Storm Area 51: September 20th 2019

ProjectorGames

Released
Aug 31, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Patch 38 - Release Candidate 1

    Aliens no longer talk like humans on level 5 Aliens have raygun effects on level 5 Friendlies no longer sound like aliens on level 5

  3. Developer post

    Patch 37

    Added Narrator Fixed an alien spawn on level 1 Fixed a large number of friendly spawns on level 5

  4. Developer post

    Patch 36

    Fixed a number of lighting issues across all levels Fixed collision issues with the UFO flying Aliens no longer sound like humans, can use their rayguns, and can be kicked Fixed issues with tethering and culling

  5. Developer post

    Patch 35

    Guards will now attack you on level 5 - yes they have the wrong sounds.

  6. Developer post

    Patch 34

    The unfinished Level 5 should now be completable. Performance fixes across many levels

  7. Developer post

    Patch 33

    UFO Flight Cam now obeys mouse inversion flag New Super-Smooth UFO camera! You can no longer use healthkits when dead. TOO LATE. A numberof objects should visually explode better on level 3 now Improved FPS on UFO Attack! level. You can pick up Armour and Field Kits with full han

  8. Developer post

    Patch 32

    Further Level 5 work - Easter Eggs galore! Loading time improvements to The Hangar Loading time improvements to The Base Significant performance improvements to CPU Usage of Guards. Potato mode has been tuned to run on just about anything.

  9. Developer post

    Patch 31

    Even more level 5 work! Still not playable! Fixes to the powerup and bomb locations on the Hangar Fixed Fog rendering on Level 5 Added Anal Probe

  10. Developer post

    Patch 30!

    Fixed a number of power up spawn locations in the Hangar Fixed some cover issues on the Lab Fixed some camera clipping issues Fixed some powerup spawns on level 3

  11. Developer post

    Patch 29

    Improved loading times via Texture Streaming Further work on Level 5's layout and vis'ing. Still not playable, but it's looking good!

  12. Developer post

    Patch 28

    Loads more level 5 work. Still not playable. Fixed issue when the game remained paused after returning to menu The game now defaults to fullscreen Loading times improved on Level 5 Fixed issue when you spent too long on the success screen, basking. Bask away. Fixed Pause menu on

  13. Developer post

    Patch 27

    Fixed Kicking on all levels - still silent and with no effects Added the first pass of level 5. You can look at it, but it's not playable yet.

  14. Developer post

    Patch 26

    Added Right Analogue Stick support for standard Joypads Sprint now bound to A on a joypad Kick now bound to X on a joypad Crouch now bound to Y on a joypad Roll now bound to B on a joypad Hooked up Music toggle Hooked up Mouse inversion Hooked up Vsync toggle Hooked up Window tog

  15. Developer post

    Patch 25

    Using a bomb will no longer clear it from your inventory. Fixed up loads of Blast Marks for destroyable UFO targets on level 4 Fixed Chopper on Level 4 so it actually blows up. Improvements to slopes on Level 3 Level 3 blast doors are now shut until you've taken out all of the Bo

  16. Developer post

    Patch 24

    Placed 20 collectable Gnomes on level 3 Improvements to the cover in the first hangar on level 3 Most in-game UI should correctly reflect information of the current level.

  17. Developer post

    Patch 23

    Yet again a short-looking set of patch notes for SOOOOO much work! Level 3 should now be working and completable. Lots of stuff isn't finished tho - the aliens won't follow and you can't enter the UFO. This should be finished tomorrow. You can now fly the UFO on Level 4 and destr

  18. Developer post

    Patch 22

    Lots of work fixing up shared assets between level 2 and level 4. Level 2 should now work properly again. Fixed a large number of collidable objects to work with the new camera code. Level 4 should be available today, work permitting.

  19. Developer post

    Patch 21

    A second iteration on the camera intra-collision code. Hopefully this means a responsive camera and no jittering and no clipping. Did I get it right? Loads more work on Level 4. Bomb code should be implemented tomorrow

  20. Developer post

    Patch #20

    Lots of work on Level 3 - on this level you will take out lots of American military hardware, before rescuing the aliens and stealing a UFO New Camera system. This should alleviate the complaints regarding 'floaty' cameras. I'd say 'feedback welcome', but apparently I'm not getti