Howard Phillips Lovecar

The Secret Pie · Kurki.games

Released
Oct 1, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    BUILD 1.0 RELEASED!

    I fixed all remaining bugs (that I was aware of), added some new sounds and a new enemy. Oh, and I added achievements as well. Thank you for your support, ideas and crash logs. Have fun!

  2. Developer post

    Build 0.8.0 - Leaderboard, new upgrades, many improvements

    added Leaderboard new upgrade: Cultist Magnet (you'll love it :D) new upgrade: Burning Handbrake added an option to control the camera "glue" (how much it follows the Old Ones) house shakes when it's being claimed by the player better car damage info (debris, smoke, sounds) car e

  3. Developer post

    Tournament mode

    I just added the tournament mode. Grab some friends, enter your names, play the game one by one and see who's the best at shooting The Unspeakable Ones!

  4. Developer post

    Crates!

    I pushed a new build; you can find destructible crates on the play area now. They contain ammo or XP bonuses (that's another thing I added in this build) - so it's certainly worth to look around for them!

  5. Developer post

    Build 0.7.0 - tutorials

    added in-game tutorial texts added destructible bushes added ground texture fences are easier to drive through now optimized a few things fixed claimed house icons

  6. Developer post

    Build 0.7.0 - tutorials

    added in-game tutorial texts added destructible bushes added ground texture fences are easier to drive through now optimized a few things fixed claimed house icons

  7. Developer post

    New build

    - play area is restricted now - impenetrable forest - player starts on a road - added a new enemy type - added support for looping sounds to the positional sound system - fixed numerous bugs with giant enemies death - more balanced gameplay, enemies are getting more dangerous as

  8. Developer post

    New build

    - play area is restricted now - impenetrable forest - player starts on a road - added a new enemy type - added support for looping sounds to the positional sound system - fixed numerous bugs with giant enemies death - more balanced gameplay, enemies are getting more dangerous as

  9. Developer post

    Build 0.6.2 - fields and fences

    At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object

  10. Developer post

    Build 0.6.2 - fields and fences

    At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object

  11. Developer post

    Fences

    I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed! I have to fix a few things about them first, but I'll push t

  12. Developer post

    Fences

    I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed! I have to fix a few things about them first, but I'll push t

  13. Developer post

    Garage improvements

    Changelog: - added roads leading to houses, making them easier to find and easier to drive into - added garage-car impact sounds - added sounds and a particle effect for garage door's destruction - car engine sound is now muffled indoors - car is now slightly visible when indoors

  14. Developer post

    Garage improvements

    Changelog: - added roads leading to houses, making them easier to find and easier to drive into - added garage-car impact sounds - added sounds and a particle effect for garage door's destruction - car engine sound is now muffled indoors - car is now slightly visible when indoors

  15. Developer post

    New update - garages

    I just implemented a different way to repair your car! There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car. I thin

  16. Developer post

    New update - garages

    I just implemented a different way to repair your car! There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car. I thin

  17. Developer post
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  19. Developer post

    I'm working again

    I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes! I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a w

  20. Developer post

    I'm working again

    I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes! I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a w