2MD: VR Football Classic

Truant pixel, LLC · Truant Pixel, LLC

Released
Sep 26, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    2MD: VR Football Evolution | Getting the Most out of the Game!

    We're excited to finally share our exciting update to 2MD: VR Football with all of our players on Steam. We felt this might serve as the right time, pre-launch, to highlight some important additions to the experience which will help you get the most out of Evolution. And remember

  2. Developer post

    Almost Ready for Launch . . .

    2MD: VR Football Evolution is inching ever closer to release. We are now content complete, and we're eager to see what you think of the game! We wanted to use this opportunity to reveal even more of what's been added to this rather gigantic game update (now that many of us are lo

  3. Developer post

    2MD: VR Football Evolution Progress Update

    Hi everyone. As we work on putting the last bits of polish on the first version of 2MD: EVO , I thought it might be a good time to share some of the new features that have made their way into the game. For starters, you can now customize the color of your routes as they appear on

  4. Developer post

    2MD: VR Football Evolution Announced

    Hi everyone. We're proud to announce a special treat for everyone currently playing 2MD: VR Football on Steam VR... We've been working in secret for some time on a special update that re-imagines the game for modern hardware, one that takes the visuals and effects to a whole new

  5. Developer post

    2MD: VR Football 2020 Engine and Optimization Update

    Hi all! Now that we've got a dedicated Oculus Rift / Oculus Quest launch out of the way, we're turning our attention back to the build that started it all. The original 2MD was created using Unity 4 and one of the earliest implementations of the OpenVR standard. It has performed

  6. Developer post

    2MD: VR Football Selected as Part of Indie MEGABOOTH 2020 PAX East Showcase!

    We're excited to announce that all iterations of 2MD: VR Football will be playable at PAX East 2020 as part of Indie MEGABOOTH! We'll be there Feb 27 - Mar 1, 2020 in Boston, MA ! Come visit us at booth 23029, Where you can not only try the PC, PSVR, and Oculus Quest versions of

  7. Developer post

    2MD Vision Alpha Video

    Hi everyone, Firstly, we're grateful for the response to some of our ideas for a vision of a potential update / sequel to 2MD. At this point, there are no plans to release anything as we would need to secure funding beforehand in order to do the game justice, in terms of fidelity

  8. Developer post

    2MD: VR Football Unleashed on Oculus Quest / Rift

    Hi Everyone! As you may have heard, we recently announced that a version of 2MD will be releasing on Oculus Quest and Oculus Rift (with crossbuy support in mind) on January 9, 2020. The game is entitled "2MD: VR Football Unleashed," and features visuals that have been optimized f

  9. Developer post

    2MD: VR Football hits its 2-year anniversary!

    First, allow me to thank each and every one of you who have taken the time to commit your thoughts (both lauding the game and providing constructive criticism) to 2MD. Truly, it is all we can ask for. In the years (!) since 2MD first launched on Steam, we've brought it to PlaySta

  10. Developer post

    Trading Card Update

    We're happy to announce the implementation of trading cards and badges, awarded for ongoing play. To those users who have been long time supporters of 2MD, check your inventory to see what drops have been made available!

  11. Developer post

    2MD VR Football: VR Platform Testing and Bug Fixing

    Hi Everyone! I wanted to give you all an update with regards to how we test 2MD when SteamVR gets an update, or if anyone reports an issue. First and foremost, we have a VIVE Pro setup and a standard Oculus setup for testing both major platforms. We also have a WMR setup (not pic

  12. Developer post

    2MD 1.2 Update - Upgraded Audible Voices, New Music, New Attractions!

    Alright, let's get started! Hey all, We've been working hard since the launch of 2MD on other platforms to integrate some of the non-specific platform changes and polish into the Steam version of the game, and I'm glad to report those changes are now live for both the home and ar

  13. Developer post

    Commercial / Arcade SKU Additions (context labels, all teams unlocked)

    This is a small QOL update targeted at our commercial license / arcade SKU customers only, and does not apply to the standard personal edition of the game. Based on user feedback, 2MD's commercial arcade build (which is accessible through cybercafe license and designed for use in

  14. Developer post

    Commercial / Arcade SKU Additions (context labels, all teams unlocked)

    This is a small QOL update targeted at our commercial license / arcade SKU customers only, and does not apply to the standard personal edition of the game. Based on user feedback, 2MD's commercial arcade build (which is accessible through cybercafe license and designed for use in

  15. Developer post

    2MD 1.11 Update - Flip Plays, Easier Running

    Hello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after

  16. Developer post

    2MD 1.11 Update - Flip Plays, Easier Running

    Hello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after

  17. Developer post

    2MD 1.1 Update: New Features, Modes, and More!

    Hello everyone, As always, we are grateful for the feedback the community has provided us about 2MD. We are happy to announce our first major feature update that includes: * QB Running * Practice Mode * Throw Calibration * Point Bonuses * Championship Ring There's a lot to talk a

  18. Developer post

    2MD 1.1 Update: New Features, Modes, and More!

    Hello everyone, As always, we are grateful for the feedback the community has provided us about 2MD. We are happy to announce our first major feature update that includes: * QB Running * Practice Mode * Throw Calibration * Point Bonuses * Championship Ring There's a lot to talk a

  19. Developer post

    New Features Added (Expanded Playbook, Skip Button, Tweaks)

    Hey everyone, We truly appreciate the positive impressions and feedback you've given us. As of today, the following changes are now live: We have expanded the playbook to include a second set of 4 plays assigned to each hand. You now have a total of 8 plays to choose from when on

  20. Developer post

    New Features Added (Expanded Playbook, Skip Button, Tweaks)

    Hey everyone, We truly appreciate the positive impressions and feedback you've given us. As of today, the following changes are now live: We have expanded the playbook to include a second set of 4 plays assigned to each hand. You now have a total of 8 plays to choose from when on