Zombies are crawling out, vampires are lying low — it’s going to be loud, wild, and a whole lot of fun! Zombie Raid: No One Survives is joining the Zombies vs. Vampires Fest. Jump in while you can. The discount’s real. Try to make it out alive!
Zombies are crawling out, vampires are lying low — it’s going to be loud, wild, and a whole lot of fun!
Zombie Raid: No One Survives is joining the Zombies vs. Vampires Fest.
Jump in while you can. The discount’s real. Try to make it out alive!
📋 CHANGELOG ADDED: A lot of skins for equipment and vehicles. IMPROVED: Updated Sentry Turret behavior: Now the Sentry Turret has limited ammo and can be reloaded by the player. Sentry Turret stats have been slightly adjusted to match the new gameplay pace. Updated network code:
📋 CHANGELOG
ADDED:
A lot of skins for equipment and vehicles.
IMPROVED:
Updated Sentry Turret behavior:
Now the Sentry Turret has limited ammo and can be reloaded by the player.
Sentry Turret stats have been slightly adjusted to match the new gameplay pace.
Updated network code:
Now we send less unnecessary data, so in massive actions, like shooting zombie waves, we should experience less lag.
Updated AI behavior:
Now bots avoid obstacles that previously caused them to get stuck (dead characters, etc.).
Bots now recognize Sentry Turrets, and other Sentry Turrets can also recognize them.
Zombies no longer attack turrets instead of the player. They now rely on the noise made by each potential target.
Over the past months, we've been hard at work making Zombie Raid better than ever. We've improved the network code for smoother gameplay, added new weapons and vehicles, and fine-tuned the ballistics system for more responsive shooting. But that’s not all! We've introduced weapon
Over the past months, we've been hard at work making Zombie Raid better than ever. We've improved the network code for smoother gameplay, added new weapons and vehicles, and fine-tuned the ballistics system for more responsive shooting.
But that’s not all! We've introduced weapon upgrades, new skins, and improved game mechanics to make every match more intense and strategic. Horde mode has also seen refinements, making survival more thrilling than ever!
While there's still much to do, we’re getting closer to the full release with each update. Your support means the world to us—join the battle, leave feedback, and help shape the future of Zombie Raid!
🔥 Spring Sale – Get In Now! 🔥
📋 CHANGELOG ADDED: Sniper rifle BARRETT Shotgun USAS 12 Assault Rifle L85A2 Vehicle HMMWV Vehicle Land Rover Military Vest and helmet SAS mask Exclusive versions of weapons - AK, BARRET, USAS, BISON. + 5 Skins for each added weapons, armor and vehicles IMPROVED: Minor stability
📋 CHANGELOG
ADDED:
Sniper rifle BARRETT
Shotgun USAS 12
Assault Rifle L85A2
Vehicle HMMWV
Vehicle Land Rover
Military Vest and helmet
SAS mask
Exclusive versions of weapons - AK, BARRET, USAS, BISON.
+ 5 Skins for each added weapons, armor and vehicles
IMPROVED:
Minor stability improvements.
Minor UI improvements.
Updated bots deployment behavior. Now they respect lobby room capacity.
Updated zombie spawning. There still were rare occurencies of zombies stuck into vehicles or other obstacles on spawn.
FIXED:
Fixed sound stuck problem with Radiostation repairing in Horde mode.
Fixed some problems realted to experience gain from matches.
Fixed problem when not every remaining zombie marked with a mission mark.
Welcome, players! The DEMO version is fully unlocked – everything is just like in the full game. Try everything available, invite your friends, fight in any mode, and experience the entire arsenal! If you enjoy it, we’d be happy to see you among the regular fighters. ⚡Attention!
Welcome, players! The DEMO version is fully unlocked – everything is just like in the full game. Try everything available, invite your friends, fight in any mode, and experience the entire arsenal! If you enjoy it, we’d be happy to see you among the regular fighters.
⚡Attention! The DEMO version of the game is a separate client, independent of the full version.
The demo currently has the same functionality as the full game.
You cannot play with owners of the full version and will not see their servers.
Progress made in the demo will not carry over to the full game upon purchase.
This is due to technical limitations and was not originally planned.
