Realm Revolutions

Aleksandr Golovkin

Released
Jan 5, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Announcement: Epic Auto Towers, auto battler & deckbuilding mix.

    Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the mons

  2. Developer post

    Trade Posts (something like challenge)

    Game has been updated! Added trade posts (something like challenges). They can be found on the Trade tab. To acess trade posts you need to assimilate Nomads. Elf Trade Post challenge has different buildings set. Also, fairies happiness increases trees food output!

  3. Developer post
  4. Developer post

    Horses

    Some CRAZY bug with horses has been fixed.

  5. Developer post

    Added a new location (mountains) and a new race (Cyclops)

    New location, new race, new racial buildings and racial perks have been added to the game. Mountains To reach mountains you will need to assimilate nomads and warlocks. Cyclops Сyclops live in the mountains. Like other races, cyclops have 2 new buildings, as well as a set of skil

  6. Developer post

    [Update] The Throne Room now opens royal decrees

    It always seemed to me that the throne room was not interesting enough building. Increasing discontent is a useful thing, but a revolution may not always be the goal. As a result, I added royal decrees, a list of decrees opens when the throne room is built. Royal decrees are not

  7. Developer post

    Update - Wold map has been added

    "Wold map" has been added. Now you can go from the forest to the plains, and then go back. The delay after moving is 20 minutes.

  8. Developer post

    Warlocks added

    New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings. Sealed boxes (paired with city walls) Gives additional warlock goods. More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "

  9. Developer post

    Warlocks added

    New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings. Sealed boxes (paired with city walls) Gives additional warlock goods. More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "

  10. Developer post

    Changelog button and "View assimilation bonuses" button

    There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news. Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.

  11. Developer post

    Changelog button and "View assimilation bonuses" button

    There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news. Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.

  12. Developer post

    Druid assimilation bonus points added

    Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points. Druid perks The power of the staff (1) 3x to magic staffs power. Gifts of the forest (1) Forest buildings don't require gold for co

  13. Developer post

    Druid assimilation bonus points added

    Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points. Druid perks The power of the staff (1) 3x to magic staffs power. Gifts of the forest (1) Forest buildings don't require gold for co

  14. Developer post

    Formula for calculating the B.P. of swordsmen changed. (+ Bugfixes.)

    The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades). New formula: Swordsman Battle Power = (1 + + )* Archer Battle Power = (1 + + )* Previously, perseverance did

  15. Developer post

    Formula for calculating the B.P. of swordsmen changed. (+ Bugfixes.)

    The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades). New formula: Swordsman Battle Power = (1 + + )* Archer Battle Power = (1 + + )* Previously, perseverance did

  16. Developer post

    Assimilation Bonuses - Work In Progress

    I would like to announce a new system of bonuses for the assimilations. (I'm working on it now!) For each assimilation you will get one assimilation point. Points can be spent on race perks. You can reassign points after each revolution (or soft game restart). I hope that with th

  17. Developer post

    Assimilation Bonuses - Work In Progress

    I would like to announce a new system of bonuses for the assimilations. (I'm working on it now!) For each assimilation you will get one assimilation point. Points can be spent on race perks. You can reassign points after each revolution (or soft game restart). I hope that with th

  18. Developer post

    Stonehandge Update

    Stonehandge has been updated! After the construction of Stonehenge button will appear on the screen magic that allows you to use all staves at once!

  19. Developer post

    Stonehandge Update

    Stonehandge has been updated! After the construction of Stonehenge button will appear on the screen magic that allows you to use all staves at once!

  20. Developer post

    New location (plains) added! | Nomads and 2 their buildings added.

    New location - plains - has been finally added! You can travel to the plains from the forest after the fifth assimilation of the elves. The first time you will also need to kill 50 snakes to get there, but then you can travel to the plains from the forest without snakes killing.