Small Fix
A small fix. Update Log: Update 2.0.2 6/9/26 -Fixed issue with wall turrets and Rifleman not actually doing any damage
A small fix.
Update Log:
Update 2.0.2 6/9/26
-Fixed issue with wall turrets and Rifleman not actually doing any damage

A small fix. Update Log: Update 2.0.2 6/9/26 -Fixed issue with wall turrets and Rifleman not actually doing any damage
A small fix.
Update Log:
Update 2.0.2 6/9/26
-Fixed issue with wall turrets and Rifleman not actually doing any damage
A small update that adds a missing weapon mesh, and fixes some anim issues. Update Log: Update 2.0.1 6/8/26 -Fixed some animation issues with the shotguns -Fixed placement of the gun flash particles, when aiming down sights -Added in the SVD mesh for the SVD Dragon, and the 50 dr
A small update that adds a missing weapon mesh, and fixes some anim issues.
Update Log:
Update 2.0.1 6/8/26
-Fixed some animation issues with the shotguns
-Fixed placement of the gun flash particles, when aiming down sights
-Added in the SVD mesh for the SVD Dragon, and the 50 dragon
-You can no longer see the player character mesh, when aiming down sights
A new engine! You might say that that is unreal! I would say, no it's not. Along with that, new modes! "Range Day", a calm visit to the range. "Side Shot", a snipers dream, resting upon a far perch. "Zombies Upgraded", a new additional mode to "Zombie House"! Create a maze of a h
A new engine! You might say that that is unreal! I would say, no it's not. Along with that, new modes! "Range Day", a calm visit to the range. "Side Shot", a snipers dream, resting upon a far perch. "Zombies Upgraded", a new additional mode to "Zombie House"! Create a maze of a house, all while killing zombies! New maps! And three new guns! And many other things. Thanks for playing!
For the first week, after uploading this update, I will be gone. After that, I am sure that there will be plenty to fix. So look forward to that. Or don't? Whichever, if fixes need be done, I will do them.
Update log:
Update 2.0.0 5/21/26
-Switched game engine from UE4, to Godot 4
-The game now uses in-house animations, instead of pre-made anims
-Added "Side Shot" mode
-Added "Range Day" mode
-Added "Zombies Upgraded" mode
-Added new Classic mode level, Castle Wall
-Added a new Bunker Down level, Tunnel Bunker
-The floating menu is now a dedicated ui menu, as functionality between the engines, is a bit different
-Players who fall out of the world, will now be teleported back to the play area
-Added a bolt-action rifle, "Kar", to the game. It also has a scope
-Added a rifle, "SVD Dragon", to the game. It has a scope
-Added a rifle, "50 Dragon", to the game. It has a scope
-The AR rifle now has a functional Holographic sight
-Removed/added hints in hints menu
-Enemies that shoot at you, now look at you, when they shoot
-You can now block with melee weapons
-Changed Uzi Start damage from 12 to 5
-Changed AR start damage from 15 to 9
-Changed Uzi start fire rate from 0.3, to 0.2
-Changed both the Uzi and AR's smallest fire rate to 0.15, from about 0.2
-Changed the starting fire rate of the Revolver from .5, to 1.25
-Lowered the starting damage of the minigun, from 50, to 30
-Fixed chainsaw starting variables, as they were 0-out
-Fixed double barrel variables, as smallest fire and reload rates, were 0- out
-Fixed Electric Beam variables, as smallest fire and reload rates, were 0- out
-Changed flamethrower gun starting reload rate, form 2 to 4
-Fixed Flamethrower guns starting variables, as they were 0-out
-Fixed Grenade Launcher variables, as smallest fire and reload rates, were 0- out
-Changed The Hershel fire rate, from .7, to .9
-Fixed The Hershel variables, as smallest fire and reload rates, were 0- out
-Changed the credits page background, from a dark grey, to the book background
-Double Barrel starting reload rate is now 1 second, from .5, for each shell
-Tripwire now has exp, and can level up
-Added powerups and powerup tokens, to the game, for classic/bunkerdown/tower defense modes
-Fixed upgrade cost being added, instead of being set, with PeaShooter on upgrade 6
-Fixed issues with PeaShooter, where upgrades were not being applied correctly
-Added a slight stagger to the PeaShooters double barrel fire mode
-Changed the Mine explosion diameter from 1m to 4m
-Tower defense Turret locked upgrades now show what the upgrade is
-Fixed Machine gun turret's final upgrade, where it wasn't actually being applied
-Changed the width of the Tower defense machine gun turret's flamethrower "Cone", to be a little wider
-The tower defense Machine guns flamethrower now does continual damage, and more damage, initially dealing damage / 2
