30 days to survive

HeX · Laush Studio

Released
Mar 16, 2021
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Loading a level

    During the start of the game scene, small game brakes were visible. This was due to loading the level. This problem was especially visible on mobile devices. But now, this problem (masked) has been fixed on all platforms.

  2. Developer post

    Fixed two items

    Two items with food (meat and bad meat) were corrected in the game. It did not update the amount of health when consumed. Now everything is working.

  3. Developer post

    Bug when saving at low HP

    Fixed a bug that occurred when saving a game with a low HP. for Example, when a player is starving and has a low HP, he presses save. Then he dies and continues the game. After that, the game was buggy.

  4. Developer post

    Optimization!

    In the game, a lot of work was done to optimize the load on RAM. Now the game consumes 80 percent less RAM! This optimization also makes it easier for the video card and CPU to work. Thanks to these changes, the mobile version of the game will get a full-size generation of the ga

  5. Developer post

    Access to the Google Play platform!

    Hello everyone You can already register in Google Play on the game page, and then you will be the first to know when this game will be fully available on Google Play. The mobile version of the game differs from this one only in the length of the game world. Instead of 30 location

  6. Developer post

    Fixed a critical error

    A bug was fixed in the game that broke the mechanism of the entire game. It happened when the player picked up some of the weapons. Now there should be no problems with this!

  7. Developer post

    New achievements! The completion of the game.

    Two new achievements have been added to the game, for which you can get rewards: 1. Live 30 days; 2. Repair the boat. Also, in addition, the game found a place from which the player could pass through the wall and "fall under the location". Now this flaw has been corrected.

  8. Developer post

    Fixed bugs. Added a hotkey. Optimized the game.

    1. Inventory errors were fixed in the game (there were problems with guns, when they were moved from quick access to the satchel - cartridges were added), this error appeared after the last update. 2. Now the game has a hot key for opening and closing of the container. To do this

  9. Developer post

    You have the opportunity to help find errors!

    The game has added the ability to view the developer console. Now in case of an error (red exclamation mark), you can understand that a critical error occurred in the game. To activate the console, you need to go to settings in the main menu and click "Console". During red errors

  10. Developer post

    Added character skins to the game. Fixed inventory bug.

    Now in the game the player can change skins! A wardrobe was installed on the base (it is outlined with a white stripe). 10 completely free skins for the main character were added to the game: 1. Russian man; 2. Biker; 3. Shaolin; 4. Cowboy; 5. Reper; 6. Medic. 7. Specialist in ra

  11. Developer post

    More loyal generation of the world! New algorithm for saving gameplay!

    1. The game will now have a more loyal generation of the game world. Now it will be easier to start a new game! On the first location will not spawn animals, and rare mobs (fat man, spitting poison, etc.). Also, the first location will no longer spawn a car with an active alarm s

  12. Developer post

    Added a new weapon - a flamethrower. As well as other improvements!

    1. A new weapon has been added to the game - a flamethrower. It is able to massively fry up a bunch of zombies! 2. The ability to create fuel for a flamethrower was added to the crafting section (located at the workbench). This requires only one ingredient - a Molotov cocktail. 3

  13. Developer post

    In crafting added the ability to create cartridges/shells for new weapons!

    In craft (near the workbench) added the ability to create cartridges/shells for new types of weapons 1. For the Bazooka; 2. For the sniper rifle; 3. For a revolving grenade launcher. To create cartridges, it is enough to have at least two gunpowder in the satchel. In addition, im

  14. Developer post

    Added a new weapon-a revolver grenade launcher

    1. The game was added one more weapon switching grenade launcher! It has an explosion radius like a normal hand grenade, and like a Bazooka. But this weapon is special in that its projectile flies in an arc! 2. Fixed bug with quick access to weapons - sniper. 3. Was changed icons

  15. Developer post

    Added a new weapon. Updated the animator.

    1. The game has found problems with the Bazooka animation, and changes have been made to the animator for animations with a Bazooka. 2. A new weapon has been added to the game - a sniper! Now you can deal huge damage to zombies in the range of 100-200 health points at a long dist

  16. Developer post

    Added a Bazooka weapon

    A new weapon, the Bazooka, was added to the game. To add it to the game, I had to do a lot of work with the animation controller. The Bazooka will easily dismember any zombie.

  17. Developer post

    Hotkey

    Keyboard shortcuts have been added to the game. Now you can quickly use items from your inventory using the keyboard keys "1", "2", "3", "4", "5", "6".

  18. Developer post

    Simplified display of remaining cartridges

    Previously, the player , when the inventory is open , had to determine the number of cartridges by comparing the icons of cartridges. This all created discomfort for the player. Now we have simplified this nuance, the number of cartridges is now displayed directly in the inventor

  19. Developer post

    Improved inventory!

    In the inventory, improvements were made to the algorithm for moving objects between the satchel and quick access. Now it works more correctly. In the case when there are a lot of identical objects in the satchel, then when moving the object that was clicked will be moved, and no

  20. Developer post

    Transparency in the foreground of the camera!

    In the "Farm" and "Cemetery" locations in the foreground of the camera view, transparency of objects was implemented. Ladders were added to the "prison" and "Tunnel" locations so that the player can return to the opposite direction! When a player was killed and wanted to make a q