Update
Some bugs fixed and buildings transparency added so customers behind them are visible:
Some bugs fixed and buildings transparency added so customers behind them are visible:


Some bugs fixed and buildings transparency added so customers behind them are visible:
Some bugs fixed and buildings transparency added so customers behind them are visible:

Development status Game abandoned? No! Not while I’m in charge! Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev was not the first prio
Game abandoned? No! Not while I’m in charge!

Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev was not the first priority for the last half a year. But it does not mean I did nothing at all. There was a couple of hours a week for some CoffeeBiz Tycoon coding.
So here are some of the main upcoming new features for the upcoming Alpha 6:
I re-coded how customers and marketing work. Before it was a casual group approach, but now it's atomic. That means that clients represented and stored not like some pre-programmed groups (345 customers have a good opinion, 154 have a bad opinion, after another cup of coffee sold one group gets +1, other -1), but distinct - every customer who interacted with the kiosk are stored and living his/her life even when not walking on location. He can forget his bad experience or be so satisfied, that he will tell about your kiosk to his friends.
It can be visualized as a group of dots. Color represents opinion about kiosk, transparency – how long ago customers interacted with a kiosk.

That approach allows making more realistic marketing simulations.
Also, new marketing reports like the customers funnel are coming.

Current managers/tiers research approach seem not to work the way it should. It was more distracting than giving any interesting game experience. So, I am working on a more classic research point approach when the company collects research points and then spends them to open specific new technology.

I like sandbox games when it's up to me to think up a goal for a game session. But I understand that some achieving some external complicated goal can be really satisfying. So I am working on a mission generation module that will give players some challenge.
That’s it! Thank you for checking up on my game and this update!
Hi there! I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon. Key new features of the version: Ingredients system updated Kiosks rotation New zoning system with raytracing visibility Kiosk assistants system changes UI improvements New Location limits Bugfixes Kiosk marketi
Hi there!
I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon.

Key new features of the version:
Bugfixes
Short 24h sale to celebrate the upcoming big Alpha 5 update this friday.
Short 24h sale to celebrate the upcoming big Alpha 5 update this friday.
Finally! After a long wait, Alpha 5 is coming live Friday, November 27. New features, new content, updated UI, and a lot of bugfixes. More details and a full changelog in the upcoming Friday post. Thank you for all feedback on Alpha 4 and the test branch - it helped a lot make th
Finally! After a long wait, Alpha 5 is coming live Friday, November 27. New features, new content, updated UI, and a lot of bugfixes. More details and a full changelog in the upcoming Friday post.
Thank you for all feedback on Alpha 4 and the test branch - it helped a lot make the game more fun and enjoyable.
Don't forget - the fastest way to communicate with the developer is discord channel - https://discord.gg/xEpqx6M
Some minor bug fixes and updates on the test branch version: Kiosk marketing panels empty or "obj" labels instead of data numbers fixed. Customers' typical routes now depend on customer types. Competitor pricing, profit, and attractiveness are rebalanced. Some new details in the
Some minor bug fixes and updates on the test branch version:

That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
Some minor bug fixes and updates on the test branch version: Kiosk problems visualized in UI A kiosk that placed on location but can't brew coffee marked Details of clients type panel can be opened from client panel Time shifts bug fixed District kiosk market chares graphs redesi
Some minor bug fixes and updates on the test branch version:
That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
Most time this week I was updating second and third locations to new game features. But also I made some minor bug fixes and updates on the test branch version. Bug fixes and changes on the test branch Tree overlay objects bug fixed M-size kiosk grid placement fixed Kiosk can be
Most time this week I was updating second and third locations to new game features. But also I made some minor bug fixes and updates on the test branch version.
That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
Trying out new features, looking for bugs, chatting with players (Russian or English)
Trying out new features, looking for bugs, chatting with players (Russian or English)
Hi there! What a wonderful year, 2020! Anyway, no, development is not stopped, and the project is not abandoned. But for sure, updates and the new versions of CoffeeBiz Tycoon are very, very, very delayed. Sorry about that. As a solo developer, I am taking full responsibility for
What a wonderful year, 2020! Anyway, no, development is not stopped, and the project is not abandoned. But for sure, updates and the new versions of CoffeeBiz Tycoon are very, very, very delayed. Sorry about that. As a solo developer, I am taking full responsibility for this situation. As if I have a choice :)
I am starting to publish the freshest version of CoffeeBiz in the test branch every week. From now on, every Friday, no matter what, a new version will be uploaded in the test branch.
Key new features of the version I just uploaded today:

To increase the delivery speed of the new features, there are some limitations for the testbranch:
Thats it! Thank you for your support in personal messages. Alpha5 coming soon.
As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
Some work in progress news about CoffeeBiz Tycoon. For the last month, one of the Alpha 5 new features I have worked on - objects rotation and raytraced visibility zone. Those two new features work together - now you have to think about obstacles blocking your kiosks or advertise
Some work in progress news about CoffeeBiz Tycoon. For the last month, one of the Alpha 5 new features I have worked on - objects rotation and raytraced visibility zone.

Those two new features work together - now you have to think about obstacles blocking your kiosks or advertisements from customers. Now customers coming from the subway won't notice kiosk standing behind the corner.

Furthermore, you have to take into account that each object has a different visibility distance for the front, back, and sides.
It also adds new options to deal with competitors - block their kiosks with yours and get all the customers.

After months of work and skipped Alpha 3, today, I am finally releasing the CoffeeBiz Tycoon Alpha 4 update! Key changes New objects placing system Kiosks and A-board advertisements can be moved around the district. No more "lost" and its restrictions, you can run your business a
After months of work and skipped Alpha 3, today, I am finally releasing the CoffeeBiz Tycoon Alpha 4 update!
New objects placing system
Kiosks and A-board advertisements can be moved around the district. No more "lost" and its restrictions, you can run your business almost anywhere.

New ingredients system
Rewritten from scratch. Every ingredient now can be different quality, have different taste and freshness

New marketing system
Customers evaluate and make decisions about where to drink (or not to drink) a coffee in a new, more complicated way. And players now have new instruments to understand customers' needs. Also, each kiosk now can be promoted on every district, even if it's not placed at all.

More automatization
Managers now can automatically clean kiosk, buy ingredients and service or repair coffee machines.
Changes
Fixes
Hey there, coffee brewing enthusiast. It's have been a while from last post and update. You might even think that development stopped and the game is abandoned. No way, not while I am in charge! There was an involuntary pause in dev process in the summertime. I got over those iss
Hey there, coffee brewing enthusiast. It's have been a while from last post and update. You might even think that development stopped and the game is abandoned. No way, not while I am in charge! There was an involuntary pause in dev process in the summertime. I got over those issues, and for last month I 100% concentrated in development, almost no communicating with the community. Sorry about that. So here are some key points about the game.
And it is going as fast as possible.
Some critical changes like free placing kiosks and equipment lead to so many changes in core game mechanics, so Alpha 3 becomes almost unpayable till almost every game module where re-worked. Let's call Alpha 3 inner version for testing purposes, and Alpha 4 is the next big update. There are hundreds of changes in my patch note. If you can't wait to check it out:
You can join beta-branch (of Alpha game, yes, but that's are Steam terminology). Just message me on Steam, write in Discord (https://discord.gg/xEpqx6M) or by mail ([email protected]), I'll give you beta access password.
I urgently need new feedback for new upcoming Alpha4 and hope the 30% discount will help new coffee brewing enthusiasts to join us.
Hi! Alpha 3 is almost ready and coming live this or next week. As you can notice, there is some delay to the roadmap plan, but there is a reason for it. After some players feedback, I prototype new mechanics of placing coffee kiosks. I removed such game element as a “lot,” replac
Hi!
Alpha 3 is almost ready and coming live this or next week. As you can notice, there is some delay to the roadmap plan, but there is a reason for it. After some players feedback, I prototype new mechanics of placing coffee kiosks. I removed such game element as a “lot,” replacing it with the possibility to place coffee kiosk at any suitable location.