📋 CHANGELOG IMPROVED: Updated login and reconnection mechanics to reduce disconnections for players with unstable internet connections. Migrated one of the online service region infrastructure stacks from Seoul to Hong Kong. Made minor UI design improvements and performance opti
📋 CHANGELOG
IMPROVED:
Updated login and reconnection mechanics to reduce disconnections for players with unstable internet connections.
Migrated one of the online service region infrastructure stacks from Seoul to Hong Kong.
Made minor UI design improvements and performance optimizations.
FIXED:
Fixed a rare crash caused by zombie deaths affected by certain negative perks.
Fixed incorrect hiding behavior for partially concealing objects (e.g., trees).
Fixed a rare crash related to smoke propagation.
Fixed incorrect aiming behavior when Windows screen scaling is active.
📋 CHANGELOG IMPROVED: Reworked lobby leaving logic to prevent players from getting stuck or leaving ghost lobbies after exit. Improved disconnection logic to reduce random disconnections during matches. Lobby filters now include private matches by default. Made minor design adju
📋 CHANGELOG
IMPROVED:
Reworked lobby leaving logic to prevent players from getting stuck or leaving ghost lobbies after exit.
Improved disconnection logic to reduce random disconnections during matches.
Lobby filters now include private matches by default.
Made minor design adjustments to the lobby UI.
FIXED:
Issues with custom spray replication.
Incorrect behavior of video settings with non-standard screen resolutions.
Issue with player kicking—kicked players are now properly blacklisted.
Work on local servers is complete! Now you can create your own Lobby 🖥️ with a variety of individual settings. The server now runs on the computer of the lobby leader, and for better performance, it is recommended that the leader be the player with the most powerful computer. Th
Work on local servers is complete!
Now you can create your own Lobby 🖥️ with a variety of individual settings.
The server now runs on the computer of the lobby leader, and for better performance, it is recommended that the leader be the player with the most powerful computer.
This will allow for better performance and fewer lags!
Additionally, the Lobby can be private, so you can play only with those you want.
Thank you for your patience and support! Stay tuned!
ZOMBIE RAID: No One Survives is participating in the 2024 Autumn Sale! Over the past months, we have made significant strides in improving the game, fixing many bugs and enhancing performance. We have also improved the mechanics, fixed technical issues, and the game has moved to
ZOMBIE RAID: No One Survives is participating in the 2024 Autumn Sale!
Over the past months, we have made significant strides in improving the game, fixing many bugs and enhancing performance.
We have also improved the mechanics, fixed technical issues, and the game has moved to Unreal Engine 5.
Not much content has been added to the game yet, but with each update we are getting closer to a full release.
Join us! We are actively developing the game and would greatly appreciate your help in its development!
We have switched to Unreal Engine 5! Yes, it wasn't easy: we had to transfer all the mechanics, and it took quite a bit of time. Because of this, the main work on the game was paused. But now the biggest crash is behind us ), and fighting with the ones that will appear will be mu
We have switched to Unreal Engine 5!
Yes, it wasn't easy: we had to transfer all the mechanics, and it took quite a bit of time.
Because of this, the main work on the game was paused. But now the biggest crash is behind us ),
and fighting with the ones that will appear will be much easier.
Additionally, the game has become more stable, and FPS on DirectX 12 has noticeably improved.
📋 CHANGELOG
GENERAL:
Migrated the game to Unreal Engine 5.4, introducing enhanced graphics, performance improvements, and better tool compatibility.
Stability and performance updates to ensure smoother gameplay and reduce crashes.
Improved memory handling to address random corruption issues and enhance overall reliability.
Refined matchmaking to prevent session duplication and improve the multiplayer experience.
Adjusted lighting, navigation meshes, and collision settings across multiple levels for better gameplay flow and visuals.
ADDED:
Push Model replication for ammo consumption, ensuring smoother and more stable reloading during client-side shooting.
REMOVED:
Redundant checks for gas zombies that were preventing proper spawn behavior.
Particle system components causing crashes and instability.
CHANGED:
Zombies:
Improved zombie AI pathfinding, including better handling of long paths and obstacles.
Refined zombie capsule size to improve navigation in narrow areas.
Adjusted zombie spawning mechanics to avoid barricades and problematic areas.