-Poison darts now have a starting range of 3m, instead of 1m
-Poison dart effect range can be upgraded now to 5m
-Defender wall trip wire has a different design now
-There are now the same amount of rifleman, as there are wall turrets
-Fixed bolt placement on cross bolt turret
-Fixed Quad Shot turret upgrade 5 description, as it incorrectly said, "Increased Effect Range", instead of, "Increased Damage"
-Quad Shot shot count is now 16, 24, 32 per upgrades, instead of 8, 10, 12
-Tower defense turret under player control, now fire from the camera, to center screen, instead of from the turret barrel
-Fixed tower defense Minethrower turret damage upgrades, as they were taking damage away, instead of adding to base damage
-Fixed some tower defense turrets using the wrong save Exp/ExpLvl data
-Mines can no longer be placed in the player area, and right in front of the defender walls, in Snake Field
-Fixed various misspellings
-Profiles have been gotten rid off
-Fixed incorrect UV mapping on the Bunker Down defender wall
-Smoothed Bunker down turret base mesh, and the rounded part of the turret
-Fixed Rocket Launchers 0-ed out variables
-Changed the Grenade Launcher's shell cost from 10, to 30 Coin
-Rocket Launcher starting explosion diameter is now 5 meters, instead of 3
-Shotgun type player weapons now have their shot count slowly upgraded with weapon lvl-up
-The Hershel's starting shot count is now 12, instead of 18
-The Tank now attacks once every 5 seconds, instead of 4 seconds
-Both the Machete and Katana's smallest swing rate, are now 1.5s, from 1.75s
-The Rifleman now carry a Kar98K, instead of the AR
-Added an enemy stun effect, upon the player attacking the enemies, which can holt their attacks momentarily
-Added the Kar to the Zombie House tier one weapons chest
-Zombie House windows are now limited to one upgrade, that gives each board + 10 health, and an extra 2 boards
-Flatlining all zombies in zombie house mode, now gives each player 300 coin
-Zombie House "Refill All Ammo" powerup, now refill both weapons, instead of just your equipped weapon
-Zombie house "Refill All Ammo" powerup, now also refills grenades
-Zombie House Chest Ui, is slightly redesigned
-Zombie House Chests now only have one powerup use, per round
-Zombie House chests now cycle powerups, once they are refilled
-You can now shoot to explode mines
-Lowered Tank starting damage from 300, to 150
-No longer using the, "Level Up!", splashscreen
-Temporarily removed blood - Godot's compatibility mode doesn't allow for what the game was using
-Added a new enemy type, "SueB"
-Various other changes/fixes due to changing engines
Hopefully this fixes the online multiplayer
Hopefully this fixes the online multiplayer
Online multiplayer has been added to DYB! If you have any issues, please email me the problem(s) at: [email protected]. Update Log: Update 1.11 -Added online multiplayer -Updated engine version to 4.27 -Changed initial MGD spawn amount to 5, and the round spawn multiplier
Online multiplayer has been added to DYB! If you have any issues, please email me the problem(s) at: [email protected].
Update Log:
Update 1.11
-Added online multiplayer
-Updated engine version to 4.27
-Changed initial MGD spawn amount to 5, and the round spawn multiplier from 1.2, to 1.1
-Made materials more efficient
-Sounds now have attenuation
Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things. Anyways, thanks for pla
Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things.
Anyways, thanks for playing! And let me know of any bug's glitches, etc... at [email protected].
Update log:
Update 1.10.10 8/18/22
-Added shot count to the shotgun's
-Zombie house upgrade cost now properly resets, upon starting a new game
-Increased shooting range of weapons, so that you can now shoot far away zombies in zombie house mode
-Increased zombie walking speed slightly
-Increased minimum spawn rate for machine gun dudes, so that they are not as overwhelming
This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing! As always, let me now of any bug's/glitches/etc... [email protected] Update 1.10.09 7/2/22 -Fixed the options menu, so that the various
This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing!
As always, let me now of any bug's/glitches/etc...
[email protected]
Update 1.10.09 7/2/22
-Fixed the options menu, so that the various resolution options actually work
-Added graphics settings to the options menu
-The main menu, and the pause menu both use the same options menu ui
Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count. There are also a few small fixes. Like the MGD only ever doing base damage t
Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count.
