Quick fox 13/7/26
Fixed a bug where fullscreen/windowed mode setting might not save/load correctly.
Fixed a bug where fullscreen/windowed mode setting might not save/load correctly.

R C Knight · Charlie's Games
Fixed a bug where fullscreen/windowed mode setting might not save/load correctly.
Fixed a bug where fullscreen/windowed mode setting might not save/load correctly.
Quick patch with a couple of quick fixes and an update to the Hardcore achievement. This is now earned by getting all the expert medals, rather than beating the entire game taking only hard exits. Cheers Charlie
Quick patch with a couple of quick fixes and an update to the Hardcore achievement. This is now earned by getting all the expert medals, rather than beating the entire game taking only hard exits.
Cheers
Charlie
Hi, A minor update to Son of Scoregasm. This update sees a fix for the game not booting in Steam's offline mode, which was mostly problematic on Steam Deck. I've also re-enabled memory pooling, which should boost performance significantly on older PCs. As an aside, it's been real
Hi,
A minor update to Son of Scoregasm. This update sees a fix for the game not booting in Steam's offline mode, which was mostly problematic on Steam Deck.
I've also re-enabled memory pooling, which should boost performance significantly on older PCs.
As an aside, it's been realy great seeing the scoreboards fill up again! Thanks to all of you who've been playing again, and those of you who bought a copy of the game in bought a copy in the recent Steam Bullet Fest! Much appreciated!
Have fun!
Charlie
Son of Scoregasm now on Steam Deck! Son of Scoregasm now run natively on Steam Deck! It runs really well too! The Deck is a pretty cool piece of hardware and the pick up and play nature of Son of Scoregasm suits it well i think! I've certainly put a few hours in trying to get the
Son of Scoregasm now run natively on Steam Deck! It runs really well too! The Deck is a pretty cool piece of hardware and the pick up and play nature of Son of Scoregasm suits it well i think! I've certainly put a few hours in trying to get the score medals!

If you're enjoying the game on Deck, let me know!
See you on the High Scores!
Cheers
Charlie
Major Update! The first major update to Son of Scoregasm in almost 10 years! What's new? Steam leaderboards replace the old non-functioning online scores Native Steam Deck support - play on the go! Apple Silicon support. Universal binary supports all Macs compatible with MacOS 14
The first major update to Son of Scoregasm in almost 10 years!
Steam leaderboards replace the old non-functioning online scores
Native Steam Deck support - play on the go!
Apple Silicon support. Universal binary supports all Macs compatible with MacOS 14 and above
Numerous fixes and compatibility changes, with more to come!
I'd really like to replace the OpenGL renderer in the game with something more modern/future proof, as well as replace the GUIs in game. These were designed around the PS Vita, and aren't really well suited to PC screens. I'm intending on tackling these in the coming month.
See You on the High Scores!
Thanks for buying my game!
Charlie.
Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level leaderboards for score attack play.
Removed controller config screen because...
Sos now uses only SDls Gamepad library. This should mean any controller supported by steam will be configured automatically, or can be changed in Steam itself.
Fixed Broken dependencies on linux. Now targetting steam runtime 4
Fixed Steam Achievements not setting/syncing at times.
You can now use the controller triggers to trigger the pulse attack
Replaced libBass audio with SDL2_mixer as it plays better on SteamOS/Linux
Various engine fixes brought to light over time.
Thickened the line width of the vector font so it's easier to read on SteamDeck or other small screens
Default effects level is now set to high, as pretty much any PC released in the last decade should be able to run this at 60fps in 1080p. My 5yr old Thinkpad runs it at 4k without the fans coming on, so this should be fine...
Slightly increased the range of the pulse attack.
Steam cloud save support
Added more controller glyphs
Adjusted a tutorial stage so that enemies continue to spawn until the pulse attack is full.
Dynamic controller add/remove
Changed saving video settings so each machine you run the game on keeps it's own record. This means if you play on PC at 4k, transferring your save to steam deck via steam cloud wont attempt to open a 4k window, reulting in misaligned glyphs.
Fixed boss health bars not displaying in some circumstances
Fixed buggy string replacement code.
fixed audio volumes not adjusting in some circumstances.
Rebased on SLD3, SDL3_Mixer and SDL3_TTF
Removed old vector font code and replaced with a UTF8 compliant font so Steam usernames appear correctly in the leaderboards, or at least so far as the font allows.
Made easy mode default. This game is HARD!
Enemies now move more slowly in easy mode.
Removed the sway effect on the gui as it was causing text to be hard to read
Adjusted enemy score values on extinguisher level to make the medal target more achievable.
Arm Mac build. Mac version now require MacOS 14 tahoe or above
Linux version build against latest Ubuntu LTS (26.04) and Steam Runtime 4
Windows build via mingw64. likely Win10 or greater
Fixed buggy strrep code.
