Patch 39 - Release Candidate 2
Kick now works on level 5
- Kick now works on level 5

Kick now works on level 5
Aliens no longer talk like humans on level 5 Aliens have raygun effects on level 5 Friendlies no longer sound like aliens on level 5
Added Narrator Fixed an alien spawn on level 1 Fixed a large number of friendly spawns on level 5
Fixed a number of lighting issues across all levels Fixed collision issues with the UFO flying Aliens no longer sound like humans, can use their rayguns, and can be kicked Fixed issues with tethering and culling
Guards will now attack you on level 5 - yes they have the wrong sounds.
The unfinished Level 5 should now be completable. Performance fixes across many levels
UFO Flight Cam now obeys mouse inversion flag New Super-Smooth UFO camera! You can no longer use healthkits when dead. TOO LATE. A numberof objects should visually explode better on level 3 now Improved FPS on UFO Attack! level. You can pick up Armour and Field Kits with full han
Further Level 5 work - Easter Eggs galore! Loading time improvements to The Hangar Loading time improvements to The Base Significant performance improvements to CPU Usage of Guards. Potato mode has been tuned to run on just about anything.
Even more level 5 work! Still not playable! Fixes to the powerup and bomb locations on the Hangar Fixed Fog rendering on Level 5 Added Anal Probe
Fixed a number of power up spawn locations in the Hangar Fixed some cover issues on the Lab Fixed some camera clipping issues Fixed some powerup spawns on level 3
Improved loading times via Texture Streaming Further work on Level 5's layout and vis'ing. Still not playable, but it's looking good!
Loads more level 5 work. Still not playable. Fixed issue when the game remained paused after returning to menu The game now defaults to fullscreen Loading times improved on Level 5 Fixed issue when you spent too long on the success screen, basking. Bask away. Fixed Pause menu on
Fixed Kicking on all levels - still silent and with no effects Added the first pass of level 5. You can look at it, but it's not playable yet.
Added Right Analogue Stick support for standard Joypads Sprint now bound to A on a joypad Kick now bound to X on a joypad Crouch now bound to Y on a joypad Roll now bound to B on a joypad Hooked up Music toggle Hooked up Mouse inversion Hooked up Vsync toggle Hooked up Window tog
Using a bomb will no longer clear it from your inventory. Fixed up loads of Blast Marks for destroyable UFO targets on level 4 Fixed Chopper on Level 4 so it actually blows up. Improvements to slopes on Level 3 Level 3 blast doors are now shut until you've taken out all of the Bo

Placed 20 collectable Gnomes on level 3 Improvements to the cover in the first hangar on level 3 Most in-game UI should correctly reflect information of the current level.

Yet again a short-looking set of patch notes for SOOOOO much work! Level 3 should now be working and completable. Lots of stuff isn't finished tho - the aliens won't follow and you can't enter the UFO. This should be finished tomorrow. You can now fly the UFO on Level 4 and destr

Yet again a short-looking set of patch notes for SOOOOO much work!
Apologies for the silence over the weekend, but just occasionally I have Socialise. Should be full steam ahead until we leave Early Access now!
Lots of work fixing up shared assets between level 2 and level 4. Level 2 should now work properly again. Fixed a large number of collidable objects to work with the new camera code. Level 4 should be available today, work permitting.

A second iteration on the camera intra-collision code. Hopefully this means a responsive camera and no jittering and no clipping. Did I get it right? Loads more work on Level 4. Bomb code should be implemented tomorrow
Lots of work on Level 3 - on this level you will take out lots of American military hardware, before rescuing the aliens and stealing a UFO New Camera system. This should alleviate the complaints regarding 'floaty' cameras. I'd say 'feedback welcome', but apparently I'm not getti