Unity security vulnerability patch
Unity security vulnerability CVE-2025-59489 has been patched in build 3.41
Unity security vulnerability CVE-2025-59489 has been patched in build 3.41

Unity security vulnerability CVE-2025-59489 has been patched in build 3.41
Unity security vulnerability CVE-2025-59489 has been patched in build 3.41
Hey everyone, Quick update to let you know that the OST for Sigi is now available. Have a great weekend!
Hey everyone,
Quick update to let you know that the OST for Sigi is now available.
https://store.steampowered.com/app/3713570/Sigi__A_Fart_for_Melusina_Soundtrack/
Have a great weekend!
To all fellow Sigi fans out there! Our new game, Sir Lovelot, is coming out on March 3rd 2021! In just a couple of weeks, you’ll be able to run, jump, sprint and slide while chasing damsels on a quest to find the love of your life. In the meantime, enjoy the latest screenshots an

To all fellow Sigi fans out there!
Our new game, Sir Lovelot, is coming out on March 3rd 2021!
In just a couple of weeks, you’ll be able to run, jump, sprint and slide while chasing damsels on a quest to find the love of your life. In the meantime, enjoy the latest screenshots and animations we've uploaded on the Steam page and hit that 'Add to Wishlist' button if you haven't already!
Stay safe, take care and have fun!
pixel games
SIGI - A FART FOR MELUSINA - PS4 Limited Edition
We'll be back with lots of gaming goodness in 2019. Bobby Bombastic (pictured) is coming soon. Merry Christmas everyone and happy gaming holidays!

We'll be back with lots of gaming goodness in 2019.
Bobby Bombastic (pictured) is coming soon.
Merry Christmas everyone and happy gaming holidays!
For even more retro-gaming goodness we've addressed quite a few community requests: - added support for many more game controllers - toned down the default screenshake - screenshake can now be deactivated in game options - speedrunners can no longer rewind time using the pause fu
For even more retro-gaming goodness we've addressed quite a few community requests:
- added support for many more game controllers
- toned down the default screenshake
- screenshake can now be deactivated in game options
- speedrunners can no longer rewind time using the pause function
- quite a few smaller optimizations and fixes
As always, thanks for your requests and continued support.
Happy gaming!
You've saved the world many times before, no doubt. This is your ultimate chance to really save the world, again! See you on the other side...

You've saved the world many times before, no doubt.
This is your ultimate chance to really save the world, again!
See you on the other side...
https://store.steampowered.com/app/861150/Plutonium_Pirates/?beta=0
A couple of days ago someone asked about the visual differences between Sigi and the sequel. This should help clarify things. ːsteamhappyː Hope you like it.
A couple of days ago someone asked about the visual differences between Sigi and the sequel. This should help clarify things. ːsteamhappyː
Hope you like it.

Some issues have been addressed: - wrong collision mask in one of the caves (thanks cptsisko1986) - a problem with the timer when returning from sleep mode (thanks cyan) - a couple of other minor fixes and tweaks Thanks for your support.
Some issues have been addressed:
- wrong collision mask in one of the caves (thanks cptsisko1986)
- a problem with the timer when returning from sleep mode (thanks cyan)
- a couple of other minor fixes and tweaks
Thanks for your support.
Some issues have been addressed: - wrong collision mask in one of the caves (thanks cptsisko1986) - a problem with the timer when returning from sleep mode (thanks cyan) - a couple of other minor fixes and tweaks Thanks for your support.
Some issues have been addressed:
- wrong collision mask in one of the caves (thanks cptsisko1986)
- a problem with the timer when returning from sleep mode (thanks cyan)
- a couple of other minor fixes and tweaks
Thanks for your support.
Could that bird help me get to the other side?
Could that bird help me get to the other side?
Could that bird help me get to the other side?
Could that bird help me get to the other side?
This patch addresses some really weird bugs that are hopefully a thing of the past now. Although not everyone was affected, please update your game to be on the safe side. And don't throw your chicken!
This patch addresses some really weird bugs that are hopefully a thing of the past now.
Although not everyone was affected, please update your game to be on the safe side. And don't throw your chicken!
This patch addresses some really weird bugs that are hopefully a thing of the past now. Although not everyone was affected, please update your game to be on the safe side. And don't throw your chicken!
This patch addresses some really weird bugs that are hopefully a thing of the past now.
Although not everyone was affected, please update your game to be on the safe side. And don't throw your chicken!
Once again, thanks to all for all your amazing feedback and support! One request that kept coming up, was the ability to play in windowed mode instead of full screen. So here it is! (see screenshot) - under "Settings" you can now toggle between both modes - the game will save the
Once again, thanks to all for all your amazing feedback and support!
One request that kept coming up, was the ability to play in windowed mode instead of full screen. So here it is! (see screenshot)
- under "Settings" you can now toggle between both modes
- the game will save the screen configuration
Other than that
- the Steam stats should trigger more often now to improve reliability
- many other elements have been tweaked and some bugs corrected.
Best wishes to everyone !
Once again, thanks to all for all your amazing feedback and support! One request that kept coming up, was the ability to play in windowed mode instead of full screen. So here it is! (see screenshot) - under "Settings" you can now toggle between both modes - the game will save the
Once again, thanks to all for all your amazing feedback and support!
One request that kept coming up, was the ability to play in windowed mode instead of full screen. So here it is! (see screenshot)
- under "Settings" you can now toggle between both modes
- the game will save the screen configuration
Other than that
- the Steam stats should trigger more often now to improve reliability
- many other elements have been tweaked and some bugs corrected.
Best wishes to everyone !
So, thanks to all for your very valuable feedback, here is the first update for Sigi. Controls You asked for: - support for many more controllers, DONE - swap A and B buttons for jump & fire, DONE - vibration support for Xbox controllers, DONE - WASD keyboard support, besides
So, thanks to all for your very valuable feedback, here is the first update for Sigi.
Controls
You asked for:
- support for many more controllers, DONE
- swap A and B buttons for jump & fire, DONE
- vibration support for Xbox controllers, DONE
- WASD keyboard support, besides the existing controls, DONE
- J to jump and K to fire, besides the existing controls, DONE
- Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that!
Achievements:
Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss.
Final boss:
It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions.
Screen / layout:
You also asked to be able to play in a window instead of full screen. This is in progress for the next update.
Plus a couple of other tweaks and boring corrections not worth mentioning.
Thanks again for all your amazing feedback and support!
So, thanks to all for your very valuable feedback, here is the first update for Sigi. Controls You asked for: - support for many more controllers, DONE - swap A and B buttons for jump & fire, DONE - vibration support for Xbox controllers, DONE - WASD keyboard support, besides
So, thanks to all for your very valuable feedback, here is the first update for Sigi.
Controls
You asked for:
- support for many more controllers, DONE
- swap A and B buttons for jump & fire, DONE
- vibration support for Xbox controllers, DONE
- WASD keyboard support, besides the existing controls, DONE
- J to jump and K to fire, besides the existing controls, DONE
- Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that!
Achievements:
Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss.
Final boss:
It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions.
Screen / layout:
You also asked to be able to play in a window instead of full screen. This is in progress for the next update.
Plus a couple of other tweaks and boring corrections not worth mentioning.
Thanks again for all your amazing feedback and support!
Good luck and lots of fun to you, farty pants !
Good luck and lots of fun to you, farty pants !
Good luck and lots of fun to you, farty pants !
Good luck and lots of fun to you, farty pants !