallgames.com. Please tell me a bit about why you'd like to be included in the testers group and if you have any experience in beta testing, etc. Cheers Matt

Hi All We are getting close to submitting for release with just a few elements left to test. We are moving the sharing of new maps and other content into the Steam Workshop to make it easier (hopefully) for people to manage. We are looking forward to receiving your suggestions du

Hi All We are getting close to submitting for release with just a few elements left to test. We are moving the sharing of new maps and other content into the Steam Workshop to make it easier (hopefully) for people to manage. We are looking forward to receiving your suggestions du