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Prosperity cover art

Prosperity

Persera Software Inc.

Released
28 May 2018
Platforms
AppleLinux
Last updated
14 Sep 2026, 08:03
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
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StrategyIndieSimulationCasual
Latest players
0
Player history
Steam reviews
0
0 reviews
Steam followers
585
Follower history
United States store
$9.99
Regional prices
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Updates & announcements

Developer posts and news about this game.

Change historyBuilds & patches
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  1. ProsperityProsperity cover art
    09 Aug 2020Developer post

    August 2020 Accessibility Update

    Prosperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say

    Read update · Original post

  2. ProsperityProsperity cover art
    26 Apr 2020Developer post

    2020 April Update

    Hello everyone, Thank you for being so patient with this latest update. After taking a short break, we: the game testers and I noticed many more areas to improve. So, here we are. This update is an important milestone, we are closer now to having a fleshed out Culture system, whi

    Read update · Original post

  3. 25 Nov 2019Developer post

    November 2019 Update

    Hello everyone, Thank you for being so patient with our new update - we have a lot of cool new stuff this time, and will be rolling out additional content that takes advantage of the new systems in the coming weeks, based on feedback! * Weather system * Seasonal effects of weathe

    Read update · Original post

  4. ProsperityProsperity cover art
    04 Aug 2019Developer post

    1.16.6 patch

    Hey guys, just letting you know we've issued a patch (1.16.6) to address a few issues that we missed during testing. 1. Sometimes buildings were taking much longer to repair than anticipated - this was because we changed the scaling but it was not applied uniformly in some edge c

    Read update · Original post

  5. ProsperityProsperity cover art
    27 Jul 2019Developer post

    July 2019 Update!

    Hey Everyone, Thank you for being patient with our July update! We've been making progress in increasing the depth and giving players more control over different aspects of the game, so let's get down to the details. New Features * Tools system - Tools have come into existence! Y

    Read update · Original post

  6. ProsperityProsperity cover art
    13 Jun 2019Developer post

    June 2019 update

    The save folder has changed locations for windows users! Don't worry, the game will migrate your files over automatically Fixed a bug where currency can go negative from the Garden Stall Fixed a bug where you can lose resources for starting to create a new district but then cance

    Read update · Original post

  7. ProsperityProsperity cover art
    09 May 2019Developer post

    2019 May Update!

    Hello everyone, thank you for being so patient with the game updates. There has been major rework in the infrastructure side to support the extent that we'd like to see the game go. The goal hasn't changed, we would still like to deliver the military campaign, the religion system

    Read update · Original post

  8. ProsperityProsperity cover art
    09 Jan 2019Developer post

    2019-01-09 Update

    Hey everyone, Happy New Year! Now that bellies are full and holiday stress is over, let's dive back into routine with a new update. In addition to posts here, from now on I will (try to) keep a changelog over at * New feature: Market Auto-sell on District Improvements. Once a Mar

    Read update · Original post

  9. ProsperityProsperity cover art
    05 Dec 2018Developer post

    2018-12-04 Update: Special Projects and a UI update

    Hello everyone, and thank you for bearing with me for an unusually long time between updates. In this update, we looked at balancing how much districts can produce, how quickly districts become established, 2 new upgrades for Ranch and Townhomes, and a new mechanic is born: Speci

    Read update · Original post

  10. ProsperityProsperity cover art
    15 Oct 2018Developer post

    2018-10-14 Patch: Balance and Hotkeys

    Well guys, I wanted to make this super complex thing with hotkeys but instead I said to myself "ah forget it, let's just do something that works and we'll figure out the 'ideal system' later". So, you have 4 hotkeys now! (gasp). space - pause/resume the game ctrl+s - saves the ga

    Read update · Original post

  11. ProsperityProsperity cover art
    27 Sep 2018Developer post

    2018-09-26 Update: Districts!

    Hello everybody, Thank you for being so patient as I slowly designed, redesigned, restarted one more time, before settling on an idea of what a District means. In this update, the first iteration of the Districts mechanic is unveiled, and in future updates the mechanic will be im

    Read update · Original post

  12. ProsperityProsperity cover art
    26 Aug 2018Developer post

    2018-08-26 Update

    Hey folks! Apologies for the lack of updates! This probably isn't the big one you were hoping for (Districts feature), but it continues to lay the groundwork and provides a number of tweaks and QoL improvements. Tweaks * A number of techs involving vegetable and fruit farming has

    Read update · Original post

  13. ProsperityProsperity cover art
    01 Aug 2018Developer post

    2018-07-31 Patch

    Emergency Patch to fix game-breaking bugs 1. Fixed an issue where a game could crash when salvaging a building 2. Fixed an issue where a soft cap on the number of buildings could cause game to crash 3. Fixed the description for Beast of Burden, and Growth Potion 2. 4. Fixed a bug

    Read update · Original post

  14. ProsperityProsperity cover art
    30 Jul 2018Developer post

    2018-07-29 Update

    Hey everyone! Today's update focuses primarily on balance and bug fixes. Don't worry, I made sure to throw in a little curve ball too! Tech/Exp: Experience required for gaining a new tech point has increased x4. To compensate for Civil Tech early game, civil exp from building new

    Read update · Original post

  15. ProsperityProsperity cover art
    15 Jul 2018Developer post

    2018-07-15 Update

    Hey everyone, Another update is here! Let's take a quick peek at what's happening: 1. We added a new feature, the building-state mechanism. When you start the game, rather than starting with absolutely nothing, you will start with some damaged buildings (damaged during the raid i

    Read update · Original post

  16. ProsperityProsperity cover art
    25 Jun 2018Developer post

    2018-06-24 Update

    Hello everyone! Another update is here! We have a nice mix of bug fixes and new features, so here's the gist: New Features Some workers will have a new experience mechanism applied. For now it is the Apothecary, Brick Maker, Smelter, and Lumber Miller. More jobs will be make use

    Read update · Original post

  17. ProsperityProsperity cover art
    11 Jun 2018Developer post

    2018-06-10 Patches

    Hey everyone, First major patch that also brings in a couple new features is here! Here's the gist: New Features: 1. Toggleable Policies - some techs have been converted over to Toggleable Policies, such that they can be toggled on or off in the Council screen under the appropria

    Read update · Original post