It was such a great improvement, so I decided to implement it as soon as possible. It required a huge change of game codebase, and that caused delay, but it worth it.
After some more testing, I will upload Alpha 3 to steam so that you can try it out!
Hi everyone! The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of previous and upcoming up
Hi everyone!
The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of previous and upcoming updates. It’s important to say that roadmap is subject to change depending on your feedback and game development process.
Its very estimated date, but I don’t think that more than one-year Early Access is good for the game or players.
Thank you for playing CoffeeBiz Tycoon and all your priceless feedback.
Hi! While I am working on a big Alpha3 update, a minor update for Alpha2. More details about game development plans and roadmap to full release in upcoming devlog. Improvements and Changes New event – worker boost Hi-level workers resume search Assistants 3d models added to kiosk
Hi!
While I am working on a big Alpha3 update, a minor update for Alpha2. More details about game development plans and roadmap to full release in upcoming devlog.

First Alpha 2 update is live and introducing timeshifts. Now, after HR tier 1 research and with HR manager working in an office, you can control kiosk timetable. There you can plan two working shifts (6:00-13:00 and 13:00-20:00) for every weekday, so there is no need to change ti
First Alpha 2 update is live and introducing timeshifts. Now, after HR tier 1 research and with HR manager working in an office, you can control kiosk timetable. There you can plan two working shifts (6:00-13:00 and 13:00-20:00) for every weekday, so there is no need to change tired worker in midday or evening/morning manually.

Thank you for all your feedback and bug reports. With you and your support, CoffeeBiz evolves the way it should. New updates coming soon, stay tuned.
Hi! In previous Devlog I described how razor-sharp pixel-art style achieved. Brief: 2d background hand drawn, 3d meshes for shadows and objects distinctly rendered and then mixed. It works perfectly for static objects. But an animated and interactive object can’t be created that
Hi!
In previous Devlog I described how razor-sharp pixel-art style achieved. Brief: 2d background hand drawn, 3d meshes for shadows and objects distinctly rendered and then mixed.
It works perfectly for static objects. But an animated and interactive object can’t be created that way. For example, if I want NPC walking any direction plus a couple of animations, I’ll have to draw hundreds or thousands of sprites. And still, have 3d mesh for lighting and shadows.
So here some gifs are showing how 3d-2d mix for objects works.
Some primitive objects like pillar, pole, fence are made of basic shapes with color-fill texture. Such a simplified approach increases development speed. No need to hand draw 2d sprite and match 3d mesh to it for shading. But it only suitable to a very simple game object, any complicated geometry made such way doesn’t fit graphical style.

I experimented with different particle types and stopped on cubic meshes. It might be a little too GPU – costly but after rendered it fits perfectly. So its standard unity particles, but rendered twice – for objects layer and shadows layer. If the game paused, it looks just the way I need.


NPC
The Low-poly meshes and 3-5 colors texture (point filter and no compression of course). After some lighting and shadows tuning NPC look almost the way, I need. Next big challenge – cars. Right now they look great while moving straight. But when the cat turns, the magic disappears, and they look like from the different game. Working on it.

Trees
The most painful story. I tried many-many different possible variants. Sprite, sprite+mesh, mesh leaves, sprite base, etc. And they all looked like from the other game. Finally, after many attempts, I found the best visual variant – standard Unity3d tree with many small single-color plane leaves. Its GPU costly and will have some optimization – I don’t need unity dynamical wind-leaves movement. But I am fully satisfied with the achieved image.

Thanks for reading. More animated objects are coming next versions and the most complicated - cars and traffic.
Hi! Thank you for all your feedback. I have finished the mid-week bug fixing; a new version is uploaded and ready. Restart steam to get an update. Main bugfixes: People stuck in kiosk line and stopped all other after someone leaves because of a too long wait - fixed Autosave save
Hi!
Thank you for all your feedback. I have finished the mid-week bug fixing; a new version is uploaded and ready. Restart steam to get an update.
Main bugfixes:
If any bugs still occur – feel free to contact me directly in steam, by mail ([email protected]) or in discord: https://discord.gg/xEpqx6M
Hello. After two months from the last update (thank you for your patience), I am excited to announce the Aplha2 update for CoffeeBiz. Key new features New locations – two new locations to run a coffee business – industrial with blue-collar customer type and neighborhood with an e
Hello.
After two months from the last update (thank you for your patience), I am excited to announce the Aplha2 update for CoffeeBiz.

More details about changes and info about Mac version and dev plans in upcoming devlogs.