There are also a few small fixes. Like the MGD only ever doing base damage to the player. Which is really handy for the later rounds.
And as always, let me know of any bugs, glitches, etc...
[email protected]
Update log:
Update 1.10.08 6/25/22
-Wall Turrets and Rifleman now show their own exp/lvls, instead of the players equipped weapon's exp/lvl
-Machine Gun Dude's now only ever do base damage to the player
-Added a "Kill Switch" to classic/Tower Defense/Zombie House lvl's, for when there are missing enemies stopping you from advancing to the next round
-Fixed issue where enemy weapons would not disappear sometimes, after their death
-Wall Turrets and Rifleman now have max fire rates
Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level
Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level up. And as always, thank you for playing! :)
Let me know of any bugs/glitches, etc...
[email protected]
Here is the update log:
Update 1.10.05 12/13/21
-When selecting your character in single player, the character voice now speaks when clicking on the character image, not after hitting play
-Reduced the number of spawn zones in bunker mode lvls, to reduce instant spawning issues
-Changed enemy damage scaling to adding .2 damage per enemy level, instead of adding a multiple of 0.02
-Added a maximum size for magazines, per gun. Instead of limitless
Hello Everyone! I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though... Anyways, as always please let me know of any bu
Hello Everyone!
I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though...
Anyways, as always please let me know of any bugs, glitches, etc...
Thank you for playing!
Update Log:
Update 1.10.04 11/27/20
-Unlockable Cheat Codes
-Turret and rifleman kill counters
-Repairman Purchase's counter
-Damage taken Counter
-Money pickup counter
-Total headshots counter
-Fixed Issue with floating menu staying up after leaving game during in between rounds, and starting a new match. Classic Mode
-Added "Mountain Pass" lvl to classic mode
-The player can now buy as many mines as they want, in sets of 12
Just a quick fix, making it so that the MGD's cannot damage and kill you after they die. Update Log: Update 1.10.03 8/7/20 -Changed the MGD's rifle to be destroyed as soon as they die, so that it cannot shoot the player after death -Fixed the MGD's spawn rate to work a bit better
Just a quick fix, making it so that the MGD's cannot damage and kill you after they die.
Update Log:
Update 1.10.03 8/7/20
-Changed the MGD's rifle to be destroyed as soon as they die, so that it cannot shoot the player after death
-Fixed the MGD's spawn rate to work a bit better
Just a few fixes. Like how the MGD's actually do damage again. Oops. And the enemy characters now have varied walking speeds, as well as having a slightly slower spawn rate build-up. And the Defender wall repairmen (Classic Mode) now repair two points of damage every three second
Just a few fixes. Like how the MGD's actually do damage again. Oops. And the enemy characters now have varied walking speeds, as well as having a slightly slower spawn rate build-up. And the Defender wall repairmen (Classic Mode) now repair two points of damage every three seconds, instead of one point.
And as always, any bugs, glitches, etc... please email me at [email protected] .
Update Log:
Update 1.10.02 8/7/20
-Wall turrets and rifleman now use the same lvling system as the player weapons
-Fixed Rifleman Exp and leveling, so that it actually displays and saves correctly
-Fixed issue with wall not upgrading after being clicked on while broken
-Changed the speed-up of enemy spawning from 0.1, to 0.09, so that the speed-up is slower on the stickman and MGD's, and 0.08 on the others
-The walking speed of the enemy characters, now vary between members of the same enemy type
-Fixed enemy's avoiding or not walking at all, if there are spike falls
-Fixed purchasing rifleman taking about 2 seconds before it takes money away from the player
-The repairman now repair 2 points every 3 seconds, instead of 1 point every 3 seconds
-The MGD's now do damage again to the player character
Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log. And as always, please let me know of any bugs, glitch's,
Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log.
And as always, please let me know of any bugs, glitch's, etc...! I want to make this game the best that I can!
Thank you!
