Update v1.0.2.7
We've fixed a lot of reported bugs, improved physics for minigames, and disabled joystick turning while minigames are running to prevent accidental movement.

We've fixed a lot of reported bugs, improved physics for minigames, and disabled joystick turning while minigames are running to prevent accidental movement.

All 296 achievements are now live!

We've added SteamVR support for Valve Index and other non-Oculus hardware. Please email us at [email protected] if your device doesn't work!

This update is a complete VR code revamp! We've moved to the OpenXR system which works better and supports more devices. Players should see major performance improvements with a double or triple increase in framerates. We're not able to test on every piece of hardware: PLEASE EMA

We've solved most of the bugs and issues raised during Early Access and are preparing to release Virtual Boxing League in the next few days. The price will be increasing for release! Last chance to get it cheap! The latest patch fixed all known hand detection issues, added Valve

Burning calories while having fun -- VR Fitness Insider sizes up Virtual Boxing League!

Greetings boxing fans! We're still working on multi-player and are making fantastic progress. The game will exit Early Access once multi-player is available (price will increase 60%). Today's update includes: - 3 new Ball Blaster songs - New leaderboards - Updated to latest Oculu

We're participating in the Steam Spring VR sale going on now! In today's podcast we talk with our lead programmer Odachi about what's new and coming next: Multiplayer, Leaderboards, blocking physics, virtual violence, and more! You can subscribe to "Virtual Boxing League" with yo

This update will be live tomorrow evening (Friday April 6th US-Central). - Blocking physics have been significantly improved. It is much easier to defend against attacks now. - Floating text above the opponent's head will default off. You can turn it on using the settings control

This update will be live tomorrow evening (Friday April 6th US-Central). - Blocking physics have been significantly improved. It is much easier to defend against attacks now. - Floating text above the opponent's head will default off. You can turn it on using the settings control

Another busy week! This update will be live tomorrow (Friday, March 30). With a few exceptions, we're very happy about the state of the single-player game. Adding multiplayer sparring is now our top priority. Please be patient with us while we work on this challenging problem --

Another busy week! This update will be live tomorrow (Friday, March 30). With a few exceptions, we're very happy about the state of the single-player game. Adding multiplayer sparring is now our top priority. Please be patient with us while we work on this challenging problem --

We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live! Known Issues / Still Under Development - Teleport rotation and better support for Oculus with

We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live! Known Issues / Still Under Development - Teleport rotation and better support for Oculus with

We talk about the latest changes, tomorrow's update, artwork, and physical violence! You can subscribe to "Virtual Boxing League" with your favorite podcast app or listen here:

We talk about the latest changes, tomorrow's update, artwork, and physical violence! You can subscribe to "Virtual Boxing League" with your favorite podcast app or listen here:

- Players report significant improvement in graphics performance. We'll continue to work on optimizations, but the worst problems are fixed. - Players on the Oculus Rift with only 2 sensor cameras might have trouble with hand tracking because the game uses full 360-degree space,

- Players report significant improvement in graphics performance. We'll continue to work on optimizations, but the worst problems are fixed. - Players on the Oculus Rift with only 2 sensor cameras might have trouble with hand tracking because the game uses full 360-degree space,

Edit: We've released an update that should solve many performance issues players have reported. Please let us know if it helps!

Edit: We've released an update that should solve many performance issues players have reported. Please let us know if it helps!