A major update! The first for some years. Major additions include Arm Mac support, Steam Deck support, fixed leaderboards, numerous bug fixes and more. See you on the high scores! Cheers Charlie
A major update! The first for some years. Major additions include Arm Mac support, Steam Deck support, fixed leaderboards, numerous bug fixes and more.
See you on the high scores!
Cheers
Charlie
New Beta now live! I've just push a new set of build to the publicBeta branch. You can try it by going to Son of Scoregasm in your library, click the gear icon and choose properties. Then select Game versions and Betas from the side bar, and click the publicBeta option. Steam sho
I've just push a new set of build to the publicBeta branch. You can try it by going to Son of Scoregasm in your library, click the gear icon and choose properties. Then select Game versions and Betas from the side bar, and click the publicBeta option. Steam should then download the game.
If you get a chance to give it a go, please let me know if it works!
Arm Mac support
Native Steam Deck Support
Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level leaderboards for score attack play.
Removed controller config screen because...
Sos now uses only SDls Gamepad library. This should mean any controller supported by steam will be configured automatically, or can be changed in Steam itself.
Fixed Broken dependencies on linux. Now targetting steam runtime 3 - sniper
Fixed Steam Achievements not setting/syncing at times.
You can now use the controller triggers to trigger the pulse attack
Replaced libBass audio with SDL2_mixer as it plays better on SteamOS/Linux
Various engine fixes brought to light over time.
Thickened the line width of the vector font so it's easier to read on SteamDeck or other small screens
Default effects level is now set to high, as pretty much any PC released in the last decade should be able to run this at 60fps in 1080p. My 5yr old Thinkpad runs it at 4k without the fans coming on, so this should be fine...
Slightly increased the range of the pulse attack.
Steam cloud save support
Added more controller glyphs
Adjusted a tutorial stage so that enemies continue to spawn until the pulse attack is full.
Dynamic controller add/remove
Changed saving video settins so each machine you run the game on keeps it's own record. This means if you play on PC at 4k, transferring your save to steam deck via steam cloud wont attempt to open a 4k window, reulting in misaligned glyphs.
Fixed boss health bars not displaying in some circumstances
Fixed buggy string replacement code.
fixed audio volumes not adjusting in some circumstances.
Rebased on SLD3, SDL3_Mixer and SDL3_TTF
Removed old vector font code and replaced with a UTF8 compliant font so Steam usernames appear correctly in the leaderboards, or at least so far as the font allows.
Made easy mode default. This game is HARD!
Enemies now move more slowly in easy mode.
Fixed a bug where junk data could be displayed in menus in some circumstances.
Other minor bug fixes.
A long overdue update to Son of Scoregasm! Apologies it's taken so long. Here's what's new... Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level leaderboards for score attack play. Removed controller config scr

A long overdue update to Son of Scoregasm! Apologies it's taken so long. Here's what's new...
Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level leaderboards for score attack play.
Removed controller config screen because...
Sos now uses only SDls Gamepad library. This should mean any controller supported by steam will be configured automatically, or can be changed in Steam itself.
Fixed Broken dependencies on linux. Now targetting steam runtime 3 - sniper
Fixed Steam Achievements not setting/syncing at times.
You can now use the controller triggers to trigger the pulse attack
Replaced libBass audio with SDL2_mixer as it plays better on SteamOS/Linux and doesn't hang on exit
Various engine fixes brought to light over time.
Thickened the line width of the vector font so it's easier to read on SteamDeck or other small screens
Default effects level is now set to high, as pretty much any PC released in the last decade should be able to run this at 60fps in 1080p. My 5yr old Thinkpad runs it at 4k without the fans coming on, so this should be fine...
Slightly increased the range of the pulse attack.
Steam cloud save support
Added more controller glyphs
Adjusted a tutorial stage so that enemies continue to spawn until the pulse attack is full.
Dynamic controller add/remove
I'm intending on fixing up more stuff over the course of the next few months. Please let me know on the Discussions page.
Have Fun!
Thanks
Charlie
Son of Scoregasm has just been updated! This update fixes a few bugs and also add a whole new set of medals for expert mode. Can you win them all???? Cheers Charlie
Son of Scoregasm has just been updated! This update fixes a few bugs and also add a whole new set of medals for expert mode. Can you win them all????
Cheers
Charlie
Update 3 for Son of Scoregasm is now live on Steam! This update fixes a number of issues you were having, and adds a new score verbosity feature whic hyou can turn on in the video options menu. Full details below: Fixed Steam overlay not showing on Linux Fixed text being clipped
Update 3 for Son of Scoregasm is now live on Steam!
This update fixes a number of issues you were having, and adds a new score verbosity feature whic hyou can turn on in the video options menu. Full details below:
Fixed Steam overlay not showing on Linux
Fixed text being clipped on ultra-wide monitor resolutions
Mouse scaling can now be set to over 100%
Achievement labels now show properly on Linux
More stability improvements
Other things i've forgotten!
