Released
May 30, 2018
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Patch Notes for 1.0.3.0

    Hi all, this is a bit of a cumulative update - a few fixes and enhancements, but mostly to make some new items available! - Added 'Box Blaster' custom gun item. - Fixed box trail FX for the 'Biter' gun - Added 'Boom Box' backpack item. - Minor fix for 'Biter' trail FX. - Added 'B

  2. Developer post

    Patch Notes for 1.0.2.2

    Some new items for ya! - Added 'Biter' custom gun item. - Added 'Boxer' custom head item. - Added 'Boost Box' custom jetpack. - Added 'RAM' custom head.

  3. Developer post

    Patch Notes for 1.0.2.0

    - Added Stuntbot custom head. - Added Barrel custom backpack. - Increased daily item drop limit from 4 to 5. - Minor sound FX channel fixes (e.g. grinders in Crushers were not set as Gameplay SFX) - Refactoring work on Steamworks integration - Added visual indicator for items tha

  4. Developer post

    Patch Notes for 1.0.1.7

    - Potential fix for 'headless horseman' bug in Inventory - thanks @Chinnaru - Fix for broken lobby player kick functionality - thanks @Chinnaru - Allow left thumbstick and KBM arrows to change Match Setup cards - Added new custom head - 'Sombrero' - Added a item spawning customiz

  5. Developer post

    Patch Notes for 1.0.1.4

    - Hotfix for Audio, Video and Gameplay options not being visible in local matches / tutorial - thanks @Buzzard! - Fixed head position for Unicron (@Moritz) - Added a 'View' option for Inventory items - @Chinnaru - Added a 'Crate Surfing' option to Match Customization - @da stealt

  6. Developer post

    Patch Notes for 1.0.1.1

    - Added 'Capn' Crook' custom head by @Moritz - Added 'Fusion' custom head by @Moritz - @GokanTheFusion - Added 'RadBot 3000' custom head by @Moritz - Set a default ping limit of 150ms when searching for Online games

  7. Developer post

    Patch Notes for 1.0.1.0

    - Fixed Buzzard (Gold) head not showing up in player portraits - thanks @Chinnaru - Added scrolling to Audio, Video and Gameplay options pages (so that we can add more options later) - Various fixes and tweaks by @Moritz to Test01 level based on player feedback - Added a bunch of

  8. Developer post

    Patch Notes for 1.0.0.8

    - Melee balancing adjustments: each hit does more damage, but attack rate is lower. - Increase melee attack rate significantly when player has an active Speed Boost powerup. - Potential fix for UI icons sometimes 'flip-flopping' when both KBM and controller are active - @Chinnaru

  9. Developer post

    Patch Notes for 1.0.0.4

    - More minor changes to melee system networking (don't allow clients to 'predict' death by melee) - Added @Buzzard custom head item - Allow players to join matches with limited lives mid-game. - Added trails to Craterball to help with visual acquisition during busy matches - than

  10. Developer post

    Patch Notes for 1.0.0.3

    - Revisions to melee system to hide latency a bit better (experimental)

  11. Developer post

    Patch Notes for 1.0.0.2

    Added Spanish language support courtesy of the amazing @zetta102! - Potential fix for Turbines 'floating crate' bug as observed in stream with @da stealth, @Chinnaru, and the Git Gud crew - Fixes for item names not matching up between the Steam and in-game inventory - thanks @Chi

  12. Developer post

    Patch Notes for 1.0.0.1

    - Fixed Spinnaru head not showing up in player portraits - thanks @da stealth! - Potential fix for grabbed crates 'wobbling' around players when latency is quite high - Prompt players more aggressively with match / map setup button in the Prematch - thanks @Moritz

  13. Developer post

    Initial Release - 1.0.0.0!

    Hi everyone, and welcome to Grabity's ballistic bot brawls! A couple of years ago we started working on Grabity as a side project. Making this game has been an amazing journey, and we are immensely proud of all the effort that went into making this initial release as solid as pos