The Wiggly Update
The Wiggly Update has some new features to give you more control over the game's look and feel, AND it adds a lot more bobble in the gobble. Here's our full change-log so you can see what's going on and off! New Features -added head bobble, repeated sound effects and gradual text
The Wiggly Update has some new features to give you more control over the game's look and feel, AND it adds a lot more bobble in the gobble. Here's our full change-log so you can see what's going on and off!
New Features
-added head bobble, repeated sound effects and gradual text writing to dialogue to make it feel more interesting.
- New Input System: Redone, should make it easier to rebind controls and make it easier to play with gamepad. With this change, menu is now rebound to t by default.
-added specific use command for talking to NPCs
-added blank maps to help guide the player after story events
-added option for attack boxes
-added option for skipping dialogue
-added option for wacky text
-added option for resolution changes in game
-Human characters, bosses and some other characters have color now to be in tune with story
Quality of Life Changes
-added more post dialogue explanation boxes
-edited fonts to be clearer
-cut some tutorial dialogue to make tutorial faster.
-a lot of small dialogue changes to make things clearer and to fix some confusing phrasing
-decreased the volume of some sound effects to make feel more similar to others
-added extra audio filter to stop audio levels going up too high.
-added an extra save file so you could have one of every save file
-made it so AI won't do random attacks during cutscene (not that you could be hurt)
-edited values on ramps to make it smoother to walk up.
-changed attack boxes setup to be easier to see-added scaling of attack boxes based on damage dealt, amount healed, exp gained, money picked up
-added a minimum damage value for hurt animation to play
-changed camera zoom, how quickly it follows you and how much it will let you drift
-changed details menu to show money icons instead of money names
-changed money to show whole name when picked up, no longer just initials
-Altered the form of some menus to make it easier to digest
-Added option to use left in right in some menu areas for quicker use.
Balance Changes
-changed the map of electric area to make it easier to access a tracker Beraltor to help you find more Beraltors quicker
-Lowered the enemy difficulty levels in the water area to make it more accessible
-changed cost of item, attack and buddy upgrades
-changed how bounties work, now there are set bounties which increase in reward and difficulty depending on how many Beraltors you have unlocked
-changed it some ghosts give a lot of bonus exp but not a lot of money
-Ai no longer uses the basic punch as their first attack always
-made a max number of Beraltors that bosses can spawn at once
-edited secret bosses stats to hopefully make less insane
Beraltors Specific Changes
-changed scaling of how much hustle increasing your speed
-made hustle also boost your defence and attack a bit as well to make really high speed more useful.
- changed the scaling of density to make really high density less effective
-made the Beraltors hitboxes not block each other any more.
-changed the way beast Beraltors jump on others head’s works.
-made it harder to randomly fall through the ground
-slightly changed outline colors to make it more evident of the depth difference between you and foes.
-changed how Beraltor outlines turn on to look less jarring
-changed some lavacerous animations
-changed some armordillo animations
-changed some planeguin animations
-added a slow transition to difference in color when changing from neutral to friend or foe
-Made it so wind cannot stack and have its effect doubled.
Attacks
-attacks fade away graphics are nicer
-changed the knockback scaling on attacks to decrease the max knockback
-made it so the time after an attack where you cannot attack is less, making it easier to chain attacks.
-various small changes to attack values and rates
-cleaned up a lot of the outlines of sprites to be less noisy and messy
-made it so you can change directions faster after firing a projectile attack.
Beast
-made the hitbox of slash bigger and the amount it throws you down less to be easier to use
-made the hitbox of dinotail easier to see and a bit bigger
-made the hitbox of uppercut bigger.
Earth
-made boulder minimum speed to do damage less, to hopefully make it more useful.
-changed mudtoss angle to make it easier to hit
-changed landslide to last less long and go less far be less overpowered
- changed size scaling of boulder and mountain to be less big on certain Beraltors
-made stalagmite last longer, decreased knock up on it.
-fixed mountain attack bug causing Beraltors to fly up instead of fall down
Electric
-made minimum time before teleporting with spark
-made Lightning bigger and easier to hit, but lowered value of upgraded hit
-made it so atom would no longer block your movements
-made it so you can’t turn while charging
-fixed bug where the laser sounds were playing correctly
Ice
-adjusted snowball to make it easier to use and fixed a bug where its damage and knockback would scale infinitely
- made it so icicle fires automatically at full charge.
-made it so you cant turn while charging freeze
Fire
-can no longer change direction while use flamethrower
-made flame shield damage higher
Water
-can no longer change direction while using hose
-made it so fireball has a minimum time and won't disappear immediately on small Beraltors.
-surf launch speed is less
--puddle leaves a slippery area and now hurts
-hydrozone now does damage over time
-increased size of splash
Air
-changed speed of boomerang and fixed bug that made it have initial velocity of 0
-decreased max speed of rush so you cant go so fast to go through walls
-increased size of soar hitbox and made it shoot you up less
-made tornado a bit easier to control
Plant
-fixed bug that would cause you to get hit by leach or root but not get hurt
-fixed a ton of bugs relating to treant
- decreased damage on thorns
-made vine easier to hit
Human
-switched Bottle and club attacks
-made hitbox of spear last longer on hit
-made arrow’s damage and knockback scaling less insanely high
-fixed a graphical bug with cannon
Bug Fixes
-fixed rock platform falling
-fixed some sound effects not being affected decreasing sound effect volume
-fixed bug when selecting multiplayer from home screen
-fixed bug where some map sections would show wrong entrances available
-fixed a bug where if you sequence broke you could accidentally soft lock yourself in Froud’s tower
-fixed a bug in frouds area where you could have a story event happen multiple times
-fixed a bug in air area where a story event could be skipped by accident
-fixed bug that allowed some story events to happen multiple times
-Fixed bug in feed menu where if you fed the exact amount to level up it wouldn’t work
-fixed bug where some Beraltors could get stuck mid platform
-fixed bug where some Beraltors would occasionally just clip through platform with no reason
-fixed bug where nautlice couldn’t jump on platforms
-fixed bug where some attacks collider would count as player colliders and extend their hitboxes causing them to get hurt by other attacks