Update Log:
Update 1.10.1 7\4\20
-Added "Zombie House" Mode
-Fixed Player Characters, so that the player can no longer look through walls
-Fixed wood planks texture
-Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode
-Fixed some Incorrect textures in the "Tomb Raid" lvls
-"Machete" now correctly shows at player lvl 3, in the floating menu
-Every player lvl, the player will gain 2 points to their max health
-The amount of ammo an enemy drops, is now proportional to their lvl
-Increased the chances of an enemy dropping ammo from 1 in 16 to 1 in 11
-Fixed the shotgun giving free shots, if you point towards Ui
-Changed the assault rifle starting fire rate from 0.2, to 0.4. And the uzi's from 0.2, to 0.3. Both their max fire rates are now 0.2
-The miniguns max fire rate is now set to 0.07, and the max reload rate, 1
Hello Everyone! Update 1.9.5 is up. The update is a few fix's to the splitscreen system. The "You Died" screen should work as expected now. It didn't work at all before, for splitscreen mode. And the death splash image has been scaled to fit into the different screens better. And
Hello Everyone!
Update 1.9.5 is up. The update is a few fix's to the splitscreen system. The "You Died" screen should work as expected now. It didn't work at all before, for splitscreen mode. And the death splash image has been scaled to fit into the different screens better.
And the "Tomb Raids" levels now have better lighting in the player area.
Also, the Machete now unlocks at player level 3.
And please let me know of any bugs, concerns, things you want to see, etc... at [email protected]
Thank you!
Update log:
Update 1.9.5 8/13/19
-Changed Machete unlock level to be player lvl 3, also reordered so that Machete appears before Pump Action
-Splitscreen floating menu "Ready" buttons no longer get stuck on "Ready"
-Changed the lighting on the "Tomb Raids" splitscreen levels, so that the player area is better lit
-Fixed broken splitscreen death, so that the death ui actually pops up so that the game can be reset
-Changed the size of the death image when a single players dies in splitscreen, so that the image can be read
-Fixed the splitscreen selection ui, so that you can deselect characters
-Ending a splitscreen game, or returning from the splitscreen character selection, now will cancel out character selections
-Ending a splitscreen game now also returns you back to the main menu, instead of character selection
-Fixed the random texture in the player area in "Skyscraper Tops"
Hello everyone! A new TD level was added to the game, just in time for the sale! It's called "Skyscraper Tops". I think that you guys will really like it. And as always, please let me know of any bugs/glitches/critiques/ideas/ etc... at [email protected]. And at my facebo
Hello everyone! A new TD level was added to the game, just in time for the sale!
It's called "Skyscraper Tops". I think that you guys will really like it.
And as always, please let me know of any bugs/glitches/critiques/ideas/ etc... at [email protected].
And at my facebook page: https://www.facebook.com/Rise-of-the-Clackn-Studios-1910586915698703
Update Log:
Update 1.9.4 6/26/19
-Added "Skyscraper Tops" Tower Defense level
-Fixed issue with "Coin left over" for the pea shooter, not displaying the correct amount of coin
Hello Everyone! DYB was just updated with update 1.9.3. It has a few fixes here and there, but it also has better materials. They look much more like how they are supposed to look. So the game will look just a little prettier. Also, the Uzi, Shotgun, and Machete all now unlock at
Hello Everyone! DYB was just updated with update 1.9.3. It has a few fixes here and there, but it also has better materials. They look much more like how they are supposed to look. So the game will look just a little prettier.
Also, the Uzi, Shotgun, and Machete all now unlock at player lvl. 5. And all other weapon unlock lvl's have been reduced by 10, to match.
And as always, please let me know of any bugs, glitches, ideas and the such, at [email protected].
Thank you!
Update log:
Update 1.9.3 6/11/19
-Fixed materials, so that reflections, smoothness, etc... are all correct for that material
-Fixed blood splatter decal, so that it no longer has an emissive color
-Lowered the cost of all tower defense turrets
-Lowered the starting coin amount for the tower defense mode from 1,000, to 400
-Fixed issue with tower defense mode spawning old format enemys
-Shotgun, Uzi, and Machete are all now unlocked at lvl. 5
-All other weapon unlock lvl's, have been reduced by 10
-Changed Uzi cost to 500
-Changed Uzi bullet cost to 1, from 2
-Added an extra space to the player area in classic mode, single player maps
-Adjusted the angle of the sun, on the forest lvl
-Fixed issue with classic mode wall turret, rifleman, and bunker down mode turret audio volume not changing with audio settings
-Fixed issue with player not getting coins at the end of the round, in Tower Defense mode
-Fixed issue with Tower Defense EXP not displaying correctly
-Fixed Tower Defense lvling issue
-The player now gains normal EXP, as well as Tower Defense EXP, in Tower Defense mode
-Classic defender wall and Tower Defense defender wall are no longer seperate actors, fixing TD mode wall repair giving the player money, and repairing the wrong wall type
-Tower Defense mode and classic defense mode now share a single game mode blueprint, instead of two seperate ones
-Fixed issue with enemy spawn volume using the Tower Defense spawn limit, instead of the normal spawn limit, for classic modes
-Splitscreen floating menu's now share the same menu actor type, which should fix any issues with them. Such as players 2, 3, and 4, not having the weapon indicators on their floating menus
-Fixed issue with floating menu always looking for player one's missing primary ammo, instead of the correct players missing primary ammo
-When switching back and forth between camera views in Tower Defense mode, the "Mini" tutorial no longer pops back up
Hello everyone! Sorry for the long time, no update. But here it is! "Aim Down Sights" has been added to the game. As well as the character models now following the camera. The gun sockets have also been fixed for the player characters. So the guns no longer look wonky when being
Hello everyone! Sorry for the long time, no update. But here it is!
