На этих выходных Steam позволяет бесплатно опробовать Mordhau. Акция продлится до 14 сентября, 20:00 по московскому времени, после чего доступ к игре без покупки закончится. Средневековый экшен предлагает масштабные сражения с участием до 64 игроков. В боях используются мечи, дал
На этих выходных Steam позволяет бесплатно опробовать Mordhau. Акция продлится до 14 сентября, 20:00 по московскому времени, после чего доступ к игре без покупки закончится.
Средневековый экшен предлагает масштабные сражения с участием до 64 игроков. В боях используются мечи, дальнобойное оружие, кавалерия и осадные орудия, а для любителей кооператива предусмотрен режим Horde. Игроки также могут настраивать своего бойца, выбирая оружие, броню и внешность.
Если после бесплатных выходных захочется продолжить игру, Mordhau можно приобрести со скидкой 80% за 220 рублей. Предложение действует до 17 сентября.
Patch #30 is here! We are proud to unveil our latest patch for MORDHAU which introduces four brand-new Demon Horde maps, adds Horde maps back into the rotation, includes an array of quality-of-life (QoL) improvements, addressing Banner and Bear-trap intractability, and bug fixes,
Patch #30 is here!
We are proud to unveil our latest patch for MORDHAU which introduces four brand-new Demon Horde maps, adds Horde maps back into the rotation, includes an array of quality-of-life (QoL) improvements, addressing Banner and Bear-trap intractability, and bug fixes, unveils updated weapon animations and attacks, and features a new Weapons Pack DLC
You can read the full Change-logs below!
The four new Demon Horde maps bring new and distinct and immersive aesthetics to the mode. Brace yourself to venture into a blight-infested Grad, where twisted roots and dark corruption have overtaken the once-proud castle walls.
Face the eerie and ethereal inhabitants of Contraband and confront the darkness within.
Confront the treacherous alleyways of Feitoria, a town shattered and warped by the devastating influence of a demonic comet shower, leaving destruction and dark magic in its wake.
Venture into Taiga, a forest village twisted and corrupted by the dark forces emanating from the nearby mine, where the unfortunate inhabitants lurk among the blaze inferno of the forest.
Banisher Weapons-Pack DLC
We are excited to present the Banisher Weapon Pack DLC, featuring 12 beautifully crafted weapon skins inspired by demonic forces. Each weapon showcases a blend of refined craftsmanship and dark, menacing designs, turning your arsenal into a collection of legendary tools to cut through enemies—human or demonic—with brutal precision. We can’t wait to see how you unleash these masterpieces and bring a new level of style to your battles.
You can see the individual skins here: https://store.steampowered.com/app/3199060/MORDHAU__Banisher_Weapon_Pack
Patch 30 - Changelog 11/06/2024
General
Horde maps re-added to the map rotation
Demon Horde
Added Demon Horde Feitoria map
Added Demon Horde Taiga map
Added Demon Horde Grad map
Added Demon Horde Contraband map
Fixed issue with boss spawns being occasionally blocked
Fixed issue with DIH_Castello first point navigation
Fixed missing icon for explosive barrel on the buy menu
Fixed explosive barrel killing teammates if owner is dead
Improved performance
Gameplay
Fixed bear trap softlocking players on ladders
Fixed bear traps triggering on players when they spawn
Fixed toolbox buildables not being destroyed when switching team
Buffed red Grad noble kick
Made Bear Traps not trigger on nobles
Made Rat Perk not trigger Bear Traps
Made Spawn Banner change icon while being constructed
Made Spawn Banner change icon while enemy is blocking spawn
Made players spawn in the same direction the Spawn Banner was placed
Added enemy Spawn Banner icons in spawn screen
Maps
Fixed issue with objectives being able to be completed with wrong deliverables on FL_Camp and FL_Feitoria
Adjusted attacker spawn protection for INV_Castello last objective
Adjusted DIH_Grad river material
Moved some of INV_Noria spawns closer to the action
Moved some of INV_Arid spawns closer to the action
Moved some of INV_Castello final point spawns closer to the action
Moved INV Castello last obj defender spawns closer to the action
Fixed OOB collision issues in Arena
Fixed some Castello bushes having collision
Fixed stuck spot in DIH_MountainPeak
Added out of bounds zone to area below Dungeon
Added out of bounds zone to area outside Mountain Peak keep
