The Nightmare from Beyond

The Domaginarium

Released
Sep 12, 2017
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Lack of updates

    Hello. I have bad news for all. As you have seen, there's been a lack of updates for a while. I have been going through a lot of personal issues for a long time that don't let me work on this game. I wish I had better news. I don't know when I will be able to continue development

  2. Developer post

    Merry late Christmas, happy late new year, and a couple of updates

    Hello there. Well, first of all, merry late Christmas and happy late new year. I wanted to share a few things about the status of the game. I recently purchased a few furniture props that I plan to use to populate the castle, and I am looking into stuff I can use to populate the

  3. Developer post

    Current plans and new things I'm working on

    Hello all. I have been figuring out what to work on next for this game. I need to expand the first basement (the one with the brown walls, which was actually the second basement to be added), and also add another underground area, and also add stuff to the castle. I have been doi

  4. Developer post

    Sorry for the lack of updates

    Hello there. I just wanted to say sorry for the lack of updates. I have had a lot of complications for the past several months so I haven't been able to devote the time this project needs. I hope I can solve my situations soon so I can come back to this and give you a new build o

  5. Developer post

    New update for The Nightmare from Beyond is out!

    Hello all. I am sorry this took so long, but finally I have a new update. In this update I added more stuff for the basement 1, including a few puzzles. One of the puzzles connects with a puzzle in the basement 2 (the light puzzle), and my idea is to have that light puzzle connec

  6. Developer post

    Happy new year and quick update

    Hello everybody. It's been a while since the last post. I had been busy with a lot of different things (many not related to games), but I have been slowly working on this. I have been extending the "first basement" area with more areas, and adding some puzzles And also some crush

  7. Developer post

    Quick update: version 0.3 is live

    Hello all! Just a quick update. Version 0.3 (second release for October) is out. This is a quick update that fixes some of the bugs and other issues. You can read about the issues here This release doesn't have new content. Right now I am working on new content for the game, and

  8. Developer post

    New game update (version 0.2) is finally out.

    Hello all. First of all, sorry for the delay and for taking longer than I wanted to make this update. I had some real-life complications, but it's finally here. So what's available in this update. First of all, I made some bug fixes to the platforming, and hopefully everything wo

  9. Developer post

    Moving platforms are now working correctly

    In the previous announcement I showed I was working on moving platforms. Well, it turns out they were not quite working, lol. The thing is now it was personal and I really wanted to add moving platforms because that can add an extra layer of dynamism to the game to make interesti

  10. Developer post

    testing platforming on moving objects

    Hello! Well, I have been working on another basement area of Exham Priory, and at some point I thought it would be cool to have moving objects to hang from. The thing is I didn't add that to the programming at first, so I had to look into how to do it. After some work, I was able

  11. Developer post

    Changes and additions to the castle

    I have been making some changes and additions to the Exham Priory castle, to improve the architecture and navigation. If you have played the first "comeback" release either because you purchased the game or you already had it, you surely noticed the stairs didn't have railings. T

  12. Developer post

    June 2023 update

    “Information about the current Early Access build (updated June 2023): The current build includes an introduction level where you can learn Lavinia's move set. In this version you are taken through Lavinia's move set and other mechanics in a non-lethal environment, so you can lea

  13. Developer post

    Purchase button is back, Exham Priory v1 available in first release

    Hello all. I just wanted to let you know that the purchase button for this game is now available again, so you should be able to purchase the game now. As a note before you decide to purchase, remember this game is still in Early Access so you won't get a finished game yet, but i

  14. Developer post

    Building Exham Priory

    Hello all. Well, for the last few days I've been slowly building the Exham Priory castle. In previous updates I said I would make this game roughly following "The Rats in The Walls" but with some changes, the biggest one being that the protagonist is Lavinia de la Poer instead of

  15. Developer post

    New demo update, includes "intro section" to teach the moves

    Hello all. I have uploaded an updated demo. This demo fixes a couple of more issues, and I also added a new section so you can learn the moves in an environment that doesn't kill you. This section also has some instructions so you learn how to do stuff. I also am working on a "fi

  16. Developer post

    Quick demo fix

    Hello! I uploaded a quick fix for the demo to address a couple of issues. Now it should be easier to do the wallrun, and also there are clearer instructions in the pause menu. I will work on a short intro sequence where you can practice the movements without dying, and it will be

  17. Developer post

    Updated demo

    Hello. I just uploaded a new demo. This one is running in Unreal Engine 5, does some fixes for lighting and I also added a settings menu. In the meantime I am working on more game content, and I hope I can have the purchase button back soon. As mentioned in previous posts, when t

  18. Developer post

    Updated demo available soon

    Hello all. I've been working on an updated demo, fixing issues some of you have pointed out, and improving some stuff here and there. I also moved the game to Unreal Engine 5, so I am reworking the lights and fixing some stuff that the switch broke (for example, the hair is movin

  19. Developer post

    Sorry for the lack of updates

    Hello everyone and sorry for the lack of updates. A few things happened that slowed down the development, but it's not stopping. I switched the game to Unreal Engine 5, and that will improve the lighting a lot, among other things. I've also been working on increasing the brightne

  20. Developer post

    Another quick demo update

    Hello all. I just wanted to say there's a small update for the demo. This one should make wall-running easier, improving the overall gameplay experience. If there are other bugs or issues you find, let me know. I'm currently working on the first release. I had said I was going to