Released
Apr 27, 2018
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    New "The Descent" Update!

    Hello, everybody! Today's update is for "The Descent". I felt it was a little repetitive, so I added some more variety into it. It used to be 4 levels of random gen halls/rooms with enemies scattered around (kill all enemies to advance to the next level), and then 1 big room with

  2. Developer post

    Co-op now expanded to 4 players.

    Hey, everyone. I've had a few people request that I up the co-op from 2 players to 4. You asked, so I delivered. I had to reprogram a lot of the game logic to work for 4 people, so if you try it out, let me know if you find any bugs. Also fixed a lot of other bugs and made some i

  3. Developer post

    Bug fixes coming soon.

    Thank you everybody who has notified me about bugs. I am working on bug fixes as fast as I can. Expect an update tomorrow with a ton of fixes, as well as patches the following few days as well. If you find any bugs, just leave a comment and let me know. Thank you for playing!

  4. Developer post

    New update! Mouse / keyboard mode and 4 new guns.

    Hey, everyone! Sorry this update took so long. Adding the M/KB mode and making it work alongside of the VR player took a long time. Want to play co-op, but none of your friends have a VR headset? Too chicken to play the dark levels alone? Well, now you can have a friend/sibling/l

  5. Developer post

    New FINAL Level "Destruction"!

    -The final level "Destruction" is now complete! The level also contains a new enemy. -You can now have your belt guns appear by your hand when you click the selector button. You can change this on your watch under "Gun Belt Mode". Extra movement options have been added, including

  6. Developer post

    New Level "Mech"!

    Hey, everybody! Today we bring you a new level, "Mech"! Take control of a mech suit and mow down hoards of enemies. The mech suit comes with 2 machine gun hand (each hand with 2 types of machine guns), and a missile launcher on each shoulder. You might find this level pretty chal

  7. Developer post

    New Level "Landing Bay" + 50% off sale!

    Sorry this update took a lot longer than I thought it would. It's been a very crazy summer! I hit a big milestone in my life (lets just say, the Goose is no longer flying solo). Anyway, this update brings a new level! - Landing Bay. This level is pretty long and includes 3 new en

  8. Developer post

    New Mode "The Descent"

    Hello, everybody! Today we bring you a big update with our new mode "The Descent". The perfect mode for those who need a break from the campaign and crave some action. - "The Descent". The test of a true space marine. No story, just combat. Delve lower and lower into the facility

  9. Developer post

    Small update, new save system

    - The save system is now more traditional, with 4 save files that you can switch between (rather than the old system where each difficulty level was it's own save file). This will allow players to switch between difficulties without losing their progress and having to replay prev

  10. Developer post

    New update! Difficulty changes + new level!

    Hey, everyone! Today we bring you a new update. This update was supposed to come out a week ago, but we have had some major technical difficulties which have been sucking up a lot of our time. Fortunately, everything is running smoothly now and we are back to work! There are a fe

  11. Developer post

    New Update! Teleport and Hardcore mode.

    In this update, we add traditional teleport locomotion (for those who may not like trackpad or our trackpad / teleport hybrid). We also added a new difficulty mode called Hardcore. Enemies have less health, but do MUCH more damage. You will have to be very careful not to get hit

  12. Developer post

    New Update! Game options and unlockable cheats

    Hey, everybody! Today we bring you a new update. - We heard a lot of you request a few game options that would make the game more enjoyable for you, so we added: - Arcade reload: Reload with a button press rather than manually reloading the weapon - Easy mode: Enemies do less dam

  13. Developer post

    Update! A few new features

    Hey, everyone. There are a few new features in this update, so I thought I'd let you know. - You can now toggle your helmet light on/off - You can now adjust your move speed when using trackpad movement - You can now adjust the teleport frequency when using the hybrid movement -

  14. Developer post

    First patch!

    Hey, everybody. I just released a patch with tons of tweaks and bug fixes, so make sure you update. We will be working as hard as we can to fix any bugs and tweak/improve the game as fast as possible. There will be many more patches, so from now on I'll save the announcements for

  15. Developer post

    Inhumanus is released!

    Inhumanus is finally released! I hope you all enjoy it, and let me know if you find any bugs. Also, I would like to hear your thoughts in general, especially concerning parts that you might think are either too hard or too easy. We will be updating Inhumanus a lot over the next f