Deadstick - Bush Pilot Simulator

Coming soon

Spiral HouseREMEX Software · Mythwright

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Dev Update | Introducing Region 3 & Demo Progress

    Hey folks, Thanks so much for your patience while we ran a bunch of playtests and have been prepping for a Demo launch. Our plan is to launch the Demo soon, we still need to do a bit more testing and as soon as it's ready we'll make sure we shout about it everywhere. For those of

  2. Developer post

    Dev Update | 100k Wishlists, Playtest Reopen & New Heights Trailer!

    Hey bush flyers, Lots of exciting updates today, we hit 100k wishlists over the weekend for Deadstick! As a big thank you we have decided to reopen the playtest for 1 week! June 2nd 5pm BST - June 9th 5pm BST This is the same playtest we ran in May (22-26th), no changes or update

  3. Developer post

    Dev Update | Open Playtest & Name Change!

    Hey bush flyers, We have the first official Deadstick OPEN Playtest happening this weekend 🥳 This means everyone who has signed up will get access from Friday 22nd May to Tuesday 26th May . For this playtest we will be using Steam playtest functionality so everyone who has signe

  4. Developer post

    Dev Update | Playtest THIS WEEKEND & Region 2 - Redshore

    Hey folks, We wanted to take some time today to update you on where we are with playtesting! If you've been part of our Discord you'll know we've been hosting some very limited playtests to test things like various HOTAS configurations, flight controls & general feedback. Now

  5. Developer post

    Dev Update | Region 1 - Waking

    We wanted to take some time today to talk about Region 1 in Deadstick, the full game will have 6 regions, which we'll talk about in the coming months. Introducing Region 1, officially named 'Waking' Waking is the warmer southern gateway occupying the island’s southwestern peninsu

  6. Developer post

    Dev Update | Airport Upgrades & Flight Planning

    Hey bush flyers, It's been over a year since we started the re-development for Deadstick, and if you've been following along you'll have seen a bunch of progress we've made to the game, and thank you all for your ongoing support 🙌 Our aim throughout this re-development process i

  7. Developer post

    Dev Update | Audio

    Hey bush flyers! It's our October wrap-up and this month we have focused mainly on adding audio into Deadstick, and it's made a huge difference when we've been jumping into builds. In our latest Development Milestone we've began implementing HOTAS support, redesigned job cards, i

  8. Developer post

    Dev Update | Cockpit Overview

    Hey bush flyers! It's our September wrap-up and we've been sharing a bit more around the cockpit in the game as it's been requested by a bunch of you. In our latest Development Milestone we've taken the game through an initial UI / UX review, as well as continued implementation o

  9. Developer post

    Dev Update | Peaks & Valleys

    Hey bush flyers! It's our August wrap-up and we've been doing a lot of sight seeing! In our latest Development Milestone we've done some work on the weather parameters (balancing based on the specific biome), added navigation aids and associated cockpit instrument upgrades, we've

  10. Developer post

    Dev Update | Fog & Hand Cranking

    Hey bush flyers! It's our June wrap-up and we've got some pretty cool things to share. In our latest Development Milestone we've implemented rewards based on cargo type deliveries and riskiness of the weather, plane components have their own individual damage parameters and durab

  11. Developer post

    Dev Update | Airports & Playtest Sign-ups

    Hey bush flyers, It's our end of month wrap up and we've got a bunch to share with you. In our latest development Milestone we've started working on procedural weather changes (very excited to share this with the community), tweaks to the reputation system, updated the map UI and

  12. Developer post

    Dev Update | Parts & Visuals

    Hey bush flyers, We've been sharing even more progress of Deadstick! In our latest milestone we've started to populate the entire environment with airports (which we can hopefully show you in the coming months🤞), and expanded the job system factoring in pilot reputation, cargo w

  13. Developer post

    Dev Update | A World of Wonder

    Hey bush pilots, There has been steady progress in our development and recent milestones have brought us progress on things like; Pilot Reputation, Job Complexity, Improved Landscape, Weather systems and Runway surfaces, Remote bush airstrips and so much more. We'll remind you th

  14. Developer post

    Dev Update | Day/Night Cycle

    Hey bush flyers, It’s now 2025 and we are at full throttle with development of Deadstick, our goal is to make Deadstick a believable world of wonder with interesting points to discover as you progress through the game. So in our first community update of 2025 we are focusing on d

  15. Developer post

    Flight Log #6: Hangar Then v Now

    Hey bush flyers, Last month we shared some images of how our work in progress hangar was looking, and today we are here to share a further update on this. We want to show the difference that upgrading the game to Unity 6's HDRP has made and explain how we got here. Then Now Utili

  16. Developer post

    Flight Log #5: Unity & HDRP

    Happy Monday everyone ✈️ We are reviving the Flight Log series today, and planning on bringing them to you more frequently! In today’s development update we wanted to talk a little bit about Unity and why we chose to stick with this engine as this seemed to be a common question w

  17. Developer post

    Deadstick - Bush Flight Simulator - Developer Update

    Hi pilots, It’s been a long time since a news post has gone live, today that changes. We have a major development update for you on the status of Deadstick, and who else to bring you this information but Chris Cheetham himself. To highlight some of the main topics of this video:

  18. Developer post

    Update about Deadstick & The Irregular Corporation

    Hey everyone, After working closely together on Deadstick since 2017, both REMEX and The Irregular Corporation have made the difficult decision to end our publishing relationship, with all game distribution and publishing rights returning to REMEX. A message from The Irregular Co

  19. Developer post

    Flight Log #4: 2020 Retrospective

    Hey everyone! We have opted for a slightly different format for our latest Flight Log to give you a bit more insight behind-the-scenes in to just what obstacles we have overcome and the progress that has been made on Deadstick this year 🛩️ Please find the video below! We hope yo

  20. Developer post

    Flight Log #3: Maintenance & Customisation

    Challenging but Exciting Times Most of you will, I’m sure, have been hit in one way or another by the current pandemic that is sweeping the globe. I am pleased to report that the Deadstick team is all safe and well! However, it has certainly presented its fair share of logistical