Scavenger SV-4

Deric Ruhl · HoroArch

Released
Jan 31, 2018
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Minor patch - v1.096

    Minor update to correct a possible issue with symbology in Medbay cabinets.

  2. Developer post

    Scavenger SV-4: First Anniversary!

    I'd like to thank everyone who has played or followed the game so far. It's been a great year, and I've really enjoyed reading all the reviews, looking at the screenshots, watching the videos that people have made - and getting to talk with many of you in the discussion forums. T

  3. Developer post

    Antivirus False Positives update

    At this point in time the UPX compressed version of the executable shows a false positive in fewer AV programs than the uncompressed versions I sent out in the v1.09 patch, so I've re-enabled compression in a v1.095 patch. This (as of now, at least) should stop the built in windo

  4. Developer post

    Patch: V1.09

    An increasing number of users have been getting false positives on this game from their antivirus software. To reduce this problem, I've just pushed a patch that strips UPX compression from the executables. This should make no difference at all to gameplay, but should cause fewer

  5. Developer post

    Patch: V1.08

    Just when you thought it was safe to go back into orbit... Patch notes: New Feature: Story expansion. Additional expository artifacts. You may find more clues and stories on the planet about what happened. Improvement: The radiation clock does not actually start ticking until you

  6. Developer post

    Patch: V1.07

    In space, no one can hear you receiving the v1.07 patch... Patch notes: Update: The configtool has been slightly rearranged to make more usable space for options, because... Quality of Life: Two new bindable controls have been added: Rover - Pick Up, and Rover - Recall. You can b

  7. Developer post

    Patch: V1.06

    Welcome to version 1.06! Patch notes: New option by popular request: Gameplay option for Easy Mode in the config tool. 50% as much radiation, 33% as many points. Improvement: IFF displays now show more comms traffic with sentries. Thanks, Steelpoint. Improvement: Sorting objects

  8. Developer post

    Patch: V1.05

    Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes: New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio. Gameplay adjustment: Radar ranges adjusted

  9. Developer post

    Patch: V1.05

    Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes: New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio. Gameplay adjustment: Radar ranges adjusted

  10. PC Gamer

    Scavenger SV-4 tells amazing space horror stories

    The mission was a disaster. I'd accidentally killed everyone on the space station and bludgeoned my own head in. But, you know, I'm feeling pretty pleased with myself. I'd explored a great deal of the planet, brought back some sweet alien booty, and hadn't died of radiation sickn

  11. Developer post

    Patch: V1.04

    I've just sent the v1.04 update out. Patch notes: New content: Added four new ruins for you to discover on the surface. Game balance adjustment: Player arc weapons are now all significantly more accurate (Thanks, Misery) Game balance adjustment: All unguided rockets are now somew

  12. Developer post

    Patch: V1.04

    I've just sent the v1.04 update out. Patch notes: New content: Added four new ruins for you to discover on the surface. Game balance adjustment: Player arc weapons are now all significantly more accurate (Thanks, Misery) Game balance adjustment: All unguided rockets are now somew

  13. Developer post

    Patch V1.03

    I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what

  14. Developer post

    Patch V1.03

    I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what

  15. Rock, Paper, Shotgun

    Unknown Pleasures: Almost six of the week s best Steam games

    It has been a trying week, pleasure seekers ( Okay, we’re not using that one again – Ed ). A lovely weekend in Wales did not prepare me for a week of kafkaesque negotiating with my PC and router and whatever transdimensional demons were squatting in between them. And of course, t

  16. Developer post

    Patch: V1.02

    I've pushed another patch live. Patch notes: New button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentrie

  17. Developer post

    Patch: V1.02

    I've pushed another patch live. Patch notes: New button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentrie

  18. Developer post

    Patch: v1.01

    I've pushed the v1.01 patch live. Patch notes: Mouse Invert is now supported - you can turn it on in the config tool A crash bug during rover reentry reported by Jawnycat and Kepz is fixed. AF type modules now properly impact Type 2 sentries If you can't move the rover around you

  19. Developer post

    Patch: v1.01

    I've pushed the v1.01 patch live. Patch notes: Mouse Invert is now supported - you can turn it on in the config tool A crash bug during rover reentry reported by Jawnycat and Kepz is fixed. AF type modules now properly impact Type 2 sentries If you can't move the rover around you