Cheers
Charlie
Update 3 for Son of Scoregasm is now live on Steam! This update fixes a number of issues you were having, and adds a new score verbosity feature whic hyou can turn on in the video options menu. Full details below: Fixed Steam overlay not showing on Linux Fixed text being clipped
Update 3 for Son of Scoregasm is now live on Steam!
This update fixes a number of issues you were having, and adds a new score verbosity feature whic hyou can turn on in the video options menu. Full details below:
Fixed Steam overlay not showing on Linux
Fixed text being clipped on ultra-wide monitor resolutions
Mouse scaling can now be set to over 100%
Achievement labels now show properly on Linux
More stability improvements
Other things i've forgotten!
Cheers
Charlie
Hi, I've just made update 2 live. This update makes some changes to the way levels are unlocked and makes the difficulty setting more obvious. When you complete a level, both paths are unlocked on the map, instead of just the one to choose to take. You can now change the difficul
Hi,
I've just made update 2 live. This update makes some changes to the way levels are unlocked and makes the difficulty setting more obvious.
When you complete a level, both paths are unlocked on the map, instead of just the one to choose to take.
You can now change the difficulty level in the level select screen.
Cheers
Charlie
Hi, I've just made update 2 live. This update makes some changes to the way levels are unlocked and makes the difficulty setting more obvious. When you complete a level, both paths are unlocked on the map, instead of just the one to choose to take. You can now change the difficul
Hi,
I've just made update 2 live. This update makes some changes to the way levels are unlocked and makes the difficulty setting more obvious.
When you complete a level, both paths are unlocked on the map, instead of just the one to choose to take.
You can now change the difficulty level in the level select screen.
Cheers
Charlie
Hey, I've just push an update to Son of Scoregasm which should hopefully fix a few issues that have been reported, such as: Impostor ship disabled in tutorial rumble now has a scalar rather than being on or off easier to see which characters are selected in name entry screens mou
Hey,
I've just push an update to Son of Scoregasm which should hopefully fix a few issues that have been reported, such as:
Impostor ship disabled in tutorial
rumble now has a scalar rather than being on or off
easier to see which characters are selected in name entry screens
mouse scaling will default to a higher percentage (it'll move faster!)
traps disabled after level is completed to avoid erroneous achievement awarding.
more!
I've also added an Easy difficulty mode, which you can select in the difficulty menu on the map. In easy mode, enemies are a little slower and shoot less often, however they score half the points of normal mode.
Have Fun!
Cheers
Charlie
Hey, I've just push an update to Son of Scoregasm which should hopefully fix a few issues that have been reported, such as: Impostor ship disabled in tutorial rumble now has a scalar rather than being on or off easier to see which characters are selected in name entry screens mou
Hey,
I've just push an update to Son of Scoregasm which should hopefully fix a few issues that have been reported, such as:
Impostor ship disabled in tutorial
rumble now has a scalar rather than being on or off
easier to see which characters are selected in name entry screens
mouse scaling will default to a higher percentage (it'll move faster!)
traps disabled after level is completed to avoid erroneous achievement awarding.
more!
I've also added an Easy difficulty mode, which you can select in the difficulty menu on the map. In easy mode, enemies are a little slower and shoot less often, however they score half the points of normal mode.
Have Fun!
Cheers
Charlie
I haven’t played Scoregasm , but I can describe it in one word – and that’s ‘crisp’. Ok, actually I also need to tell you it’s a top down shooter that might not qualify as bullet hell, but at least counts as bullet limbo. Building up combos enhances your weapon and opens up new l
I haven’t played Scoregasm, but I can describe it in one word – and that’s ‘crisp’. Ok, actually I also need to tell you it’s a top down shooter that might not qualify as bullet hell, but at least counts as bullet limbo. Building up combos enhances your weapon and opens up new levels based on which combo targets you go for, but ‘crisp’ is my main takeaway from what I’ve seen. Your brightly coloured foes stand out against the blackness of the void behind them, and every ‘zap’, ‘plink’ and ‘thunk’ sounds just right.
Scoregasm’s follow-up, Son of Scoregasm, is out today, and you can soak it all in via the trailer below.
Super happy to announce that Son of Scoregasm is now out on Steam. Have fun! Cheers Charlie
Super happy to announce that Son of Scoregasm is now out on Steam.
Have fun!
Cheers
Charlie
Super happy to announce that Son of Scoregasm is now out on Steam. Have fun! Cheers Charlie
Super happy to announce that Son of Scoregasm is now out on Steam.
Have fun!
Cheers
Charlie
Super excited to announce Son of Scoregasm is out this Wednesday! Can't wait to see you all on the high scores :) Cheers Charlie
Super excited to announce Son of Scoregasm is out this Wednesday!
Can't wait to see you all on the high scores :)
Cheers
Charlie
Super excited to announce Son of Scoregasm is out this Wednesday! Can't wait to see you all on the high scores :) Cheers Charlie
Super excited to announce Son of Scoregasm is out this Wednesday!
Can't wait to see you all on the high scores :)
Cheers
Charlie