Coaster of Carnage VR

Kevin Gulling · ARVRCADE

Released
Dec 5, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Happy Halloween 2018!

    Happy Halloween Boys and Ghouls! To all of those following updates still and still showing off the Coaster of Carnage to your friends (and enemies) a big thank you from ARVRCADE! We haven't forgot about you! Whats New? This Halloween we've added a new and improved achievement awa

  2. Developer post

    SALE - 10% off for Spring VR Sale

    Do you have Coaster of Carnage on your wishlist? Now is a great time to pick up a copy at a discount! Store Page

  3. Developer post

    UPDATE - 0.966 Improved Rift Support

    This is a huge update for Rift owners, in this update I focused on Oculus Rift compatibility. I was able to get it to play much more smoothly on the Oculus Rift. However there is still work to be done with Rift compatibility such as touch controller support and a couple of trigge

  4. Developer post

    UPDATE - 0.966 Improved Rift Support

    This is a huge update for Rift owners, in this update I focused on Oculus Rift compatibility. I was able to get it to play much more smoothly on the Oculus Rift. However there is still work to be done with Rift compatibility such as touch controller support and a couple of trigge

  5. Developer post

    UPDATE - 0.965 Leap Motion Support

    In this update I addressed the issues with Leap Motion support, and added Leap Motion support to the menu screen as well. You can use Leap Motion in combination with tracking controllers, or by itself. At this point you do not have a flashlight unless you are using a tracking con

  6. Developer post

    UPDATE - 0.965 Leap Motion Support

    In this update I addressed the issues with Leap Motion support, and added Leap Motion support to the menu screen as well. You can use Leap Motion in combination with tracking controllers, or by itself. At this point you do not have a flashlight unless you are using a tracking con

  7. Developer post

    UPDATE - 0.964 Steam Achievements and More!

    This is a big update! Coaster of Carnage VR is now fully integrated with Steamworks API and the first achievement is available now to unlock! I also increased the total track length, and increased the overall height, for a faster more exciting ride. Mother spider :MH_Spider: now

  8. Developer post

    UPDATE - 0.964 Steam Achievements and More!

    This is a big update! Coaster of Carnage VR is now fully integrated with Steamworks API and the first achievement is available now to unlock! I also increased the total track length, and increased the overall height, for a faster more exciting ride. Mother spider ːMH_Spiderː now

  9. Developer post

    UPDATE - 0.963 Reorient View Using 'R' Key

    There are a few big changes in this update. The most significant is the ability for Vive users to reorient your view using the 'R' key. Use this to help position yourself into the seat of the coaster properly! Also another significant update, Coaster of Carnage VR is now integrat

  10. Developer post

    UPDATE - 0.963 Reorient View Using 'R' Key

    There are a few big changes in this update. The most significant is the ability for Vive users to reorient your view using the 'R' key. Use this to help position yourself into the seat of the coaster properly! Also another significant update, Coaster of Carnage VR is now integrat

  11. Developer post

    UPDATE - 0.962 Clown Rider Animation and Inverse Kinematics

    In this update the clown in the back seat is animated. I also set up inverse kinematics on the clown rider and mother spider to give them a realistic looking grip. #killerclowns :clown_ooo: Official Suggestion Thread

  12. Developer post

    UPDATE - 0.962 Clown Rider Animation and Inverse Kinematics

    In this update the clown in the back seat is animated. I also set up inverse kinematics on the clown rider and mother spider to give them a realistic looking grip. #killerclowns ːclown_oooː Official Suggestion Thread

  13. Developer post

    UPDATE - 0.961 Improved Rift Support / Arachnophobia

    In this update I added the ability to play the game by hitting the 'Enter' key on the keyboard so that those users without a Vive controller can now get past the menu screen. This should (experimental!) make it so that Oculus Rift players can play the application even though they

  14. Developer post

    UPDATE - 0.961 Improved Rift Support / Arachnophobia

    In this update I added the ability to play the game by hitting the 'Enter' key on the keyboard so that those users without a Vive controller can now get past the menu screen. This should (experimental!) make it so that Oculus Rift players can play the application even though they

  15. Developer post

    UPDATE - 0.96 - Winter Wonderland!

    In this minor update, I added a trigger that reads the current date and adds some snow to the terrain to make for a more seasonal touch to the ride during the month of December! (Sorry Australia, you chose to be different and have winter in the summer time, not my fault). :2015ho

  16. Developer post

    UPDATE - 0.96 - Winter Wonderland!

    In this minor update, I added a trigger that reads the current date and adds some snow to the terrain to make for a more seasonal touch to the ride during the month of December! (Sorry Australia, you chose to be different and have winter in the summer time, not my fault). ː2015ho

  17. Developer post

    0.959 UPDATE - Flashlight, Coaster Improvements, Spiders

    -Made some minor improvements to the coaster path animation for a smoother more realistic ride -Fixed the "stuck spider" animation glitch, and added a new spider -Added illumination to the flashlight bulb, so it looks more realistic (thanks Fishhead420 for the suggestion) :nyctof

  18. Developer post

    0.959 UPDATE - Flashlight, Coaster Improvements, Spiders

    -Made some minor improvements to the coaster path animation for a smoother more realistic ride -Fixed the "stuck spider" animation glitch, and added a new spider -Added illumination to the flashlight bulb, so it looks more realistic (thanks Fishhead420 for the suggestion) ːnyctof

  19. Developer post

    Early Access is Here!

    The wait is over, we are now officially in early access here on Steam! Big thanks to everyone who has showed their interest, and followed development up unto this point! Please share your thoughts, suggestions, and criticisms alike so that together we can create the best horror t

  20. Developer post

    Early Access is Here!

    The wait is over, we are now officially in early access here on Steam! Big thanks to everyone who has showed their interest, and followed development up unto this point! Please share your thoughts, suggestions, and criticisms alike so that together we can create the best horror t