Added OOB zone under Mountain Peak keep
Added OOB zone under Feitoria bell tower area
Weapons
Increased view distance inside Smoke Bomb area
Improved fire field decal visuals
Made fire fields not suddenly pop out of existence, and slowly fade
Added throws to Hoe, Pitchfork, Rake, Wooden Shovel, Metal Fork, Rusty Shovel, Sickle
Added horizontal cleaving throws to Falx and Scythe
Fixed physics assets bug for Rake, Wooden shovel, Rusty Shovel, Metal Fork, Frying Pan
Skins
Added new Banisher Weapon pack DLC, which includes:
Eden's Zweihander
Seraphim Spear
Devil's Weeping Polehammer
Maul of Redemption
Sacrificial Executioner's Sword
Sacred Greatsword
Demeter Poleaxe
Asmodeus Rib War Axe
Basilisk's Fang Messer
Dante's Bane Scimitar
Silver Knight's Mace
Dragon's Breath Short Spear
Sound
Added whoosh sound on player spawn to Spawn Banner
Added subtle fabric flapping in wind sound to Spawn Banner
Ul
Added circle timer to Spawn Banner to show spawn cooldown
Made pressing K to mute a player also mute their instruments
Misc
Added old horde purchasables to CombatTest to be packaged with game for modders
Over the weekend, medieval combatants in Mordhau set aside their swords for a nobler, more honest battle: the endless war against cancer and the inadequacies of the American healthcare system. For its 9th annual tournament, the Mordhau Fistfighting Championship turned its yearly
Over the weekend, medieval combatants in Mordhau set aside their swords for a nobler, more honest battle: the endless war against cancer and the inadequacies of the American healthcare system. For its 9th annual tournament, the Mordhau Fistfighting Championship turned its yearly fisticuffs into a fundraiser to help a fellow player face the massive costs of cancer care... Read more.
Patch 29 Hotfix #3 Changelog 07/16/2024 Demon Horde Decreased enemy fall damage taken Fixed an area in Totenwald where enemies would get stuck Fixed wrong version of explosive barrel in the buy menu Decreased kick knockback while having Blessed Fists Decreased Holy Hand Grenade k
Patch 29 Hotfix #3 Changelog 07/16/2024
Demon Horde
Decreased enemy fall damage taken
Fixed an area in Totenwald where enemies would get stuck
Fixed wrong version of explosive barrel in the buy menu
Decreased kick knockback while having Blessed Fists
Introducing crossplay between all MORDHAU releases. Players from XBOX and PlayStation consoles will now be able to join and play alongside PC players on official servers. Patch #29 Hotfix 2 - Changelog 06/04/2024 General Enabled Cross-play with PlayStation and XBOX platforms UI F
Introducing crossplay between all MORDHAU releases. Players from XBOX and PlayStation consoles will now be able to join and play alongside PC players on official servers.
Patch #29 Hotfix 2 - Changelog 06/04/2024
General
Enabled Cross-play with PlayStation and XBOX platforms
UI
Fixed Horde/Demon Horde Ultimate icon no longer visible after spectating other players
Fixed an input loss case if the Scoreboard and Interact key are pressed at the same time
Patch 29 Hotfix #1 Changelog 05/13/2024 Demon Horde Improved Demon Horde performance at later stages Fixed map bosses sometimes spawning with less health Fixed objective catapult taking damage from weapons Fixed lighting disparity in local Demon Horde match Castello - Fixed final
Patch 29 Hotfix #1 Changelog 05/13/2024
Demon Horde
Improved Demon Horde performance at later stages
Fixed map bosses sometimes spawning with less health
Fixed objective catapult taking damage from weapons
Fixed lighting disparity in local Demon Horde match
Castello - Fixed final-objective cannon sometimes being inoperable
Mountain Peak - Fixed first boss lightning attack sound
Mordhau is one of those games that has never taken itself too seriously. There's always been a sort of grim comedy at play when you're fighting for your life on top of some castle ramparts while kicking foes to their deaths far below. Despite the bloody Monty-Python-esque nature
Mordhau is one of those games that has never taken itself too seriously. There's always been a sort of grim comedy at play when you're fighting for your life on top of some castle ramparts while kicking foes to their deaths far below. Despite the bloody Monty-Python-esque nature of it all, it's always aimed itself at being in the ballpark of realism. So five years after launch it's possibly a little bit of a surprise to see demons enter the fray, but, well, here we are.
