Synthetic Dreams

Alexander Moro

Released
Aug 8, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Winter Update

    From Summer of 2018 to December 2020 - 100$ was the price of entry. An audacious act. Summer of 2019: An unexplained spike of interest from Eastern Europe. Добро пожаловать на борт ~ Since 2012, I've been recreating the places I've lived. In the previous version you were able to

  2. Developer post

    August Update

    The doors to this rocketship have closed. You're all aboard, you take the form of a seahorse. It's fitting since Synthetic Dreams is a gaze-based experience (no arms required) Our destination: Into the Void

  3. Developer post

    July Update

    UDK Asset Preservation Project complete. That's my current playspace. (10ft x 15ft) I'm anticipating the day I can explore the alcoves.

  4. Developer post

    June Update

    'Fill your bowl to the brim and it will spill. Keep sharpening your knife and it will blunt. Chase after money and security and your heart will never unclench. Care about people's approval and you will be their prisoner. Do your work, then step back. The only path to serenity.' V

  5. Developer post

    May Update

    Artifacts From Latin arte "by skill" + factum "thing made," from facere "to make, do"

  6. Developer post

    April Update

    From November 2016 Monthly Update: "... If VR is "somewhere you go" - then perhaps it would be helpful to think of yourself as selling tickets. Welcome to my Museum." I think it's time to put INTRO (INTRO/CITY/PIXEL) into a box. I think it's time to lay the foundations for a Muse

  7. Developer post

    March Update

    The Vive Pro is said to have a 33ft x 33ft (10m x 10m) tracking area. (When using 4 updated Lighthouses) Combine this with a laptop in a backpack and I think you have a recipe for some amazing large-scale experiences. I'm also curious how the SantaCruz will handle large, open, em

  8. Developer post

    March Update

    The Vive Pro is said to have a 33ft x 33ft (10m x 10m) tracking area. (When using 4 updated Lighthouses) Combine this with a laptop in a backpack and I think you have a recipe for some amazing large-scale experiences. I'm also curious how the SantaCruz will handle large, open, em

  9. Developer post

    February Update

    A fresh build! Packaged with Unreal Engine 4.19 Preview 5 (!) I've been shipping builds in development mode - this gives a bit of extra freedom to the console jockeys out there. In October I mentioned a space to view those little colored dots we call pixels. It's in, but you'll n

  10. Developer post

    February Update

    A fresh build! Packaged with Unreal Engine 4.19 Preview 5 (!) I've been shipping builds in development mode - this gives a bit of extra freedom to the console jockeys out there. In October I mentioned a space to view those little colored dots we call pixels. It's in, but you'll n

  11. Developer post

    January Update

    Apartment life. The creaking of footsteps above me. Dog barks below me. Air Conditioners outside my bedroom window. 40 hour work week. Get home with a mental haze and vegetate. I think the key to breaking this cycle will be to give myself an hour or two in the mornings. But then

  12. Developer post

    January Update

    Apartment life. The creaking of footsteps above me. Dog barks below me. Air Conditioners outside my bedroom window. 40 hour work week. Get home with a mental haze and vegetate. I think the key to breaking this cycle will be to give myself an hour or two in the mornings. But then

  13. Developer post

    December Update

    I released Synthetic Dreams on itch.io 2 years ago, then on Steam 4 months ago. Releasing it at a "Normal" price seemed too much like inviting the internet over to my house. I want my patrons to feel invested. I want to create a connection. For the Winter Sale - I am discounting

  14. Developer post

    December Update

    I released Synthetic Dreams on itch.io 2 years ago, then on Steam 4 months ago. Releasing it at a "Normal" price seemed too much like inviting the internet over to my house. I want my patrons to feel invested. I want to create a connection. For the Winter Sale - I am discounting

  15. Developer post

    November Update

    Back home. My computer and HMD have been in storage for over a month now. I'm in my old room, spent 13 years between these walls. While I was away my father rearranged the furniture. The new layout generates a constant sense of strangeness. Luckily, a new chapter is about to begi

  16. Developer post

    November Update

    Back home. My computer and HMD have been in storage for over a month now. I'm in my old room, spent 13 years between these walls. While I was away my father rearranged the furniture. The new layout generates a constant sense of strangeness. Luckily, a new chapter is about to begi

  17. Developer post

    October Update

    I'm having trouble finding a tone for these updates. I've been writing monthly updates on itch.io for 1.5 years, most of those read like a journal entry. Lets just try to find our flow state. Where words come unmediated by conceptions of what a "Steam Update" should be. ;-) I'm c

  18. Developer post

    October Update

    I'm having trouble finding a tone for these updates. I've been writing monthly updates on itch.io for 1.5 years, most of those read like a journal entry. Lets just try to find our flow state. Where words come unmediated by conceptions of what a "Steam Update" should be. ;-) I'm c

  19. Developer post

    September Update

    First Steam update! Now all of the INTRO experiences are grouped closer together. Also, I've added blockouts of my Irvine and Duvall rooms. (Accessable through Anaheim Hills by looking at bedroom door, or out to the patio door) I'm not sure I'll be adding any more detail to these

  20. Developer post

    September Update

    First Steam update! Now all of the INTRO experiences are grouped closer together. Also, I've added blockouts of my Irvine and Duvall rooms. (Accessable through Anaheim Hills by looking at bedroom door, or out to the patio door) I'm not sure I'll be adding any more detail to these