Released
Jan 31, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The end of Pantropy.

    Today we come to you with a rather sad but unfortunately inevitable message. The company behind our game is out of money and we cannot afford to upkeep the running costs. Sales have been miserable across the last 2 years and Pantropy was making low 3-digit numbers per month, whic

  2. Developer post

    Bug Fixes 15th June 2021

    Pantropy V.0.6.724 Warning when your mech is being attacked Incomplete item description in crafting panel Not being able to click on recipie items in crafting panel Mobs disappering Androids became inactive after some time Camera alignment when entering a hover bike after destroy

  3. Developer post

    Patch 0.6.722 Patchnotes

    Singleplayer Androids Android Bases Android Raids Artillery Toggle sprinting (double tap shift to enable/disable) Sounds to forest warden Sounds to nest hatchling New animation to nest hatchling Creatures finding their way back home T1 Scout Mininglaser T2 Scout Mininglaser T3 Sc

  4. Developer post

    Taking the staging content public

    Hello, the time has finally come to push our countless fixes, additions and improvements to the public branch. We have been actively working on the staging branch since sebtember of 2020 and tested 492 internal patches since the last public patch. We are now at a point where the

  5. Developer post

    Androids are now live on the staging branch!

    Hello, it is finally ready – the androids are now live on our staging branch. In this post I want to go into detail on how the system works and the thinking behind it. The initial idea was it to have an AI controlled opposition that is a little smarter than the forest warden. We

  6. Developer post

    Polishing our Creatures

    Hello, I have been reworking our pathfinding system in the past week. The old system was quite slow and resulted in mobs freezing in place because they had to wait a long time for a path to be found. Handeling pathfinding on large maps is generally quite difficult but i found a w

  7. Developer post

    Pantropy Progress Update February 2021.

    Issues with the Base System We have been experiencing various issues with our base system ever since i re-coded it back in late 2018. We had serious performance issues before the re-code because a lot of our base parts used to have a component called „BoltEntity“ on them. The Bol

  8. Developer post

    One giant leap closer to a patch for the public branch: V.0.6.580

    Hello, two months have past since the last update and we fixed a ton of bugs, added some new content and improved the game overall. In fact we made so much progress that i can‘t possibly address it all here so i will just go over the most important changes. Mining: Our miningtool

  9. Developer post

    Pantropy Update October 2020

    We have been quite busy during the past Month; we got our first implementation of the androids done, have launched the staging branch to our discord community and fixed some long time bugs like the shadow flickering. Lets talk androids first. Our androids are still quite simple:

  10. Developer post

    Update September 2020

    We made a lot of progress since the last update and we want to show you what we have been up to for the last couple of months: The first thing I did was to test the androids on our development-server.I quickly found out that the way we handle these androids was not very efficient

  11. Developer post

    We are working on a new Update! Bugfixes, Singleplayer, Co-Op & Androids

    Hello, maybe you have already noticed that the development of Pantropy has been quite slow during the past year. First i want to mention that we did not run off with any money or discard the project. We are still determined to finish developing Pantropy. Second if you want to kno

  12. Developer post

    Pantropy V.0.6.185

    Miningstations could be placed on foundations even though they were only ment to be placeable on the terrain - so miningstations that were placed ontop of foundations were at a high risk of vanishing Miningstations would keep mining even though they were full - so they still used

  13. Developer post

    Pantropy V.0.6.171

    You might have noticed that we were kinda slow at publishing patches lately and there is a good reason for it: Previously we had to cut down on testing and development time to get a patch out ASAP. This resulted in not only worsening the overall state of the game but often the pa

  14. Developer post

    Devblog no 47

    Hi guys! We have just released the latest devblog. It can be found as always on IndieDB: Sebastian

  15. Developer post

    Pantropy V.0.6.135

    With this patch we fixed a bug that caused a lot of issues with the equipment of player-bases, like generators not producing energy, furnaces not smelting ores or doors not opening. However this fix was so fundamental that a forced wipe is necessary. We are not taking it lightly

  16. Developer post

    A possible fix for the low framerate on servers:

    I possibly found the root of all of our server-sided perfomance issues. It seems to be a combination of: a lot of Mechs + a lot of players Now, i alrady have a solution for this in mind but i still have to test it. I will keep you guys updated. Furthermore some players have repor

  17. Developer post

    To everyone who is experiencing massive lags due to a low server framerate,

    We have identified the main cause of the low frame rate on servers - it is caused by some huge memory leaks which lead to the Garbage collector running overtime and drawing more and more performane the longer the server runs. The last patches fixed some major performance issues o

  18. Developer post
  19. Developer post

    Pantropy V.0.6.064

    This is an important patch for our mech system: The most important thing to fix was that the game crashed when one left a mech. Also when servers unexpectedly rebooted, all of the mechs got teleported back to the position where they were during the last world save. Now that the m

  20. Developer post

    Pantropy V.0.6.055 (398MB)

    This patch mainly addresses crucial bugs regarding performance, doors and jobs. Some balancing tweaks to resources have been implemented to smooth out the advance through the different tiers. As well as various fixes and tweaks, there is now an in-game guide to help you get start