Crab Champions

Noisestorm

Released
Apr 1, 2023
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    The Future Of Crab Champions

    Hey! It's been a while since the last update and I wanted to let you know what the plans are for the game moving forward! Rather than a big wall of text I've made a mini FAQ to keep things easy to read. WHERE NEXT UPDATE? Great question! I've been hard at work on the next big upd

  2. Developer post

    The Island Update Hotfix #3 / #4

    After spending the last few weeks reading as much feedback as possible on the new update, I’ve come to the conclusion that there are two types of players when it comes to the feedback I was getting of “I’m bored, make the game harder!” A) Players that were finding Diamond runs to

  3. Developer post

    The Island Update Hotfix #1 / #2

    HOTFIX #1 PATCH NOTES Changed the Nightmare red difficulty modifier to be +4 difficulty level so this gives you an additional difficulty point to spend on either a green modifier or disabling another one of the 1 point red modifiers. This should give enough flexibility to still g

  4. Developer post

    The Island Update (Early Access Update 11)

    Patch Highlights ALL NEW ISLANDS NEW WEAPON: POISON CANNON DIFFICULTY SYSTEM REVAMP WITH NEW RANK: PRISMATIC Patch Notes NEW ISLANDS + VISUALS Added all new visuals and brand new islands to the game. These have all been designed with much more consistent enemy spawns in mind so l

  5. Developer post

    The Anvil Update Hotfix

    Thank you all for the amazing feedback on the last update- I have spent the last while absorbing it and made this hotfix to smooth out the most common pain points 🦀 Lightning Scepter / Arcane Wand Changes Lightning Scepter now only makes you fly while already in the air so you c

  6. Developer post

    The Anvil Update (Early Access Update 10)

    Patch Highlights NEW WEAPON: LIGHTNING SCEPTER NEW ABILITY: AIR STRIKE NEW MELEE WEAPON: KATANA ARCANE WAND REWORK ANVILS NEW ENEMIES Patch Notes Anvil Portal (Enhancements 2.0) I think enhancements were a good addition to the game but they had a few issues: there wasn’t enough c

  7. Developer post

    The Elemental Update (Early Access Update 9)

    Patch Highlights NEW WEAPON: ICE STAFF NEW ABILITY: ELECTRO GLOBE NEW MELEE WEAPON: PICKAXE TURRET REVAMP INFINITE PEDESTAL NEW ISLANDS NEW ENEMY: HORNET XL TOTEM NEW ABILITY VISUALS Patch Notes GENERAL Turrets have been reworked, all turret spawning turret perks have been all mo

  8. Developer post

    The Variety Update Part 2 Hotfix #2

    Hotfix #2 (Version 2003) Thanks for all the community feedback on the last update- I've made some fixes and improvements based on it! 🦀 General Added cactus destructibles to the Desert biome Balance Changes Double destructibles (both combat and reward) spawn in the Desert as mos

  9. Developer post

    The Variety Update Part 2 Hotfix #1

    Hotfix #1 (Version 1999) Difficulty scaling improvements Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would mel

  10. Developer post

    The Variety Update Part 2 (Early Access Update 8)

    Patch Highlights RELICS ENHANCEMENTS SNIPER REVAMP NEW WEAPON: MARKSMAN RIFLE DESERT BIOME NEW ISLAND TYPE: DEMOLITION INVENTORY STATS Patch Notes GENERAL Added 30 Relics to the game. Relics are a new loot category that are found under Perks in your inventory. They can only be pi

  11. Developer post

    The Variety Update Part 1 (Early Access Update 7)

    Patch Highlights ABILITIES: GRENADE, GRAPPLING HOOK, LASER BEAM, BLACK HOLE & ICE BLAST MELEE WEAPONS: CLAW, DAGGER & HAMMER NEW WEAPONS: LASER CANNONS & SEAGLE MINIGAMES: ARCADE, HOLDOUT & DUEL QUICKPLAY Matchmake for other players at any of the three main diffic

  12. Developer post

    Nominate Crab Champions for the Steam Awards!

    If you are enjoying Crab Champions so far, it'd mean a lot to me if you could nominate it for a Steam Award (after polling the community, it looks like either the "Best Soundtrack" or the "Better With Friends" categories are the most suitable for this game). There's still so much

  13. Developer post

    The Fire & Magic Update (Early Access Update 6)

    Patch Highlights NEW WEAPONS: FLAMETHROWER & ARCANE WAND VFX OVERHAUL ULTRA CHAOS: NEW EXTREME DIFFICULTY UNIQUE LOOT VISUALS + ICONS (A START) Loot is finally getting some identity! While there's a lot of loot to make unique visuals for, I'm happy with the way the first few

  14. Developer post

    The Difficulty Update (Early Access Update 5)

    It's been quite a while since the last update- this will most likely be the pace moving forward: larger updates every 1-2 months delivering a nice chunk of new content to explore! As mentioned in previous patch notes, I have been continually updating the Beta branch with changes

  15. Developer post

    Early Access Update 4

    Patch Notes GENERAL Added 5 new Volcanic arena islands and removed the re-used tropical islands from the Volcanic biome You can now interact with key totems even after unlocking everything to start a run off with a random piece of loot (minimum rarity is Epic) Added new perk: Cri

  16. Developer post

    Early Access Update 3

    Patch Notes GENERAL Elemental weapon mods are now chance based instead of cooldown based. This has been a heavily requested feature and I will be moving from cooldowns to chance based on many other mods in upcoming updates to allow for even more insane build scaling! The general

  17. Developer post

    Early Access Update 2

    It's been just over a week since Crab Champions released into Early Access and I still can't believe how amazing the community is already! Since the last update, I've been trying to focus on the most commonly reported bugs and quality of life features to try and get the game into

  18. Developer post

    Early Access Update 1

    Thank you all for an absolutely incredible launch! I'm blown away by the amount of people enjoying the game and have been working hard to improve as much as possible. This update adds a few new features as well a bunch of bug fixes. Quickplay was initially working in this build b

  19. Developer post

    Crab Champions Early Access Roadmap

    As the Early Access release drops on April 1st, I thought it would be a good time to share the Early Access Roadmap for those interested! As always, I'll be very active in the Crab Champions Discord server and will do my best to address as much feedback as possible 🦀 I can't wai

  20. Developer post

    Crab Champions Beta Is Live!

    The first Crab Champions beta weekend launched a few days ago and I've been blown away by the amazing response! Things are just getting started with new beta updates dropping every weekend until the April 1st release date. I really didn't expect people to drop so much time into t