"Aim Down Sights" has been added to the game. As well as the character models now following the camera. The gun sockets have also been fixed for the player characters. So the guns no longer look wonky when being held by the player characters.
Repairman also now repair a point for all walls, not just one segment. And a bunch of other fixes and changes as well.
And as always, please let me know of any bugs, glitches, ideas, criticisms, etc... at [email protected].
The update log, is in the file directory. But I am going to start to put the update logs in here as well. But since this is the first time of me putting them in here, I will post the whole update log on this one. But in every new update post, I will only post the new update log. :)
UPDATE LOG:
Update 1.1 12/12/17
-Changed some cosmetic items
-Added flamethrower gun sound
Update 1.2 12/13/17
-Added "Control" section to main menu options screen
-Added ability for player to change controls
-Fixed "Blood splatter time" bug, also made text more legible
Update 1.3 12/26/17
-Added "Bunker Down" mode
-Added character select hint
-Made "Pump Action" available before "Machete"
-Edited prices of weapons
-Fixed "Pulse Cannon"/UI bug
-Fixed floating Mine problem
-Fixed "Trip Wire" visibility upgrade bug
-Fixed Upgrade max button/image/text visibility problem
-Added level select hints
Update 1.4 2/1/18
-Added delay after character select, allowing for character audio to play
-Added a "Mini" tutorial to player HUD. Lasts for 7 seconds
-Changed ui text color, shadow, and alpha, to increase legibility
-Changed "Continue" button color
-Changed floating menu weapon purchase button colors
-Edited Main Menu UI slightly
-Fixed Defender Wall health upgrade bug
-Fixed on-fire non-kill bug
-Added "Controls" section to pause menu options screen
-Added blood splatter time option to pause menu options screen
-Changed wall upgrade button, to display "Fortify", and "Upgrade" texts, instead of just "Upgrade"
-Changed weapon purchases, so that you cannot double set weapons, as both primary, and secondary weapons
-Fixed equipped weapon being destroyed when purchasing a new weapon
-Fixed a Round Spawning bug. A round 30 multiplier was set for 30 enemies, not 30 rounds
-Changed the color value of "Explosion Particle" to 10
-Changed some gun flash particles color values to 10
-Changed trip wire color value to 10
-Death splash screen and "Death Options", are now the same ui
-Fixed Death continue option to reload current level, instead of always loading "Grass Fields"
-Added a Tower Defense spawn limit option, in the options menu
-Minigun has its own dedicated audio now, and plays it on loop, instead of re-firing it
-Fixed Enemy spawn speed increases
-Fixed Rocket Man coin gain from headshot bug
Update: 1.5 2/15/18
-Fixed "Go to" bug in "Machine gun dude", "Rocket man", "Tank", and, "Hot Air Balloon"
-Added a max spawm amount for enemy characters
-Added a max spawn setting in the main menu options menu
-The game now saves your resolution settings
-You are now able to set a custom resolution
-Added a hint box in the main menu
-Added a credits section to the main menu
Update: 1.6 2/22/18
-Added Tower Defense Mode
-Fixed missing weapon texture issue with Stickman, Rocket Man, and Machinegun Dude
-Added Tower Defense hints to main menu hint box
-Changed the hint rotation for the main menu hint box, so that it will cycle through all of the hints, before showing the same ones.
