BloodLust 2: Nemesis

WRF Studios

Released
Mar 26, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Halloween October Event!

    During October you can find on subfloors lower than 5... - Pumpkin Head (Boss Enemy that drops Uniques) - Angry Trick or Treaters (They leave you alone if you have candy) - Lit Jack o Lanterns that may contain Candy Enjoy the New content on random "Halloween" floors until October

  2. Developer post

    Update 2.7

    Latest Update for Bloodlust: Nemesis - Fixed Hotel Vendor - Now get full health on level up - Shop now has the possibility of selling small mana potions (its random - so a bit different each time you enter the shop)

  3. Developer post

    Bloodlust Nemesis Price Reduced

    In preparation of the release of Vampirem in 9 days, on March 24th, Prices for both Bloodlust Nemesis and Bloodlust Shadowhunter have been reduced. If interested, please consider wishlisting Vampirem

  4. Developer post

    Update 2.6

    Update 2.6 In an effort to increase satisfaction during combat and "mow" through enemies rather than forced to swing weapon 5-7+ times... the following update has been issued. (Available) - Reduced all requirements by 1/4 - Increased all damage on all weapons x3 - lowered health

  5. Developer post

    2.5 Update Live!

    2.5 - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth)

  6. Developer post

    2.5 (Available in Beta only)

    2.5 Beta Only Again, opt into beta or wait until it goes live in a few days. - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" f

  7. Developer post

    Update 2.1

    Update to Version 2.1 (Beta Only) opt into beta or wait until live in a few days. - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Ov

  8. Developer post

    2.0 Released

    - Modified pulsing "Right-Click-Only" message on trading screen - Added sort for inventory (Default mode sorts by putting similar items such as scrolls, rings, weapons, etc. next to each other with an additional option of sorting by Clan equipment) - Boss in lab respawns far away

  9. Developer post

    Bloodlust 2: Nemesis Version 2.0 Released (Beta Version Only)

    Bloodlust Nemesis Version 2.0 Released (Available in BETA mode Only) To opt into beta mode... Right-click on Bloodlust Nemesis then properties then "Betas" then select Beta from drop down list to play beta version. (you may want to back up your savegame files if you are in the mi

  10. Developer post

    Bloodlust 2: Nemesis Released!

    After close to 5 years in development (2 years in EA) Bloodlust 2: Released today! With a Discount 15% Discount. Enjoy!

  11. Developer post

    Update to Version 1.993

    - Removed "Boss Drops Quest Item" text for bullets - Removed Picky Pete showing behind other menus - 1/16 XP taken when killed on floor 1 (or outside dungeons) - Removed "Does not save" text from hide hat checkbox - Modifed male/girl hurt sound for man - Varied up the "spitter" h

  12. Developer post

    Update to Version 1.992

    - Removed Double Strike skill from leaving light after used - Less impulse for Double Strike skill - Added writing on wall with hint to use vampire gaze in sewers - Modified reset point for snakes in sewers - Modified Material on Cyborg Vampire - Added Reset Point in locations wi

  13. Developer post

    Update to Version 1.99

    - Fixed Bat from moving camera - Removed Nightstrike target icon from staying on screen - Added hint for player to make sure to always use combat attack skills with their default attack also - You can no longer send dead minions away - Fixed game from using too long of a characte

  14. Developer post

    Update to Version 1.985

    Too many to count but close to 100 updates while in Early Access. Getting ready to release soon. Its been crazy! Want to thank everyone who contributed with suggestions. Some made it in and others didn't (However that doesn't mean they weren't good ideas... its just tough when it

  15. Developer post

    Update to Version 1.9846

    - Fixed wall in catacombs where players can get stuck - Auto Equips Secondary weapon when attacking but not holding main weapon or broken (some new players accidentally hit Q and then get confused why they are not holding a weapon) - Added longer Message when pressed + key to swi

  16. Developer post

    Update to Version 1.9845

    - Minions no longer rotate while laying on ground - Shield bash is now an AOE freezing/hurting all nearby enemies (added bonus damage against closer enemies using 1/8 of shield's armor) - Modified tattoo #1 (changed to spider) - Removed -5% speed from vampire gaze

  17. Developer post

    Update to Version 1.9843

    - Fixed continous click sound when holding down on skills, talents, sire, etc. tab - Modified error sound when clicking on talents - Fixed new character name error ("no symbols" allowed in character name) - Modified some elements in the Restaurant area - Fixed scrolling/disappear

  18. Developer post

    Update to Version 1.9840

    - Fixed passage #4 wall clipping into ground - Game now resets character if player loads character and returns to main menu - Puzzle box game no longer instantly resets if player exits and returns to puzzle - Load screen appears instantly when clicking fast travel pits

  19. Developer post

    HOTFIX 1.9838

    Fixed Gap in Ceiling in Burial Chambers near scorpions(starting area) Fixed Blink/Warp into Doors

  20. Developer post

    Update to Version 1.9832

    - Adjusted the maximum amount of enemies at any one time in the dungeons and how they spawn and de-spawn when not close to player (This was necessary for performance reasons) - Added NEW Spirit Strike Skill (This is a non-specific class skill that requires no rep)