Released
Mar 28, 2019
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Updates & announcements

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  1. Developer post

    Dev Log #13: The "Economy & Colonization" update is now live!

    Dear players, The first major content update of Galactic Crew II "Economy & Colonization" now live and available to anyone having access to the Beta version of the game! All features were already explained in previous dev logs, but here is a summary of all the things that are

  2. Developer post

    Dev Log #12: The Closed Alpha is here!

    Dear players, Last april, I made my work on Galactic Crew II public and now you can test the current state of development! I will invite more players with promotional actions over the course of the next weeks and months, but right now the Closed Alpha is exclusive to all owners o

  3. Developer post

    Dev Log #11: The Closed Alpha is very near

    Dear players, I do not have any exciting new features announce, because I spend the time since the last update only on playtesting and bug fixing. When I first started playing the game as a whole instead of testing single features, it was a brutal bug fest. However, with each new

  4. Developer post

    Dev Log #10: The Closed Alpha is near

    Dear players, A couple of weeks have passed since my last update and it was a very fruitful time. Promotional art was created for Galactic Crew II as you can see below. As a result of that a Steam page has been created. I already got a positive review of it from Valve so I can ma

  5. Developer post

    Dev Log #9: It´s all coming together

    Dear players, If you follow me on Twitter, you already know that I worked on basically any feature of Galactic Crew II over the past few weeks. Level Editor I replaced the user interface design with the same design elements I use for the game itself, making the level edior visual

  6. Developer post

    Dev Log #8: Planetary colonization

    Dear players, I primarily focused on adding the colonization feature I wrote about last time. I am not completely done, but I managed to implement the most vital parts of the feature. Whenever you are on a planet, your engineer can start building an outpost anywhere on the planet

  7. Developer post

    Dev Log #7: More planets and shield effects

    Dear players, As I wrote in the last update, I was mainly working on three different tasks in the past weeks. Planets First of all, I continued working on the new environment system I developed for planetary missions in Galactic Crew II. The terrain is now smoother and the water

  8. Developer post

    Dev Log #6: Planets and level editor

    Dear players, Over the past weeks, I focused on a new planet system to make developing planety expeditions faster, to make modding easier and improving performance and efficiency. I am not done, but I want to present you infos about the current state. Before I started anything vi

  9. Developer post

    Dev Log #5: Mining, Exploring, Equipment and UI

    Dear players, I wanted to give you an update last week, but because of a surgery, I was not able to do so. However, I was able to complete multiple milestones in the past weeks. Asteroid mining In Galactic Crew 1, you had the possibility to mine asteroids in space to obtain iron

  10. Developer post

    Dev Log #4: Salvaging

    Dear captains, In past three weeks, I worked on several topics. I am still working on the re-design of the user interface, but I am almost done with all controls, which is a great development milestone. Salvaging One of the features I completed in the last three weeks is salvagin

  11. Developer post

    Dev Log #3: Better dungeons

    Dear players, Dungeons As I wrote in a previous post, I want to make everything better in Galactic Crew 2. I loved the dungeons in Galactic Crew, but I had some issues with them. For example, it took me a long time to hand-craft them and new rooms, enemies or resources were diffi

  12. Developer post

    Dev Log #2: New inventory and tech tree

    Dear players, Two weeks ago, I announced that I work on Galactic Crew 2. Today, I want to give you a short update on what I did in the past two weeks and what is currently in the making. Inventory One of the ongoing processes is to overhaul the entire user interface. The screensh

  13. Developer post

    Dev Log #1: I am working on Galactic Crew II

    Dear players, Recap Making video games was always a childhood dream of mine. I founded my own company in 2017 and worked for more than two years full-time on Galactic Crew. It was quite a journey. I experience a lot of things and although I could not create a sustainable business

  14. Developer post
  15. Developer post

    Update 43 - New settings and fixes

    I've added a new setting to invert mouse buttons to support left-handed players. You can find the option at the bottom of the in-game's settings window. In addition, two bugs have been fixed that could lead to crashs in rare cases.

  16. Developer post

    Update 42 - New winning condition

    Dear players, As requested by a player, a way to win a space battle has been added. You can now win a space battle by killing every crew member on the enemy spaceship. It does not matter how many hull strength is left, if every enemy is defeated!

  17. Developer post

    Update 41 - Tutorial Fixes

    Several bugs regarding the Tutorial and gameplay have been reported and fixed: In the Tutorial, the enemy spaceship could flee resulting in an aborting Tutorial. When zooming in, the Tutorial text boxes pointing to objects could display wrong information. Upgrading your spaceship

  18. Developer post

    Update 40 - RELEASE

    Dear players, It's been a long ride and I enjoyed it. Now, I switch a button and the game is released. Story I started developing a 3D game engine back in 2015 as a side project to my day job without any plans on making an actual game or even founding a company. As time passed, t

  19. Developer post

    Update 39 - New planets, dungeons, skills and missions

    Dear players, The latest update of Galactic Crew features over 60 new dungeons, four new planets, a new skill and new events and missions. Capturing ships A feature that has been requested quite often is the ability to capture enemy ships. This feature finally made it into the ga

  20. Developer post

    Update 38 - Level editor

    The latest update of Galactic Crew brings you a level editor to create your own levels and several improvements and fixes to polish the rest of the game. Some of these features were requested by the community. If you have anything you want to see in Galactic Crew, feel free to se