It has been 5 years since MORDHAU was unleashed into the world, and to celebrate this momentous occasion we have been busy working on a brand new game mode, cosmetics and some great new giveaways to those who play the game during the anniversary event! Enjoy the trailer for our n
It has been 5 years since MORDHAU was unleashed into the world, and to celebrate this momentous occasion we have been busy working on a brand new game mode, cosmetics and some great new giveaways to those who play the game during the anniversary event!
Enjoy the trailer for our new game mode - Demon Horde
5 Year Anniversary Event - April 29th to May 13th 2024: Players joining the game during this time-limited anniversary event will be rewarded with an exclusive in-game emblem and banner to commemorate MORDHAU’s legacy. Plus, enjoy extra GOLD and XP throughout the event.
Demon Horde: As part of the anniversary patch, the Horde Mode has undergone a substantial overhaul. This classic game mode is revitalised with revamped maps, inventory system enhancements, skill tree adjustments, the introduction of new NPC adversaries, and an array of fresh weaponry. Did somebody say “Blunderbuss”?
New Map Variants: Castello, Mountain Peak and Totenwald have undergone a hellish transformation, infused with demonic energy and swarming with fresh enemies.. Amidst the chaos, the players must navigate through a variety of objectives, each demanding a different approach, culminating in a final battle.
Difficulty scaling - Prestige: We are introducing a new difficulty scaling system in the Demon Horde maps - Prestige. Consecutive wins will increase the Prestige level by 35%, while consecutive losses will reduce it by 20%. This feature ensures that the challenge level dynamically adjusts according to player performance.
Horde Skills rework: Many of the existing Horde skills have been updated to work with the new Demon Horde mode and offer returning players a broader range of options to tailor their gaming experience.
Blessed Weapons: Players will have the ability to bless weapons at Altars for a fee, granting them enhanced damage and giving them new abilities or alterations. We have also introduced new weaponry to combat the demonic forces. Can you find them all?
New DLC Content: Introducing the Adventurer Pack, consisting of four unique armour sets incorporating fantasy elements.
At Triternion, we extend our heartfelt gratitude to our community. Your support and dedication have been the cornerstone of our journey thus far, and we are deeply thankful for every moment you've stood by us. As we reflect on the years gone by, we remain humbled by your trust and inspired by your passion. Thank you for being an integral part of our story—we are truly grateful.
The Triternion Team
You can find the full change log below.
Patch #29 04/29/2024
General
New game mode - Demon Horde
Maps
Fixed the objective-skip exploit on Castello and Totenwald
Totenwald - Added anti-toolbox area to inner attic
Castello - Fixed weapon collision with bushes
Grad - Fixed an invisible wall near the gate
Horde - Demon Horde
Added Demon Horde Castello map
Added Demon Horde Mountain Peak map
Added Demon Horde Totenwald map
Removed non-Demon Horde maps from official Horde server rotation during the duration of the 5th Anniversary event. All Horde maps can still be hosted on community servers
Skins
Added Spiked Club skin for the Eveningstar
Added Gambeson Tunic, Arms and Hands skin
Added new DLC - Adventurer Pack, which includes:
Arkanist complete armor set and the Arkanist Staff
Fallen Knight complete armor set and the Fallen Knight Messer and Heater Shield
Huntsman complete armor set and the Huntsman Longbow
Warrior complete armor set and the Warrior Waraxe
UI
Fixed Horde customization not being saved after switching armor tier
Fixed Horde action button description
Added “Official Only” filter to the server-list search
Updated unofficial server naming limitations to combat offensive terms
Fixed scoreboard action-menu bug that caused the loss of focus on the desired player when the selected player would change the positioning on the scoreboard
Fixed input soft-lock caused by circle saw killing character on respawn
Patch #28 - Hotfix 1 Changelog 12/13/2023 Maps Totenwald: Added more time for attackers on INV Made the church door unrepairable Fixed the griefing toolbox spots on FL Alt Added anti toolbox volumes Made the mortar indestructible Fixed a case where the player is killed by droppin
Patch #28 - Hotfix 1 Changelog 12/13/2023
Maps
Totenwald:
Added more time for attackers on INV
Made the church door unrepairable
Fixed the griefing toolbox spots on FL Alt
Added anti toolbox volumes
Made the mortar indestructible
Fixed a case where the player is killed by dropping from the stairs near the library
Fixed the objective texts
Covered the hole in the gatehouse with rock
Added ramp from Castello Legacy to Castello
Removed the testing spawn on Cortile
Removed a ladder on Feitoria which was used to get on the rooftop as Noble
Improved floor materials on Arena
Gameplay
Fixed a case where player would receive excessive knockback force
Horde
Armor and equipment items are now removed from the maps and are instead purchased through a new buy menu
UI
Fixed an input loss case if the Scoreboard and Interact key are pressed at the same time
Patch #28 is finally here! It brings a new map called Totenwald, a fresh cosmetic set named Joust, and a brand new cosmetic DLC set known as "The Archduke," alongside various game changes and some fixes! Totenwald translates to "Forest of the Dead” in German. The atmosphere marks
Patch #28 is finally here! It brings a new map called Totenwald, a fresh cosmetic set named Joust, and a brand new cosmetic DLC set known as "The Archduke," alongside various game changes and some fixes!
