Empire Deluxe Combined Edition

Killer Bee Software

Released
Jun 1, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build 19 Is Live

    It Lives! This build addresses the issues with losing the file-share server's capability.

  2. Developer post

    Modifications and the Community

    One of the things that drew me to Empire and Empire Deluxe way back when was the capability to make your own maps and scenarios. This afforded me countless extra hours of game play as I explored the creations of others. This was pretty rare back then, with only a few other games

  3. Developer post

    2021 Holiday Season Is Here With Maps and Scenarios

    .and with that the holiday brings out Santa Sarge! Killer Bee Software's carefully crafted marketing tool. I continue to maintain a fairly low profile. My time is still very limited due to several life events. Fortunately, Build 18 has turned out to be quite stable so I have not

  4. Developer post

    Build 18P Has Arrived!

    It has been a while since I have been able to muster up enough time to get a build going. This addresses a lot of issues. One of the key ones is the “Classic AI” is not Enhanced Set ready, as it can now use submerged subs. So if you have used the classic in the enhanced set, stay

  5. Developer post

    Back In The Saddle (Almost)

    Good news! I am now moving towards build 18 of Empire Deluxe Combined Edition. I now have a new build environment and am working on several things that have been out standing and then a couple of extra things I have been meaning to put back in. I am a little rusty with the code s

  6. Developer post

    A Musical Interlude

    Just wanted to give a heads up to those fans that like to stroll down memory lane with the kinder, gentler vibes of games gone by. Today Xeen Music has released remastered recordings of the MIDI sounds of Empire Deluxe from 1993 . These tracks were written by and originally plunk

  7. Developer post

    Thanks

    It has been a very busy year for me. I don't like to put personal issues out there and want to say I am fine, but there were multiple personal life changing events that have occurred over the course of this year that caused a re-alignment of how my life is working in several ways

  8. Developer post

    It's The Big Time Now

    At some point in your life you recognize that you are Made . For Sarge, that moment has finally been obtained with the introduction of the Empire Deluxe T-Shirt series, produced by The Mandala Girl. These shirts can be reviewed on the The Mandala Girl website, and ordered through

  9. Developer post

    A Year In Play

    With the New Year time here, my expertly crafted and designed marketing tool, Santa Sarge, makes another appearance. Now an almost 20 year tradition, you can feel the subliminal urges that he casts upon you to play Empire Deluxe. Though he is definitely late this year due to a 'r

  10. Developer post

    Build 017

    Build #017 has been released. This is a small fix addressing an email issue that came up after the Unity 2017 upgrade. The collection of maps is getting larger. If you have not browsed them in game for a while, you should take a peek. This can be accessed from the Maps/Scenario E

  11. Developer post

    Build 016 Released : Fileshare Play and Unity Upgrade

    Build 16 is now out and it is very exciting. It contains a major addition. First, for me the most important aspect of this is Fileshare play. It removes a great deal of the logistical issues associated with email play. Turn around can come quite rapidly, and it is a lot of fun. P

  12. Developer post

    Fileshare In Action

    Today I will treat you to my action-packed, superbly narrated and obviously well prepared demo of sending fileshare turns. Be aware that I play BOTH sides of the game in the demo, but I wanted to make sure you saw how it behaves. So when you watch it, makes sure you think about i

  13. Developer post

    So What Is This Fileshare Play I am Hearing About?

    So late last month I wanted to announce that “Fileshare Play” was going to be introduced in build 16. Since that time it has been undergoing testing both internally with me and with a couple of 3 player games (which include a mod) with an independent group. I am quite excited abo

  14. Developer post

    Working On A New Way To Multi-Play

    I am happy to announce that the next version of Empire Deluxe will have a new Multi-player option, and that will be what I am calling “Fileshare Play”. This will be very similar to email play, except the game will automatically be sent and received via http over the Internet. Thi

  15. Developer post

    Just Playing The Game.

    Was working On Europe. Liked this screen shot: If you have a screen shot you like, please share. --Mark

  16. Developer post

    Onwards With Build 15

    Today is the release of build15, which is actually a small patch up to fix a few issues that have been uncovered since the production release. The most notable of this fixes is a network error arising from the use of map labels in Network games, causing out network protocol to be

  17. Developer post

    Exit From Early Access, Onward to Full Release

    Well, I guess it is officially a game. Build 14 marks version P 5.0.14 where the P stands for “Production”. Just what does this mean? It means my belief is the game has reach a high level of stability/quality, which was the primary goal of Early Access. That does not mean it is p

  18. Developer post

    A Couple of Things

    (Screen Grab of You Tube Video of WWII Mod) I do not have a great deal to report at this time, which is a good thing. Lucky build #13 seems to be very stable, and only some rare edge case/minor issues have cropped up. So I do suspect the time for the end of Early Access draws nig

  19. Developer post

    The Baker's Dozen Build

    Build #013 is now out of the oven and ready for consumption. This build has dealt with some network play issues and some other minor things. The release notes for this version are here: This build is telling me that the time for “Early Access” is growing short, and the game will

  20. Developer post

    A Few Shout Outs

    Them! I have build 13 in the oven, but I suspect my schedule is going to get the best of me and I will not get the build fully tested for a release until next week. I am turning my hamster wheel as fast as I can, but as you should know I am a one man shop. But this got me thinkin