-An, "Are you sure" ui will pop up, upon trying to quit back to the main menu
-Changed rocket launcher rocket, and grenade launcher grenade to have a larger explosion
-Fixed a Bunker Down mode, spawn bug
Update: 1.7 3/24/18
-Added Splitscreen
-Returning from character selection no longer returns back to main menu
-Updated Credits Screen
-Added "Forest" level
-Added "Forest Bunker" level
-Added "Tomb Raids" Level
-Fixed "Hint Box" anchor
-Added more hints to the main menu hint box
-Changed font size of "Mini-Tutorial" text
-Decreased the font size of HUD text
-Changed size of HUD images to be smaller
-Decreased size of other HUD elements
-Changed placement of HUD elements
-Edited weapon programming to allow for individual splitscreen game saves
-Fixed missing texture on rocket launcher rocket
-Added game name to windows title bar
-Added delete save option to main menu options menu
-Fixed game save creation problem, where enemies wouldn't spawn because no save game was present
-Fixed game not setting normal max enemies in game info at initial start up
-Fixed default values in main menu option menu
-Changed file type of game data, from "Pak" format, to normal folder format
-Added a DYB icon for the game
Update: 1.8 5/23/18
-Added an "Engine" section to the credits
-Added a bestiary
-Added Player Stats
-Added a Player Stats screen to the main menu
-Added a scroll box to the main menu options screen
-Exiting a game will bring you back to the main menu, instead of the character selection screen
-Completely changed the saving system, so that all saving is controlled in the player controller, rather than in multiple blueprints
-Fixed Splitscreen saving
-Fixed Fire deactivation on enemies upon death
-Game now saves data upon death, or leaving the game
-Fixed some incorrect player assigning in the splitscreen floating menus
-Changed turrets (Normal, Bunker Down) and rifleman so that they load the save data of the player who bought them, instead of just player one
-Added profiles to the game
-Changed gun collision to "No Collision", so that the weapons do not block clicking
-Splitscreen players can no longer select the same character
-Added three more hints to the hint box
-Fixed weapons, so that they load individual player saves, instead of just player one save data
-Fixed Stickman Programming so that in splitscreen play, they go after random players, instead of just standing still
-Fixed splitscreen death, so that if a player dies, they respawn next round. Instead of breaking the game
-Fixed Stickman so that they stop infront of players, instead of standing inside of them
-Fixed spike fall programming in stickman character, and flamethrower character
-Finishing a round in splitscreen will no longer trigger player character voices
-Added Splitscreen players floating menus to bunker down mode
Update: 1.9 8/22/18
-Defense Wall Health UI now have text displaying health values, instead of just a progress bar
-Added a new enemy level system to the game
-Enemy health UI now also shows text displaying health values, and their level
-Changed the way key bindings are done, so that both keyboard and controller key bindings can be edited by the player
-Added gamepad controls to the mini-tutorial
-Added up and down buttons to the floating menus, to scroll the scroll box
-Fixed bug where stickman stop short of the wall
-Fixed the wall repair button not working for splitscreen players
-Fixed issue with rebuying the pistol
-When playing splitscreen, all players will now start with coins, based off of their exp levels
-Moved the gun ui, weapon leveled up ui, and reload ui, to the player hud instead of on the gun
-Added a texture to the wall turret
-Fixed issue where buying one rifleman caused two to pop up
-Fixed issue with stickman trying to walk through unbroken wall, when one breaks
-Fixed issue with splitscreen players shop menus showing things that they cannot buy
-Fixed issue with splitscreen players shop menus being turned the wrong way
-Fixed navmesh and light importance volume issues on some levels
Update 1.9.1 12\12\18
-Optimized weapon blueprints. Also changed the weapon leveling system. All weapon stats level with the weapon level, instead of one at a time
-Fixed issue with riflemans gun ui not showing up. And fixed level bug with it
-Fixed issue with rifleman exp
-Fixed issue with grenade launcher/grenade shell always setting player index to player one
-Fixed Frag grenade saving under pistol data
-Optimized Enemy programming. This really shouldn't affect gameplay
-Fixed issue with the wrong floor type showing up in front of the defender wall
-Added text values to the player health bar
-Optimized floating menu. This should fix any issues with the weapon store
-Added primary/secondary weapon indicators to the floating menu
-Game now saves how much ammo you have for each weapon, so that the player can no longer reset purchased weapons to fill their ammo
-Changed the font used in the game
-Fixed issue with button double clicking
-Added sound control options in the options menus
-Added custom resolution option to the pause menu
-Fixed pause menu options menu not saving upon leaving game