Totenwald translates to "Forest of the Dead” in German. The atmosphere marks a significant departure from our existing maps.
The map was conceptualized and designed to have a dark and ominous tone. The forest setting itself draws inspiration from German and Austrian forests, while the castle is inspired by “Gravensteen,” also known as “The Castle of the Counts.”
The rain and fog contribute to giving the map a unique and bleak atmosphere.
The Joust set is inspired by one of the most savage competitions humanity has ever witnessed. Charge into the arena as the noble Knights did with the prominent frog-mouth helm. To complete the look, we've re-imagined the awl pike as a partisan skin.
The Archduke Set DLC draws heavy inspiration from Gothic plate armor of the 15th century, paired with an elegantly etched polehammer. This DLC features one of the most intricate designs inspired by our history. The armor set will shine thanks to the newly added third pattern variation, which unlocks different metal tints for each piece. Adorn yourself with the luxurious fluted sections and explore never-before-seen configurations with the new sash, serving as a skirt substitute. Stand out with the ornate sallet in either the medium or heavy variant, enhanced with additional deer antlers.
Patch #27 - Hotfix 2 Changelog 02/06/2023 General Re-enabled the suicide functionality in the FFA and TDM Brawl modes. Added a new Message of the day (MOTD) system that replaces the old system that was hastily removed with a silent hotfix to address a reported RCE exploit. Addres
Patch #27 - Hotfix 2 Changelog 02/06/2023
General
Re-enabled the suicide functionality in the FFA and TDM Brawl modes.
Added a new Message of the day (MOTD) system that replaces the old system that was hastily removed with a silent hotfix to address a reported RCE exploit.
Addressed the ability to spam voice lines in rapid succession before they finish playing.
Party system
Improved user experience and stability of the party system.
Added the functionality to auto-join ranked matchmaking from unranked matches.
Addressed the disappearing “+” icon.
Added smooth-scroll to the Friends list.
Gameplay
[Swordgame] Getting a kill while mounted now counts toward the weapon progression.
Weapons & Equipment
[Swordgame] Addressed changing loadout on match-start cooldown giving the players loadout weapons and items.
UI
Fixed a number of resolutions with uncommon aspect ratios affecting column visibility in the Server list.
Patch #27 - Hotfix 1 Changelog 30/03/2023 General Female French and German voices are now working as intended Gameplay Disabled Suicide option in FFA, TDM and Swordgame to prevent kill denial Horde Wearables can now be filtered with search Changed revive timer to 60s Changed resp
Patch #27 - Hotfix 1 Changelog 30/03/2023
General
Female French and German voices are now working as intended
Gameplay
Disabled Suicide option in FFA, TDM and Swordgame to prevent kill denial
Horde
Wearables can now be filtered with search
Changed revive timer to 60s
Changed respawn timer to 15s
UI
Any changes made to a mercenary are now applied if you press escape or back
Patch #27 is finally here, and it includes several exciting additions; including a new game mode - Swordgame, two new female voice sets French & German, Continental voice pack 2 DLC, rework of the Crude set, new weapons skins and more! The new game mode will be added to the B
Patch #27 is finally here, and it includes several exciting additions; including a new game mode - Swordgame, two new female voice sets French & German, Continental voice pack 2 DLC, rework of the Crude set, new weapons skins and more!
