Doing a big sale!
SkateBIRD hit its 1-year anniversary: So hey! Let's do ALL the sales!
SkateBIRD hit its 1-year anniversary: https://store.steampowered.com/app/971030/SkateBIRD/
So hey! Let's do ALL the sales!

SkateBIRD hit its 1-year anniversary: So hey! Let's do ALL the sales!
SkateBIRD hit its 1-year anniversary: https://store.steampowered.com/app/971030/SkateBIRD/
So hey! Let's do ALL the sales!
- Adds Daily and Weekly challenge modes - Adds Hardcore variants of each (these score you, and are one try per day/week ONLY... so probs practice the day or week's map a bit first) - Fixes the Punched A Dude achievement, you should get it now - Fixes the issue where a fresh insta
- Adds Daily and Weekly challenge modes
- Adds Hardcore variants of each (these score you, and are one try per day/week ONLY... so probs practice the day or week's map a bit first)
- Fixes the Punched A Dude achievement, you should get it now
- Fixes the issue where a fresh install started with a handful of upgrades already unlocked
- Updates localization (everything is now localized properly)
- Fixes occasional bug where you'd take damage during Meow Max cutscene
Most of these changes are just migrating over from Unstable, though I also added the fix for the cutscene damage (and fixed a few issues with the localization).
If you like to live dangerously, kick over to the Unstable branch under betas, and you'll have the latest. It includes the following: - Adds Daily and Weekly challenge modes - Updates localization (everything is now localized properly) - Adds Hardcore variants of each (these scor
If you like to live dangerously, kick over to the Unstable branch under betas, and you'll have the latest.
It includes the following:
- Adds Daily and Weekly challenge modes
- Updates localization (everything is now localized properly)
- Adds Hardcore variants of each (these score you, and are one try per day/week ONLY... so probs practice the day or week's map a bit first)
- Fixes the Punched A Dude achievement, you should get it now
- Fixes the issue where a fresh install started with a handful of upgrades already unlocked
Hola folks! Just a short update on where we go from here. Like it says in the FAQ, we'll be trying for a 2-update-a-month pattern, doing that minor major trade-off approach, though this first week or two will be a little more rapid and responsive. Right now, here's what we're loo
Hola folks! Just a short update on where we go from here. Like it says in the FAQ, we'll be trying for a 2-update-a-month pattern, doing that minor major trade-off approach, though this first week or two will be a little more rapid and responsive.
Right now, here's what we're looking at for a patch very soon. We're just waiting on localization, and then we can do:
We're sweeping player requests and feedback into a backlog of tasks, so by all means, pop by the forums and tell us what you're digging or not digging, or what you're hoping to see moving forward.
You can ALSO reach us on Discord, here: https://discordapp.com/invite/GKjrNbR (I'm @glassbottommeg over there or on Twitter, by all means, say hi!)
When all you’ve got is a fist, every problem starts to look like a face to punch. And when those faces just happen to look as chunky and blocky as everything else in the world, well, why not punch them all? Weird little first-person brawler (fist-person?) Spartan Fist has launche
When all you’ve got is a fist, every problem starts to look like a face to punch. And when those faces just happen to look as chunky and blocky as everything else in the world, well, why not punch them all? Weird little first-person brawler (fist-person?) Spartan Fist has launched today, promising roguelike structure, ’80s punk-aerobics aesthetics and scurrilous cats offering you sketchy under-the-table deals. Within, the punchily-paced launch trailer.
There's a launch trailer in the usual place , or just scroll up and watch it here, but the point is MAY 15TH! Soon, you'll be able to punch dudes so hard they explode in the comfort of your own home. By which we mean, in the game. We don't want any dudes literally exploding in th
There's a launch trailer in the usual place, or just scroll up and watch it here, but the point is
MAY 15TH!
Soon, you'll be able to punch dudes so hard they explode in the comfort of your own home. By which we mean, in the game. We don't want any dudes literally exploding in the comfort of your own home. That would never come out of the carpets.
If you want some backstory for the punching, we put out a short cinematic trailer today. Which is also a musical sing-along, done in the style of riot-grrl punk music, because... hey, why not! It's over here . Or maybe you're more of a coder, and dig cool systems? We also wrote a
If you want some backstory for the punching, we put out a short cinematic trailer today. Which is also a musical sing-along, done in the style of riot-grrl punk music, because... hey, why not!
It's over here.
Or maybe you're more of a coder, and dig cool systems? We also wrote an article on how our slow-mo tech works. Best practices, code samples, that sort of thing. It's featured over here on Gamasutra.
We ALSO updated the gameplay trailer and screenshots to how the game actually looks today. Yep, that's all gameplay, and yep, it's pretty slick to play. No links needed for that, just scroll up. :D
That's it for now. More later. Until then: happy holidays!
There aren’t enough first-person games about simply punching people in the face, if you ask me ( Zeno Clash is probably my favourite off the top of my head). Glass Bottom Games are trying to correct that with Spartan First , a game that’s all about wait for it “punching dudes in
There aren’t enough first-person games about simply punching people in the face, if you ask me (Zeno Clash is probably my favourite off the top of my head). Glass Bottom Games are trying to correct that with Spartan First [official site], a game that’s all about wait for it “punching dudes in the face so hard they explode”. Glorious.
It’s a first-person voxel-based brawler with plenty of cartoon blood. Judging by the trailer below you’ll be able to jab, hook, uppercut, and forward dash through a variety of enemies in a modern day Colosseum.
First revealed back in May, Spartan Fist is a voxel-based first-person arena brawler in which you play Emma Jones, a police detective with super powers who punches people in the face so hard that they literally explode. Don't worry, though, because she's doing it for a good cause
First revealed back in May, Spartan Fist is a voxel-based first-person arena brawler in which you play Emma Jones, a police detective with super powers who punches people in the face so hard that they literally explode. Don't worry, though, because she's doing it for a good cause: Money and fame.
Developer Glass Bottom Games described Spartan Fist as "whimsically gritty," which is an odd sort of juxtaposition that nonetheless fits. The music is upbeat, everyone is wearing bright pastels, and they make funny little squeaking noises when you sock them in the chops, reminiscent of a dog's chew toy. On the other hand, blood is flying everywhere, and you are, for lack of a more delicate way to put it, murdering people with your bare hands.
Moral ambiguities aside, it sounds like the fights could be pretty good. Spartan Fist promises procedurally-generated arenas and "high skill ceiling" slugfests, and "a ton of different playstyle-changing fist types [and] mysterious things to dip fists in—Maybe it'll give you power! Or not!"
It's a little odd, yes, but that's true of Glass Bottom's previously releases, Hot Tin Roof and Jones on Fire, both of which feature the multi-talented Ms. Jones she was a firefighter in the first one) and both of which I really quite liked. So even though Spartan Fist is a long way from complete—it's not expected to be ready for release until sometime next year—I'm really looking forward to giving it a try. For now, you can give it a closer look on Steam