Rise:30 Minutes to Extinction

Antarctic Games

Released
Sep 18, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small Patch

    Just uploaded a small patch to make the following changes: Added on screen objective markers Made health pickups give full health Fixed issue with AI getting lazy and just standing there.

  2. Developer post

    Leaderboard Reset

    Just letting you all know I've reset the leader board due to a totally new score setup. It's a bit more forgiving this time around no more negative scores! Have fun, Mike.

  3. Developer post

    MULTIPLAYER UPDATE NOW LIVE!!

    Hello everyone! After a LOT of work, and testing, the multiplayer update is now live! Enjoy playing with a friend, and have fun in the new map and new destroy the cache game mode! It's not over yet, a lot more planned for this year so stay tuned!!

  4. Developer post

    Looking Good For Update Release

    All going well, the game update will be live at the end of next week, around the 22 February.

  5. Developer post

    Bugs have been Squashed!

    Hello Everyone! After a lot of testing and re-writing, I'm satisfied all of the bugs i can find have been dealt with. There are a few finishing touches left to do, and the big multiplayer update will be ready to release. This has been a huge task and i had to totally re-write the

  6. Developer post

    Still Working on It

    Hello everyone, i had hoped to get the Multiplayer update out before the new year, but there has been some stubborn bugs i'm still working on, and finding testers to help over the holiday season has been rather difficult. I'm still working on getting the new update out asap. Than

  7. Developer post

    Almost There!

    Hello everyone, The update is almost ready! New map is finished, as is the armory and character selection. just working out a few multiplayer kinks, and the new build will be uploaded as soon as we can!

  8. Developer post

    Almost Ready!

    Multiplayer update is almost good to go! Game play is working, just finishing off the new menu design as well as the armory. have added two new Enemies, and it should have a new map in the next update. Thanks for your patience!

  9. Developer post

    Multiplayer is Coming!

    Hey all, I''m close to finishing a big update, which includes the following: 2 player co-op Character selection An armory, where you can use money earned to buy better kit for the next run I've also gotten rid of the harsh points penalty for dying and failing to disarm the bomb.

  10. Developer post

    New Character!

    Hi all, I've changed the Player character to something that looks a bit better i feel. See what you think!

  11. Developer post

    New Patch Online

    Fixed a problem with castle stair collision and also player footsteps when running forward.

  12. Developer post

    New Patch Online

    New patch changing a few things, Adjusted Tesselation distance to stop the texture pop-in Added more melee damage for when you run out of ammo Game now pauses when in the Map.

  13. Developer post

    New Map Coming!

    Hey guys, I'm currently working on a new map, "The Town". Watch this space!

  14. Developer post

    Latest Patch

    Hey guys, just a small patch, turned down the volume on the enemy footsteps, see if its more to your liking :)

  15. Developer post

    Latest Patch

    Hey guys, Latest patch out fixes a couple of things: Fixes animation bug when crouching and turning with pistol, Adds bomb console location to the map.

  16. Developer post

    Latest Update

    Added auto run (press tab) so you don't wear out your pinkie fingers on the shift key, and a few main menu updates.

  17. Developer post

    New Update

    Hey guys, just a small update making some final polish before release!

  18. Developer post
  19. Developer post

    Latest Patch out

    Made the crosshair easier to see Fixed an issue with the bosses keeping aggro after player death Fixed some of the loot chests moving on impact.

  20. Developer post

    ALMOST READY!

    Hey all, we're into the final few weeks of testing and tweaking, making sure the balance is just right!