The new game mode will be added to the Brawl playlist; the Sword Game. A free-for-all where everyone starts the match with the same weapon. With each kill the player receives the next weapon that is set in the weapons list for the mode, and has to use it to score the next kill, after which the process repeats. The first player to reach a predetermined kill score with the weapons from the list wins the match.
We wanted the Crude armor set to be the embodiment of usability, durability and to represent an armor that has seen its fair share of battles, so we had a total rework of it with improved texture quality and the additions of two helmet and two shoulder variations to represent our vision.
New skins for the RoyalGuard halberd and the Crude bill with a more refined and royal look to them.
Two new female voice sets are being added to the core game; Female French & Female German.
For those of you that want to scream and shout at your opponents with additional pugnacity and contentiousness, we have prepared the perfect combo! The new Continental Voice Pack 2 DLC, which includes:
two Male (Nordic, Irish) and
two Female (Italian, Slavic) voice sets
To hear some amazing line samples please visit the store page: https://store.steampowered.com/app/2340920/MORDHAU__Continental_Voice_Pack_2/
Find the full change log below.
Patch #27 28/03/2023
General
Added a new game mode to the Brawl playlist: Sword game
Added 2 new female voice sets to the base game: French & German
Added Continental Voice Pack 2 - DLC which includes:
2 Male (Nordic, Irish)
2 Female (Italian, Slavic)
Removed South America from Ranked options in matchmaking menu since there are no servers for the region
Fixed cases where gold was not being awarded when Combat Tutorial was completed
Fixed bug where muted players could still chat at the start of the match
Added new admin commands to spawn the horse and hog
Added the Raise Sword Emote for Longsword
Maps
The Pit - Fixed a bug where bots could spawn in Out of Bounds and consequently die
Fixed current map showing in vote options when it is not in rotation
Optimization on Noria; adjusted polycount, draw calls, overdraw, HLODs and lighting
Changes to the Noria Invasion map:
Added anti-toolbox areas to prevent spawning on top of the final objective
Removed the possibility to place spawn banners in Out of Bounds areas
Moved final noble NPC out of line of sight, to prevent firebomb exploitation
Weapons & Equipment
Fixed ballista movement exploit
Fixed pommel throw exploit
Sensitivity of ranged weapons on controllers is now applied for all ranged weapons
Horde
Fixed a bug with players not respawning in case they died between waves
Fixed the explosive barrels griefing
Extended revive time from 30s to 35s
Extended respawn time from 15s to 90s
Noble size scaled down by 20% to prevent only using stabs on normal sized enemies
Noble AI changes; increased combat capabilities, reduced aggression
Fine-tuned the noble engagement radius and patrol points
Increased Noble health in Dungeon to offset the map difficulty
UI
Fixed team color preview not showing when re-entering the Armory
Fixed large spawn point icons
Increased resolution of main menu icons
Added a button to change player perspective from the main menu
Added a button to perform suicide from the main menu
Increased size of objective icons in a match to increase readability
Fixed a bug in the main menu where the quit button would appear when it should not
Added blur in front of armory and disabled interaction while the armory is loading
Updated localization
Skins
Fixed LOD materials for cosmetic items released in Patch #26
Patch #26 - Hotfix #1 28/10/2022 General Removed duplicate options in Game settings Maps Castello - removed spawn protection killing players inside objective area Skins Fixed clipping of the Dragon set Greatsword guard Fixed Maximilian Gauntlets team color not being applied and a
Patch #26 - Hotfix #1 28/10/2022
General
Removed duplicate options in Game settings
Maps
Castello - removed spawn protection killing players inside objective area
Skins
Fixed clipping of the Dragon set Greatsword guard
Fixed Maximilian Gauntlets team color not being applied and added additional color patterns
T0 & T2 legs now can use landsknecht shoes and mail shoes with spurs
Dragon gorget now equipable with no helmet
Crusader coifs no longer equipable with Dragon helmets due to clipping
Patch #26 is finally here, and it includes several exciting additions, including a new map, female characters, tons of new cosmetics and more. The new map is called Dungeon and it supports all game modes. Spooky, scary and a close-quarters bloodbath, Dungeon plays unlike other ma
Patch #26 is finally here, and it includes several exciting additions, including a new map, female characters, tons of new cosmetics and more.