Delayed aggression updates during navigation mesh recalculations to prevent conflicts.
Combat:
Updated friendly fire mechanics: all sources now deal 100% damage except projectiles, which deal 20%.
Fixed reload mechanics to allow cancellation only when enabled by the weapon.
Improved grenade bounce sound and spawn location accuracy.
Visuals:
Minor fixes to lighting and shadow issues in various areas.
UI:
Resolved minor UI bugs, including those related to final score display, perk levels, and other elements.
Disabled aim-assist widget display in smoke for a more realistic and immersive smoke effect.
Levels:
Made changes to object placements to reduce instances where zombies could become stuck.
Thank you for your patience and support! Stay tuned!
Greetings players! The long gap between updates is due to our switch to Unreal Engine 5’s latest version. This will resolve several bugs and crashes in the game that we couldn’t fix in the previous version, and will also speed up rendering. Now we are adapting mechanics to the ne
Greetings players!
The long gap between updates is due to our switch to Unreal Engine 5’s latest version.
This will resolve several bugs and crashes in the game that we couldn’t fix in the previous version, and will also speed up rendering.
Now we are adapting mechanics to the new engine, as soon as we stabilise it - will be an update!
Greetings! Check out the ROADMAP to see what you can expect in the future and what is currently underway. It outlines the basic mechanics and content we plan to include. There are many more things we would like to do, but they aren’t on the roadmap yet. For example, we hope to in
Greetings!
Check out the ROADMAP to see what you can expect in the future and what is currently underway. It outlines the basic mechanics and content we plan to include.
There are many more things we would like to do, but they aren’t on the roadmap yet.
For example, we hope to include a trap on a chain if time allows.
So take a look at what you can expect from our future updates:
📋 CHANGELOG IMPROVED: HORDE Mode: Players can now respawn without waiting for the wave to end. Network Code Adjustment for Character Movement: Slightly modified network code settings for character movement to provide a smoother experience. Client Stability Improvement: Added sma
📋 CHANGELOG
IMPROVED:
HORDE Mode: Players can now respawn without waiting for the wave to end.
Network Code Adjustment for Character Movement: Slightly modified network code settings for character movement to provide a smoother experience.
Client Stability Improvement: Added small improvements for client stability.
Damage Notification: Updated damage notifications. Gas, bleeding, player death, and fire now report indirect damage but only if it's lethal.
FIXED:
Weapons: Resolved issues with gaining experience for weapons.
Equipment: Skins are now working correctly.
Bot Behavior Improvement: Slight adjustments made to bot behavior during shooting. Bots no longer drop pistols.
Changelog: Gamecore: Updated ballistic mechanics. Now shooting should be more comfortable and responsive for players with bad ping (1st stage of network code improvement, stage 2 will be movement and interactivity, and stage 3 will be local servers). Gameplay: WEAPONS: Added half
Changelog:
Gamecore:
Updated ballistic mechanics. Now shooting should be more comfortable and responsive for players with bad ping (1st stage of network code improvement, stage 2 will be movement and interactivity, and stage 3 will be local servers).
Gameplay:
WEAPONS: Added half of the leveling to stock weapons. Now non-class and unleveled weapons are much more accurate.
HORDE: Temporary set friendly fire off until we make proper "Ready" system.
DEATMATCH: Now player loadout are free with 2 clips.
The 1-minute left alarm sound has been changed.
Misc:
Added SKINS.
Enabled weapon swapping and reloading while sprinting.
Engineer Ammo Box point fixed.
Increased player vehicle ammo points by 50%.
Player HUD fix show icon
Fixed focus cursor for "PickableItem" and "PingSphere".
We are the TEAM working on the game. On the first day the game got a LOT of reports about PROBLEMS in the game We are unable to respond to all of your messages, but we try very hard to do so. And we know the problems, big and small, we will work on them and fix them. Patches are
We are the TEAM working on the game.
On the first day the game got a LOT of reports about PROBLEMS in the game
We are unable to respond to all of your messages, but we try very hard to do so.
And we know the problems, big and small, we will work on them and fix them.
Patches are planned every week, we will also be adding new content
You are OUR AUDIENCE, and we make the game for you to enjoy it.
We hope for your understanding.