Fixes Fixed Spikes Traps not killing player Fixed collision with walls when standing on the elevator. Fixed a few collisions in the Mines Levels. Fixed issues where we could go through the cranes in the burntlands levels
Fixes
Fixed Spikes Traps not killing player
Fixed collision with walls when standing on the elevator.
Fixed a few collisions in the Mines Levels.
Fixed issues where we could go through the cranes in the burntlands levels
Fixes Fixed alternate location spawn point in the BurntLand level when using a special boat Fixed Creature navmesh in a Catacomb area Fixed Collision issues in the Beach level Fixed the book quest item now showing up when a quest is triggered in the Catacombs. Fixed an issue prev
Fixes
Fixed alternate location spawn point in the BurntLand level when using a special boat
Fixed Creature navmesh in a Catacomb area
Fixed Collision issues in the Beach level
Fixed the book quest item now showing up when a quest is triggered in the Catacombs.
Fixed an issue preventing notes to be added.
Reduced the default torch weight, damage range and attack delay.
Fixes Fixed the elevator transition from the cemetery to the crypt level. Added 1 chest key in one of the Crypt Level. Removed a lock on a chest required for a quest. Fixed Blurry Languages.
Fixes
Fixed the elevator transition from the cemetery to the crypt level.
Hello everyone, I want to take a moment to sincerely thank all of you who have supported the development of Ruzar - The Dark Stones, especially those who took the time to test the game, report bugs, and share their feedback. Thanks to your valuable help, the game is in much bette
Hello everyone,
I want to take a moment to sincerely thank all of you who have supported the development of Ruzar - The Dark Stones, especially those who took the time to test the game, report bugs, and share their feedback. Thanks to your valuable help, the game is in much better shape today.
I’m happy to announce that I’ve added a group of people to the game’s credits in the "Special Thanks" section for their support. Here’s the list of players who significantly contributed to improving Ruzar - The Dark Stones:
Dégay Péter
Seven
Robilar5500
Matej Stepanek
Wizard Worm (Roman Mykhailov)
Klaus, Curator at Adult World Gamers
Once again, thank you all for your involvement. Your feedback has made the game more enjoyable for everyone.
As for the current update, here’s the list of fixes:
Fixed map icons displaying incorrect information for some walls and doors in the mines.
Fixed creature pathing in one of the mine areas.
Fixed tiles in the forest that displayed incorrect information on the map.
Fixed graphical artefacts in one of the hideouts.
Fixed an issue that could potentially prevent unlocking a specific hideout's network.
Fixed an issue where dropping a character at a village/campfire wouldn't remove the spell effect icons.
The Cemetery will now correctly trigger "Ednor's Quest"
The quest for Ednor's Blade will now auto-complete when grabbing the quest item.
The quest "Alchemist Villager Meets Elizmere" is now translated in all languages.
The active quest entry will no longer trigger if the level is unloaded.
Some quests now have the correct icons and descriptions.
Fixed the "Treasure Hunter" quest that couln't be completed.
Fixed a secret that was inaccessible in one of the Cemetery Crypts.
Added a hint to the Swamp puzzle.
Fixed an issue where the brazier would not light up when using a torch in one of the Cemetery Crypts.
Fixed the keyhole position for a quest in the Catacombs.
Fixed an issue where the NPCs could not spawn at the campfire.
Fixed corrupted assets due to hard drive failures.
Fixes If the player saved while in a poison area, the poison setup was not resetting upon reloading. Fixed missing collision on two high walls in the catacombs. Moved the UI screen effects (poison and other effects) behind the main UI to keep the characters UI visible. The UI scr
Fixes
If the player saved while in a poison area, the poison setup was not resetting upon reloading.
Fixed missing collision on two high walls in the catacombs.
Moved the UI screen effects (poison and other effects) behind the main UI to keep the characters UI visible.
The UI screen effects for the poison (and other effects) are now correctly reset on reload.
Fixes Boss Fight: The progression of different stages has been tweaked so that each stage triggers during the fight. Campfires: You can now walk through campfires to prevent potential situations where you could lock yourself in an area. When creating a new character in the main m
Fixes
Boss Fight: The progression of different stages has been tweaked so that each stage triggers during the fight.
Campfires: You can now walk through campfires to prevent potential situations where you could lock yourself in an area.
When creating a new character in the main menu, the upgrade icon (+) is now disabled for skills.
The loading screen title and description will now reflect your actual location when reloading a game or using binding stones.
Fixed an issue where the Binding Stone Travel Button would reset on click when a destination was selected.
New rules have been added for campfire placement to prevent potential issues when trying to reach a tile with a campfire from another area.
Fixes Fixed an issue where the Trap Hole would not reload its correct state in specific situations. Fixed an issue where the Spike Trap would not reload its correct state in specific situations. Fixed an issue where generators would respawn unique creatures after they were killed
Fixes
Fixed an issue where the Trap Hole would not reload its correct state in specific situations.
Fixed an issue where the Spike Trap would not reload its correct state in specific situations.
Fixed an issue where generators would respawn unique creatures after they were killed.
Fixes Fixed an issue where "press any key" on the loading screen could potentially remain visible. Gameplay Updates The attack frequency of one of the boss fights has been lowered and is also influenced by the difficulty level.
Fixes
Fixed an issue where "press any key" on the loading screen could potentially remain visible.
Gameplay Updates
The attack frequency of one of the boss fights has been lowered and is also influenced by the difficulty level.
Fixes Pistol parts now have a name and description. Fixed an issue where NPC quests would not start a new quest, even if the maximum number of active quests had not been reached.
Fixes
Pistol parts now have a name and description.
Fixed an issue where NPC quests would not start a new quest, even if the maximum number of active quests had not been reached.
Fixes Fixed an issue where Nightmarish creatures were not setting their correct health values on spawn (they now have less HP). Fixed an issue where creatures were spawning in the wrong location in specific situations. Reduced the creature spawn rate for a specific quest event.
Fixes
Fixed an issue where Nightmarish creatures were not setting their correct health values on spawn (they now have less HP).
Fixed an issue where creatures were spawning in the wrong location in specific situations.
Reduced the creature spawn rate for a specific quest event.
Fixes The Craft Button tooltip now displays the correct information when a recipe is selected and the mouse hovers over the Craft Button. The Required Station and Tier Icons are now correctly refreshed when selecting a recipe or a different crafting category. You can no longer pl
Fixes
The Craft Button tooltip now displays the correct information when a recipe is selected and the mouse hovers over the Craft Button.
The Required Station and Tier Icons are now correctly refreshed when selecting a recipe or a different crafting category.
You can no longer place a campfire too close to a crafting station.
Dismantling a campfire now correctly resets the player's associated location.
Added missing crafting localization text for the Spanish language.
Fixes Fixed an issue where saving immediately after using a key would not properly reload the key's gameplay state. Fixed an issue where a specific binding stone would not update with the correct spawn position.
Fixes
Fixed an issue where saving immediately after using a key would not properly reload the key's gameplay state.
Fixed an issue where a specific binding stone would not update with the correct spawn position.