Balancing and Multiplayer Update!
Remote Play compatibility has been added Shoulder buttons on gamepad now control weapon slots (press either to switch, or both simultaneously to link weapons.) Reduced "Slice-N-Dice" achievement count for completion Fixed a few levels in which the player could get stuck Removed w
- Remote Play compatibility has been added
- Shoulder buttons on gamepad now control weapon slots (press either to switch, or both simultaneously to link weapons.)
- Reduced "Slice-N-Dice" achievement count for completion
- Fixed a few levels in which the player could get stuck
- Removed weapon upgrade from level 2-4
- Switched spike position in level 3-7 to help prevent player self-destruct
- Balanced Item/Shield/Weapon drop rate
- Corrected some messaging typos
- Shortened timer on title screen before story auto plays
- Player 1 is now always controlled by gamepad 1 and player 2 by gamepad 2
- Fixed error causing menus to freeze if player 2's controller connected during gameplay.
- Enemies now drop energy even if the player's energy bar is full
- Fixed glitch causing Areas to relock after completion if the player went back to an earlier area and beat the boss.
- Increased check timer when controllers are unplugged/plugged in to help lag error in steam connected controllers (recommend direct connected Xbox controllers for best experience)
- Fixed error causing enemies to never drop items in the level editor if the last area played was the tutorial.
