Defend Your Buttress

Rise of The Clack'n

Released
Dec 12, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small Fix

    A small fix. Update Log: Update 2.0.2 6/9/26 -Fixed issue with wall turrets and Rifleman not actually doing any damage

  2. Developer post

    Small Update

    A small update that adds a missing weapon mesh, and fixes some anim issues. Update Log: Update 2.0.1 6/8/26 -Fixed some animation issues with the shotguns -Fixed placement of the gun flash particles, when aiming down sights -Added in the SVD mesh for the SVD Dragon, and the 50 dr

  3. Developer post

    DYB 2.0!

    A new engine! You might say that that is unreal! I would say, no it's not. Along with that, new modes! "Range Day", a calm visit to the range. "Side Shot", a snipers dream, resting upon a far perch. "Zombies Upgraded", a new additional mode to "Zombie House"! Create a maze of a h

  4. Developer post
  5. Developer post

    Online Multiplayer!

    Online multiplayer has been added to DYB! If you have any issues, please email me the problem(s) at: [email protected]. Update Log: Update 1.11 -Added online multiplayer -Updated engine version to 4.27 -Changed initial MGD spawn amount to 5, and the round spawn multiplier

  6. Developer post

    Small Fixes and changes

    Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things. Anyways, thanks for pla

  7. Developer post

    New Graphic's Settings

    This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing! As always, let me now of any bug's/glitches/etc... [email protected] Update 1.10.09 7/2/22 -Fixed the options menu, so that the various

  8. Developer post

    Small Updates, and a Temp Fix

    Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count. There are also a few small fixes. Like the MGD only ever doing base damage t

  9. Developer post

    A Small Update. Less Enemy Damage

    Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level

  10. Developer post

    New Lvl, and Unlockable Cheat Codes

    Hello Everyone! I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though... Anyways, as always please let me know of any bu

  11. Developer post

    Quick Fix

    Just a quick fix, making it so that the MGD's cannot damage and kill you after they die. Update Log: Update 1.10.03 8/7/20 -Changed the MGD's rifle to be destroyed as soon as they die, so that it cannot shoot the player after death -Fixed the MGD's spawn rate to work a bit better

  12. Developer post

    A Few Fixes

    Just a few fixes. Like how the MGD's actually do damage again. Oops. And the enemy characters now have varied walking speeds, as well as having a slightly slower spawn rate build-up. And the Defender wall repairmen (Classic Mode) now repair two points of damage every three second

  13. Developer post

    New Zombie Mode!

    Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log. And as always, please let me know of any bugs, glitch's,

  14. Developer post

    Update 1.9.5

    Hello Everyone! Update 1.9.5 is up. The update is a few fix's to the splitscreen system. The "You Died" screen should work as expected now. It didn't work at all before, for splitscreen mode. And the death splash image has been scaled to fit into the different screens better. And

  15. Developer post

    New Tower Defense Level!

    Hello everyone! A new TD level was added to the game, just in time for the sale! It's called "Skyscraper Tops". I think that you guys will really like it. And as always, please let me know of any bugs/glitches/critiques/ideas/ etc... at [email protected]. And at my facebo

  16. Developer post

    Update 1.9.3, Better Materials

    Hello Everyone! DYB was just updated with update 1.9.3. It has a few fixes here and there, but it also has better materials. They look much more like how they are supposed to look. So the game will look just a little prettier. Also, the Uzi, Shotgun, and Machete all now unlock at

  17. Developer post

    Update 1.9.2, ADS, Bunch O'Fixes

    Hello everyone! Sorry for the long time, no update. But here it is! "Aim Down Sights" has been added to the game. As well as the character models now following the camera. The gun sockets have also been fixed for the player characters. So the guns no longer look wonky when being

  18. Developer post

    Update 1.9.1

    This is just a soft update. So it is mainly optimizations, and a few fixes here and there. There isn't any new content, unfortunately. But more modes and maps will be on their way soon! And as always, the update log is in the game directory, and any bugs, glitches, suggestions et

  19. Developer post

    New studio name! New email

    Unfortunately, I had to change my studio name. But, I think that its an improvement! "Rise of the Clack'n Studios" is the new name. And if you wish to report any issues with the game, or if you have any ideas, suggestions, etc... Please email me at [email protected]. Afte

  20. Developer post

    Fixes, and new enemy levels!

    Sorry for the three months of no update. But here it is! I fixed some things that very much needed to be fixed. Such as some buttons not working correctly with controller and/or splitscreen players. Stickman stopping short of the wall and attacking nothing, and the wall turret no