Wellspring: Altar of Roots

Coming soon

Multithreaded Games LLC ·

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Opening Cutscene, Take 1

    After 3 years of development, we're ready to start making the actual game (kinda kidding, but kinda not) For #screenshotsaturday, here's a part of the very first cut-scene players will be greeted with, sans a few other opening shots. Work on the opening cutscene is about a third

  3. Developer post

    The Anatomy of a Bug

    Hi all! We recently put together an imgur post detailing a very strange bug we encountered, and how we eventually squashed it. Eventually. Come check it out and make sure to upvote it so we can hit that sweet front page! imgur.com/a/LevXcN0

  4. Developer post

    Our Discord server is open!

    We've recently opened up our Discord channel for anyone who'd like to drop by and talk about the game and its development--you'll be able to give feedback and even glimpse at upcoming features before anyone else! Come hang out!

  5. Developer post

    New boss model/animation!

    Hi all! We're extremely excited to show off a quick video of our new Kelvari model and walk cycle! While the environment is still a work-in-progress, we're pretty happy with it so far and will improve upon it further, introducing new sound effects, creatures, and environmental ef

  6. Developer post

    Dev Streams!

    Hi all! Here lately, we’ve been seriously entertaining the idea of doing a weekly (or even bi-weekly) dev stream where we take some time to talk about Wellspring development. We wanted to take a more ‘tutorial’-oriented approach to these streams—we most likely wouldn’t be coding

  7. Developer post

    When you're scarier than your opponent

    May have made a slight mistake here... (AKA what happens when you bind your running animation to the wrong avatar) Wellspring: Altar of Roots is a dark and plot-heavy tactical RPG that merges old-school, turn-based strategy with modern, fast-paced combat. Featuring gridless battl

  8. Developer post

    If you can't beat 'em, be 'em!

    When we first started developing Wellspring, there were several features that we knew would be incredibly difficult to figure out--for me, in particular, I imagined that the enemy AI system would be the biggest pain in the ass to implement. (spoiler: it actually wasn't) So like t

  9. Developer post

    Into Battle!

    I know it's been a long time since we've posted anything, but we're still at it! Lately I've found myself playtesting a lot using Game/Scene views and managed to catch our battle sequence--the left side is what the player 'sees' and the right side is what actually happens in the

  10. Developer post

    Battle Skill: Substitute

    We've recently implemented new skills for our characters and I wanted to share one of the more interesting ones that we've come up with! In our tactical, turn-based RPG Wellspring: Altar of Roots, Apolith fulfills the 'tank' role and as such, his job is basically... well, to get

  11. Developer post

    Inspection Mode

    So this probably isn't the most glamorous feature ever, but we've recently fine-tuned our combat "Inspection Mode!" This is essentially a way to 'pause' combat and cycle through all of the combatants to view detailed information such as movement range, the currently-queued up ski

  12. Developer post

    Teleport Strike

    Finished up most of the Teleport Strike skill for our turn-based, tactical RPG Wellspring : Altar of Roots! This is our first 'free-targeted' skill, meaning that you can position it anywhere within its attack range. If there isn't a nearby target, the skill simply moves the user

  13. Developer post

    Free Targeting

    Hi all! Here's a more 'behind the scenes' look at something that I've recently been working on! In Wellspring, up until this point, all skills have required an actual target before they can be selected and queued up. We always wanted to have certain skills allow the player to man

  14. Developer post

    Chain Effects

    Wellspring's gridless combat system introduces the concept of 'chains', which allows allies (and enemies!) to queue up skills to deal extra damage and other effects. We wanted to make the presence of a chain more obvious, while also adding more gratifying visual feedback for the

  15. Developer post

    Wellspring Pre-Alpha Demo 1.3.2 is LIVE!

    Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three ho

  16. Developer post

    Wellspring Pre-Alpha Demo 1.3.2 is LIVE!

    Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three ho

  17. Developer post

    What's in a name?

    Greetings, everyone! While we’ve received a lot of amazing feedback during our Kickstarter, one of the bigger pieces of advice that’s stuck out is that we should probably consider renaming the game—obviously not the ideal situation, but I can definitely see it and it’s better to

  18. Developer post

    What's in a name?

    Greetings, everyone! While we’ve received a lot of amazing feedback during our Kickstarter, one of the bigger pieces of advice that’s stuck out is that we should probably consider renaming the game—obviously not the ideal situation, but I can definitely see it and it’s better to

  19. Developer post

    Bevontule Kickstarter Update #13 : Farewell... for now!

    Hi all! While we didn’t hit our Kickstarter goal this time around, we’re not giving up! Check out our latest update for more information on the future of Bevontule: Altar of Roots ! Until next time, Derek

  20. Developer post

    Bevontule Kickstarter Update #13 : Farewell... for now!

    Hi all! While we didn’t hit our Kickstarter goal this time around, we’re not giving up! Check out our latest update for more information on the future of Bevontule: Altar of Roots ! Until next time, Derek