Rusted Warfare - RTS

Corroding Games

Released
Jul 14, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. GamingOnLinux

    Retro inspired RTS Rusted Warfare adds shaders, new units and other huge upgrades

    Rusted Warfare is a great RTS for people who love the classics. One I discovered years ago on Android and then it later had a PC release. A big new release version 1.15 adds in loads to it. Read the full article here:

  2. Developer post

    Rusted Warfare Major Update 1.15

    Rusted Warfare Major Update v1.15 After 10 betas releases this major update is finally out. Thank you for all the help from modders and testers. This update as been focused on major under the hood changes that greatly expand the mods that are now possible. Update Highlights: Shad

  3. Developer post

    v1.15p8 beta released

    To try it out right click on the game in steam go to 'properties' then pick the 'beta' tab and pick 'beta' in the dropdown (make sure the game is not running first). v1.15 Beta modding reference: v1.15 changelog (v1.15p1 - v1.15p8): Major changes: Over 100% faster rendering on PC

  4. GamingOnLinux

    Probably the biggest 2D RTS around, Rusted Warfare has a major new release

    Rusted Warfare is sitting in quite a sweet spot for me. It's a grand-scale 2D RTS, that's like an indie low-res Supreme Commander and it's great. This latest update adds in a massive modular spider mech and it's awesome. Read the full article here:

  5. Developer post

    Rusted Warfare Major Update 1.14

    Rusted Warfare Major Update 1.14 A new update to Rusted Warfare is out! New Unit: Modular Spider -A walking mobile base -Starts with no weapons but has 6 slots where turrets, or modules can be built and upgraded. -Is a Starting unit only, picked from the Game Options (cannot be b

  6. Developer post

    Update - v1.13.3

    New map: Many Islands Large (10p) New unit: Mech Engineer - T2 Mech builder with AA attack Path finding system has 2x-3x better performance and uses less memory. Team layout changer when hosting a game or in advanced skirmish. (eg easily switch to 5v5, 3v3v3, FFA and shuffle play

  7. Developer post

    Minor update - v1.13.2 (New maps, surrendering, context map pings, new features)

    Main new features: -Surrender voting system added to multiplayer -Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages -Allow players to change their own teams in multiplayer even if they aren’t hosts -New map: Valley

  8. Developer post

    Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)

    Main new features: A new set of units Light gunship - Very weak but cheap Underwater probe - weak scout Plasma tank - Strong land attack, Shield weak vs lightning Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning Telsa Mech Fire bee Nautilus - Amphibious sub

  9. Developer post

    Try the 1.13 beta for the next version now.

    Beta for the next update is live for steam under 'beta - 1.13' in game properties under the beta tab. (The game must be stopped when switching.) Please report any problems, no dedicated servers for 1.13 are up yet, and android beta should be up in a few days. Use this build to fi

  10. Developer post

    Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)

    Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases More efficient pathfinding and prioritization of path solving threads Steam workshop support for units and maps! Mods and workshop items can be added or uploaded f

  11. Developer post

    Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)

    Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases More efficient pathfinding and prioritization of path solving threads Steam workshop support for units and maps! Mods and workshop items can be added or uploaded f

  12. Developer post

    Major release - v1.11 (Replays, new mechs, lots of optimisations, etc)

    -New Multiplayer Replays! --Watch recorded multiplayer games at up to 64x speed --You can create saves at any point in a replay to start a new multiplayer game from or edit in sandbox -3 new mechs --Mobile Turret - Deploys for extra range and a shield --Artillery Mech - Long rang

  13. Developer post

    Major release - v1.11 (Replays, new mechs, lots of optimisations, etc)

    -New Multiplayer Replays! --Watch recorded multiplayer games at up to 64x speed --You can create saves at any point in a replay to start a new multiplayer game from or edit in sandbox -3 new mechs --Mobile Turret - Deploys for extra range and a shield --Artillery Mech - Long rang

  14. Developer post

    Major release - v1.10 (Shared control, mechs, maps, better AI)

    Shared ally control can be setup for multiplayer games Disconnected players automatically get all their units shared to allies till they return Mech Factory added, with a set of initial mechs Basic mech - Land only Anti-air mech - Area effect anti-air only Plasma Mech - Long rang

  15. Developer post

    Major release - v1.10 (Shared control, mechs, maps, better AI)

    Shared ally control can be setup for multiplayer games Disconnected players automatically get all their units shared to allies till they return Mech Factory added, with a set of initial mechs Basic mech - Land only Anti-air mech - Area effect anti-air only Plasma Mech - Long rang

  16. Developer post

    Mac support added (beta), change game speed, larger unit cap

    -Mac support added. Let me know if there are any issues. (Steam overlay might be broken on Mac, I'm working on a fix) -Can speedup or slow down or pause singleplayer games with +/- buttons. Btw you can queue up commands while game is paused. -Doubled unit cap in singleplayer (and

  17. Developer post

    Mac support added (beta), change game speed, larger unit cap

    -Mac support added. Let me know if there are any issues. (Steam overlay might be broken on Mac, I'm working on a fix) -Can speedup or slow down or pause singleplayer games with +/- buttons. Btw you can queue up commands while game is paused. -Doubled unit cap in singleplayer (and

  18. Developer post

    Another Small update

    -Added cycle fabricator, land factory and air factory hotkeys -Detect missing or bad openGL drivers and show a message with info -Fixed crash from out of range keyboard input -Switching to advanced skirmish not transferring AI difficulty -Crash details show in popup (helps modder

  19. Developer post

    Another Small update

    -Added cycle fabricator, land factory and air factory hotkeys -Detect missing or bad openGL drivers and show a message with info -Fixed crash from out of range keyboard input -Switching to advanced skirmish not transferring AI difficulty -Crash details show in popup (helps modder

  20. Developer post

    Small update (from before)

    Forgot to post this before sorry: -Add idle builder & extractor hotkey. -Quick rallypoint option (change rally with just move orders), can be turned off in the settings. -German and Italian translations. -Disconnected shown on player's units if they aren't in the game. -Fixes