1.08e
Small visual bugfix for rules menu.


Small visual bugfix for rules menu.

Tiny update with a new Click Delay in the options menu to address a double clicking mouse issue:

Should be compatible with Apple Silicon! Let me know how it works, I don't have a Mac to test with.

-Fixed bug with move undo not refunding hydrogen if you select another unit first -Fixed bug with center cell not alerting for no hydrogen when selecting a unit there

-Fixed bug with Wormhole not allowing a free 2 space move (StarBase, Propulsion Gel) with 0 hydrogen -Wormhole now costs 6 hydrogen -Added ability to undo card right-click discards until you make another game action -Fixed typo in Nova Gate flavor text -Added ability to undo non-

Patch notes are here: This is probably the biggest update I've ever done to any BrainGoodGame :O Highlights include flavor text for every card, a ton of bug fixes and some card balance/redesign updates! Enjoy, and thanks for playing Solar Settlers! (To get info on when we release

Militia is back with more bite-sized strategy that evolves to match your skill! Beat back hordes of ruffians that challenge you in Beam and Push World! -All of the original Militia are back, plus two new worlds of Militia and enemies. -In Push World, you'll cleverly reposition al

Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements. You can read the full patch notes here:

Feeling lucky on Friday the 13th? Time to roll some dice baby. Grab Rolling in the Reef on Steam here! (At a 15% discount this week!) You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hop

It’s always nice to find an overlooked gem, especially in the niche genre of digital board games, and Solar Settlers is my latest pleasant discovery. A singleplayer game clearly inspired by contemporary economics-driven strategy board games, Solar Settlers is driven by all about

-Added new race: The Void The unfeeling Void are a race of hyperintelligent computers. They excel at destruction. -Added new Race: The Void -Added new card: Matter Collector -Added new card: Schematic Database -Added new card: Sensitive Server Farm And much more! Full Patch Notes

-Added new race: The Void The unfeeling Void are a race of hyperintelligent computers. They excel at destruction. -Added new Race: The Void -Added new card: Matter Collector -Added new card: Schematic Database -Added new card: Sensitive Server Farm And much more! Full Patch Notes

-Added new race: The Therlunai The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive. -Added new Deep Space card: Shifting Vista -Added new Player card: Star Cantina -Added new Player card: Arboretum -Added new Player card: Strip Mine -Added new

-Added new race: The Therlunai The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive. -Added new Deep Space card: Shifting Vista -Added new Player card: Star Cantina -Added new Player card: Arboretum -Added new Player card: Strip Mine -Added new

New leaderboards, quality of life features, bugfixes, balance changes and a new card! Full Patch notes here: Good luck in the new Weekly Challenge!

New leaderboards, quality of life features, bugfixes, balance changes and a new card! Full Patch notes here: Good luck in the new Weekly Challenge!

It's actually quite possible these have been working for a few days. They're definitely working now, and the Store Page has a fancy cloud icon, so that's cool!

It's actually quite possible these have been working for a few days. They're definitely working now, and the Store Page has a fancy cloud icon, so that's cool!

Patch Notes are here: New cards, unlock/XP changes, bugfixes and more!

Patch Notes are here: New cards, unlock/XP changes, bugfixes and more!