-Fixed collision with the trees
-Added studio name to main menu
-Fixed the "Options" text in the pause menu, to be the same font as all other text
-Updated email in the hints array
-Ranged enemies now attack the player directly, without having to destroy a wall segment first. But their damage has been reduced
-Player now has normal health values in Tower Defense mode. The hint saying otherwise has been removed
-Fixed issue with round information (Round, kills, kill target) not showing up on the HUD in Tower Defense mode
Update 1.9.2 5/5/19
-Fixed the scale issue with the double barrel shotgun
-Repairman are now unversal to all defender walls, so the player no longer needs to buy seperate repairman for seperate wall sections
-Repairman now only repair one point of damage per wall section
-The arms and upper body of characters now move with the player camera
-Added the ability to aim down sights
-Fixed socket issue with weapons snapping to players back, when switching between weapons
-Fixed scale with "The Hershel"
-Fixed issue with firing rate being rounded to 0 with machineguns
-Fixed issue with reload rate being rounded
-Fixed issue with old email still showing up in the main menu hints menu
-Added an extra second to the level load, after selecting a character, so that "Chubbs" can say his entire line
-Each player character has its own weapon socket, so that weapons are now held correctly, by each character
-Increased the volume of the minigun to more closely match the volume of the other weapons
-The Uzi and Minigun now play sound again, when fired
-The Assault Rifle no longer plays the minigun audio when fired, but the correct machinegun sound
-Enemies will walk back towards the wall, after being pushed back with the "Pulse Cannon"
-The Grenade Launcher shell now comes from the end of the barrel, instead of out of the player camera
-The speed of the Grenade Launcher shell has also been increased, while the affect of gravity has been reduced
-The Missile launcher shell now comes the barrel, instead of the player camera, while also greatly increasing its speed
-All three machineguns (Assault, Uzi, Minigun), now all have a base firing rate of .2
-Fixed issue with melee weapon's damaging defender walls
-Fixed the scale with the chainsaw
-Slightly decreased stickman health, so that a lvl. 1 pistol can kill a lvl. 1 Stickman in one headshot
-Increased the range that enemies will detect and attack
-Increased the lvl. range that enemies will appear in
-Fixed screen anchors for gun lvl, gun upgrade ui, and switch camera ui, for the player HUD
-Fixed issue with the "Wall Details" and "Wall Repair" ui, charging the wrong player in splitscreen mode
-Fixed issue with "Pump Action" breaking on lvl. up
This is just a soft update. So it is mainly optimizations, and a few fixes here and there. There isn't any new content, unfortunately. But more modes and maps will be on their way soon! And as always, the update log is in the game directory, and any bugs, glitches, suggestions et
This is just a soft update. So it is mainly optimizations, and a few fixes here and there. There isn't any new content, unfortunately. But more modes and maps will be on their way soon!
And as always, the update log is in the game directory, and any bugs, glitches, suggestions etc... Please contact me at [email protected]
Unfortunately, I had to change my studio name. But, I think that its an improvement! "Rise of the Clack'n Studios" is the new name. And if you wish to report any issues with the game, or if you have any ideas, suggestions, etc... Please email me at [email protected]. Afte
Unfortunately, I had to change my studio name. But, I think that its an improvement!
"Rise of the Clack'n Studios" is the new name. And if you wish to report any issues with the game, or if you have any ideas, suggestions, etc... Please email me at [email protected]. After the next game update, I will be removing the old email.
Sorry for the three months of no update. But here it is! I fixed some things that very much needed to be fixed. Such as some buttons not working correctly with controller and/or splitscreen players. Stickman stopping short of the wall and attacking nothing, and the wall turret no
Sorry for the three months of no update. But here it is! I fixed some things that very much needed to be fixed. Such as some buttons not working correctly with controller and/or splitscreen players. Stickman stopping short of the wall and attacking nothing, and the wall turret now actually has texture! Oops.
The enemys now have levels. Their health, damage dealt, and exp gained now all increase with enemy lvl. Also, all health bars (Except the players) now have numbers on them. The gun ui is now a part of the main hud system, instead of floating above the gun.
All changes are in the update log, in the games file directory.
And as always, if you have any bug/glitch reports, or any ideas or such, please email me at [email protected]
Thank you!
I have some things planned for the future. More maps, more modes, more optimization. But if you have any ideas, please let me know! :)