The new map is called Dungeon and it supports all game modes. Spooky, scary and a close-quarters bloodbath, Dungeon plays unlike other maps in the game and is packed with fun interactables and traps of all kinds.
Long awaited, but here at last - female characters. Players now have the option to pick their body type under Body customization, which will change the selection of faces available (currently only one) and allow selecting from 4 new voices for female characters. For those wondering about any advantages, worry not, the hitboxes do not change.
As always, lots of new cosmetics await with entirely new sets of armors available and all new weapon skins. With this update, we’re also raising the base gold gain rate to 2x permanently, to help new players have a chance of grinding for all the stuff that’s now included in the game.
And for those who want to spice up their character customization even more, we are releasing the Dragon Set DLC, which comes with a full set of armor and a greatsword skin.
Patch #25 - Hotfix #2 05/07/2022 General Fixed temporary input loss case if TAB is pressed on spawn select screen Party system fix attempt Fixed nameplates not showing for friends Fixed sound playing when searching for loadouts Maps Crossroads: Fixed tower climbing spot Castello:
Patch #25 - Hotfix #2 05/07/2022
General
Fixed temporary input loss case if TAB is pressed on spawn select screen
Party system fix attempt
Fixed nameplates not showing for friends
Fixed sound playing when searching for loadouts
Maps
Crossroads: Fixed tower climbing spot
Castello: Added volume block on the table to prevent noble camp on INV, Fixed audio volumes
Feitoria: Fixed missing collisions
Fix attempt for swapped defending team objective text
HRD_Arid: Fixed two bot stuck spots
Reverted changes in Grad that made the gameplay area smaller in TDM and FFA
Fixed bot navigation in all game modes on Arid
Weapons & Equipment
Moved Partisan to 2h category
Added throw UI indicator for War Axe
Fixed Noble throwing axes being gone once ammo runs out
Horde
Fixed being able to use Partisan in 1h mode
Fixed Horde throwing axes being gone once ammo runs out
Fixed Horde rocks not switching to other weapon once ammo runs out
Skins
Fixed basic leather shoes only taking 1 color
Fixed butcher skirt clipping with several chest pieces
Fixed new crusader coifs deleting your nose
Added a few more armor combinations
Fixed not being able to be a peasant monk
Removed some armor combinations due to clipping
Fixed plated mail taking team color on metal plates
This first hotfix mainly addresses the loss of all input in some cases like spamming certain keys, as well as some quick fixes for pressing issues on Arid. Patch #25 - Hotfix #1 27/06/2022 General Novice servers are now shown on Server browser tab for Novice players (colored gree
This first hotfix mainly addresses the loss of all input in some cases like spamming certain keys, as well as some quick fixes for pressing issues on Arid.
Patch #25 - Hotfix #1 27/06/2022
General
Novice servers are now shown on Server browser tab for Novice players (colored green)
Fix attempt for getting kicked off novice servers on map change
Fixed input issue on spawn select screen
Fixed input issue when chat key is spammed when map is loading
Fixed input issue after selecting a chat context menu admin action
Fixed issue with loadout deletion when the RMB context menu is used to delete a non-selected loadout
Fixed scoreboard auto-scroll when interacting
Fixed camera offset in Horde equipment armory
Fixed issue with loadout deletion when the RMB context menu is used to delete a non-selected loadout
Fixed Nubian wrong skin color in 1P
Added auto-switch to last equipment when last shot is fired for Horde throwing knife, horde throwing axe, horde firebomb, horde black fire bomb, noble smoke bomb, noble throwing axe, noble throwing knife
Fixed weapon bundle not being able to count its visual stage
Maps
Arid:
Fixed material swimming on low or medium graphics setting
Camels will now respawn
Adjusted collision on rubble pile ramps
Added rock spawners in some places
Fixed misaligned textures and vertex colors on some buildings
Adjusted wooden planks on a ramp for smoother navigation
Fixed pusher NPC max health displaying incorrectly
Feitoria:
Fixed up a case where INV is uncompletable
Skins
Added gold price to Calipha dagger
Added gold price to Heater Shield Adarga
Horde
Fixed an issue where the harder version of ogre dealt 360 degree damage. Also lowered his base damage.
