Patch 1.12.1
In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.

In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.

In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.

just a small patch Fixed The coins don't "fall" out of the donations box anymore after clicking on one Added Company Logo (all the cool kids have one now)

just a small patch Fixed The coins don't "fall" out of the donations box anymore after clicking on one Added Company Logo (all the cool kids have one now)

Version 1.11 BugFixes 'bigger storage' option now stays active after loading a game New Stuff the Church now allows donations in exchange for reputation Cosco discovered the internet. You can now buy Items from your computer (for double the price)

Version 1.11 BugFixes 'bigger storage' option now stays active after loading a game New Stuff the Church now allows donations in exchange for reputation Cosco discovered the internet. You can now buy Items from your computer (for double the price)

version 1.02 changelog: -added an option to keep the game running when in background -added an inventory overview to the supermarket

version 1.02 changelog: -added an option to keep the game running when in background -added an inventory overview to the supermarket

Changelog - added 3 options for new games: double the size of the storage building lower the chance for negative events slightly cheaper prize for new zones - the rumor that you ditch corpses in the trash only comes up after you tried to do that

Changelog - added 3 options for new games: double the size of the storage building lower the chance for negative events slightly cheaper prize for new zones - the rumor that you ditch corpses in the trash only comes up after you tried to do that

Greetings! The first let's play has been made and I saw the first person, not involved in the project or playing the first game (formerly known as Afterlife), fail on their first day as a funeral home owner. I have noticed, that some game mechanics, might not be as plausible to o

Greetings! The first let's play has been made and I saw the first person, not involved in the project or playing the first game (formerly known as Afterlife), fail on their first day as a funeral home owner. I have noticed, that some game mechanics, might not be as plausible to o

You might ask yourself: "Why do I have a game called Undertaker's in my followed games? ...and where is this Afterlife 2 everybody is talking about?!" Because I am very creative and thought the name Afterlife 2 is too simple, I've decided to change it. The reason totally isn't, t

You might ask yourself: "Why do I have a game called Undertaker's in my followed games? ...and where is this Afterlife 2 everybody is talking about?!" Because I am very creative and thought the name Afterlife 2 is too simple, I've decided to change it. The reason totally isn't, t

So we have a nice 30°C, no air conditioning... but at least a fan (like in.. the rotating-air-thing). Still making progress. The current release date doesn't look unreachable. Achievements are implemented. 6 for now but might end up with about 2 or 3 more. while you are waiting,

So we have a nice 30°C, no air conditioning... but at least a fan (like in.. the rotating-air-thing). Still making progress. The current release date doesn't look unreachable. Achievements are implemented. 6 for now but might end up with about 2 or 3 more. while you are waiting,

So we made it through Greenlight with a bunch of other games. That's good. Now we need to take care for the shopsite and implementation of Steam features. That's not so good. I mean, it's no problem. It's not overly complicated. It's just time-intensive. ...and if you already sin

So we made it through Greenlight with a bunch of other games. That's good. Now we need to take care for the shopsite and implementation of Steam features. That's not so good. I mean, it's no problem. It's not overly complicated. It's just time-intensive. ...and if you already sin