Lowered revive time
Slightly nerfed amount of minibosses in latter waves
The second part of the Eastern Invasion update is here! The main attraction is a new large Invasion/Frontline map called Arid , which is also the first night-time map. The stunning night time map debut! Instead of horses, you will now be able to find more theme appropriate camels
The second part of the Eastern Invasion update is here! The main attraction is a new large Invasion/Frontline map called Arid, which is also the first night-time map.
The stunning night time map debut!
Instead of horses, you will now be able to find more theme appropriate camels across the desert landscapes - Noria and Arid, that is.
Actually, it's a dromedary.
We have merged the Frontline & Invasion playlists, with end of round voting deciding what maps and modes get picked. This step was necessary to consolidate the fragmented player base and there was significant overlap between the two modes.
With this update, we are experimenting with novice servers for the larger game modes in hopes of reducing the barrier to entry. We will be tweaking this as we go. The process kicks in for those searching for a match through quick play. Server browser play remains unchanged.
A long time coming, the in-game armory UI look & functionality has been completely revamped, adding support for folders, search, and all items now have thumbnails.
Organizing your loadouts is now as simple as dragging and dropping.
A total of 27 new cosmetic items have been added, further increasing the dress-up possibilities.
There is something for everyone included in this patch. From monk robes to fancy ornate daggers.
For those that want to add some extra flair to their characters, we're also releasing a Continental Voice Pack DLC, which contains 4 new voice sets: German, French, Spanish and Slavic. https://store.steampowered.com/app/2051200/MORDHAU__Continental_Voice_Pack/
And of course, a bunch of fixes for exploits, bugs, and various other improvements.
To celebrate this release we’re enabling double gold & XP gain until Monday 27th of June!
Patch #25 Changelog 23/06/2022
General
Added new map: Arid
New Armory UI
Team selection becomes available two minutes after player joins the server
Added servers for novice players
Merged Invasion and Frontline official servers
Pressing Team select button hides team select
Team select menu can now be closed by spectators
Fixed team select player count not updating correctly
Added self-restocking throwables to player controlled Nobles that did not have any ranged weapons before
Added View Steam Profile to options if available
Fix chat context menu not closing on Escape
Added various words to chat box filter
Fixed UI sounds for certain areas
Fixed horse not accelerating in certain scenarios
Fixed potential rare crash related to chambering
Fixed Nubian face LOD
Killfeed CPU optimizations
Slight GPU performance improvement by changing the way GPU handles overdraw
Fix for stealing voices by reducing concurrency of Chicken and Goat sounds
Increased sound priority for Cronch and hit indicator
Lowered sound priority on various weapon thuds, equip and some foley sounds
Increased concurrent voice lines from 4 to 8
Attenuation fix for Generic Animal and Turd
Made the GiveCata command use the IsAllowed method so server owners can opt tiered admins out of it and added it to the Admin Actions webhook
Polished various Frontline objectives
Added a few new emblems
Added camels instead of horses on eastern maps
Added Continental Voice Pack DLC set containing 4 voices:
Slavic
French
German
Spanish
Skins
Added Visored Greathelm Raised
Added Visored Greathelm
Added Turban
Added Turban with Veil
Added Turban Helmet
Added Turban Helmet With Nasal Guard
Added Rus Conical
Added Mail Skullcap
Added Crusader Mail Coif
Added Crusader Mail Coif With Mouth Piece
Added Crusader Mail Coif Square Cut
Added Crusader Mail Coif Square Cut & Mouth Piece
Added Plated Mail
Added Bishop’s Ailettes
Added Early Coat of Plates
Added Monk Hood
Added Monk Robes
Added Monk Sleeves
Added Butcher’s Skirt
Added Leg Wraps
Added Basic Leather Shoes
Added Mail Shoes with Spurs
Added Adarga skin for Heater Shield
Added Calipha Sword skin for Arming Sword
Added Calipha Dagger skin for Dagger
Added Crusader Glaive skin for Bardiche
Added Eastern skin for War Axe
Fixed Jester Shoes feet alignment
Renamed default Falchion skin to "Default" instead of "Falchion"
Combat
Increase sweep distance interaction to make items easier to pick up on downward slope
Scimitar:
Slowed down windup for strike and stab by 25ms
Reduced stab damage against Tier 0 and 1 armor types
Footsteps and armor sound distance reduced
Reduced stab feint lockout slightly, now on par with swings. Reduces double parries.
Updated CombatTest riposte animations
Weapons & Equipment
Fixed part name categories being inconsistent between skins on some weapons (This will affect loadouts):
Shuffled Handle and Head on Warhammer Skin to match default
Shuffled Spike to Part3 slot on Maul.
Changed Shawm action prompt from "Strum Lute" to "Play Shawm"
Fixed toolbox placement on equipment/projectiles
Fixed physics assets for:
Rapier swords
Polearms
Bardiche
Maps
Castello:
Fixed spawn clipping on Invasion
Removed spawn protection on bridge
Added additional spawn protection area for bombing portculis objective
Added wind noise
Collision changes
Camp:
Adjusted cart push speed on Invasion to favor attackers more
Fixed an issue with floating dummy and a minor stuck spot
Cortile:
Disabled lens flare effect
Contraband
Improved performance by reducing overlapping reflections
Moved TDM spawns into the accessible playspace
Feitoria:
Rebalanced Invasion which now favors attackers
Brawl updated based on player feedback
Fixed Random equipment spawning a BR RecurveBow instead of a normal bow
Added missing collisions on buildings
Fixed peasant being spawned inside the table
Fixed collision on some bushes
Grad:
Rebalanced objective completion time bonus and some spawns on INV_Grad_1
Trebuchet progress on INV_Grad_1 now follows capture point logic, meaning that it is no longer possible to stop/start progress when outnumbered
Turned off complex collision on some bushes
Noria:
Fixed buildables not deploying on certain spots
Replaced horses with camels
Fixed unintended climb spots
Fixed a firepot exploit on the last Invasion objective
Minor Spawn point adjustments on Frontline and Invasion
Removed some braziers to make second objective a little harder for attackers
Mountain Peak:
Fix attempt for players getting stuck in the self-building ram on INV
Fixed up spawn protection for moved spawn
Moved torch spawners closer to the corpse piles, but increased the amount of torch throws needed on Invasion
Restricted toolbox placement in some areas
Fix a visible hole on the rocks
Fixed bushes which prevented deployable spawn points from being destroyed
Taiga:
Rebalanced Invasion by adjusting timers and some spawn positions
Restricted toolbox placement in some areas
Fixed stuck spot on the goblin cart
Truce:
Merged some sandbags so the shadows cull more evenly
Adjusted spawn protection in TDM
Crossroads:
Ballista fix attempt
Tree exploit fix
Draw call performance improvement by splitting and merging HISMs
Collision fixes
Grad:
Adjusted out of bounds on Invasion
Restricted toolbox placement in some areas
Reworked FFA and TDM gameplay area to be smaller and more contained
Horde
Horde extended to wave 25
Added The Pit Horde
Rebalanced enemy spawning, timings and difficulty values
Rebalanced enemy composition per wave
Added harder version of minibosses
Rebalanced gold income
Tweaked damage and difficulty increase with multiple players in the team
Lowered amount of gold players get if joining after the start by 10%
Horde flow:
Stronger groups can now spawn up to wave 25, instead of 21
Nerfed health gained on kill
Less peasants are now spawned after 15th wave
Noble upgrades defenses every 4th wave (instead of 3), so it's more suitable for 25 waves
Enemies:
Default ogre now has clothes with light colors and deals less damage
Added tougher version of Ogre and Juggernaut with more variations
Ranged units now spawn in smaller groups and are scattered around more
Minibosses now destroy spikes quicker
Skills:
Buffed Lever Action, Adrenaline and Vanish
Slightly nerfed Haymaker, Finesse and Leech
Extended the length of Vanish
Horde now ends in defeat when last player leaves the server
Cross is now hidden after revive window passes
Added instruments to Horde gamemode and placed them on all maps
Fixed Black Fire Bomb not being discounted with Merchant skill
Fix attempts for stuck AI spots on Camp, Castello, Grad, Crossroads
Fixed a bug where Seymour could spawn before last wave