Stoneshard

Ink Stains Games · HypeTrain Digital

Released
Feb 6, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix 0.9.4.25 - Changelog

    FIXES "Stolen Wine Is Always Bitter": fixed a softlock when selecting one of the dialogue options if the Wine Thief died on the same turn he attempted to surrender. Fixed a crash when pressing ESC while holding an ingredient with the cursor if the Crafting window was full. Fixed

  2. Developer post

    Devlog: Wands

    Hello everyone! In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands. Wands are the final weapon type we had planned for the game - their magical nature made them pa

  3. Developer post

    Hotfix 0.9.4.24 - Changelog

    FIXES "Tunnel Through": fixed a crash caused by the lack of suitable tiles when attempting to move with the skill. Fixed "Blessed in Death" increasing the Damage Taken by allies. Fixed "Onrush" reducing the Damage Taken by the target. "Last Bastion": fixed a crash that could occu

  4. Developer post

    Hotfix 0.9.4.23 - Changelog

    BALANCE & GAMEPLAY Added a "territorial" state to Harpies - they no longer attack immediately, offering a chance to avoid them. Harpies now take flight only upon entering combat or when searching for an enemy. Implemented separate immunities to certain effects (including Knoc

  5. Developer post

    Hotfix 0.9.4.22 - Changelog

    BALANCE & GAMEPLAY Restored the ability to stack stolen coins with regular ones. Mixing coins in front of NPCs is considered a crime. Reduced the price of Caravan Furnishings. Proselyte Stone-Throwers now use "Bloodthirst" only after switching to a melee weapon. "Forceful Sla

  6. Developer post

    New Supporter Pack

    Hello everyone! First of all, we'd like to thank you for your unwavering interest in the game. We're truly glad to see that you care about the direction Stoneshard is taking and that you continue to follow our updates. Today's patch introduces a brand-new Appearance System, makin

  7. Developer post

    Hotfix 0.9.4.21 - Changelog

    BALANCE & GAMEPLAY Introduced a system for changing the look of the Caravan Camp, namely the main tent, Verren's tent, and the cart. This can be done with special items purchased from merchants and then added to the Appearance Collection - a new tab in the Caravan menu. There

  8. Developer post

    Hotfix 0.9.4.20 - Changelog

    FIXES Fixed a crash caused by destroying Deathstinger Hives. Fixed a crash caused by dropping a Crowbar during the prying animation. Fixed a simulation bug that caused the dog at the Osbrook Mill to become hostile toward other NPCs. Fixed the Brigand Geomancer using standard brig

  9. Developer post

    Hotfix 0.9.4.19 - Changelog

    FIXES “A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him. “Occult Consilium”: fixed a repeated line in the introductory dialogue. “Competition”: potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts. Fixed a rare bug

  10. Developer post

    Hotfix 0.9.4.18 - Changelog

    FIXES “From the Cradle to the Grave” and “A Matter of Faith”: added extra safeguards against rare softlocks related to NPC and player character pathfinding. Resolved several collision issues during cutscenes. Fixed the possible softlock caused by failing “A Matter of Faith” that

  11. Developer post

    Hotfix 0.9.4.16 - Changelog

    FIXES Fixed “Ball Lightning” being castable through certain walls. Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target. Possibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative” with ranged weapons. Fixed “Aether H

  12. Developer post

    Devlog: New Roadmap

    Hello everyone! It’s been almost two weeks since the release of “Blood Omens”. The update was received quite warmly, and during this time we’ve managed to roll out numerous hotfixes, quickly addressing the issues reported by the community and polishing the newly added mechanics a

  13. Developer post

    Hotfix 0.9.4.14 - Changelog

    Fixed the crash caused by infinite damage transfer between two Templars with active "Vow of Protection". Fixed the recurring error in recalculating the current capacity of water vessels when loading a save. Fixed the bug preventing the Axonian Lantern from replenishing its charge

  14. Developer post

    Hotfix 0.9.4.13 - Changelog

    Added enemies to Underground Workshops in the Bastions. Added traps to locked side rooms in the Crypts. Fixed the lighting level in the cave beneath the Plague Village. Fixed the interaction between the Proselytes and the Brander’s pyres. Fixed the issue with Young Trolls’ target

  15. Developer post

    Hotfix 0.9.4.12 - Changelog

    FIXES Enemy ability hovers now take the current Magic Power into account. Fixed Settlement Situations in the Rotten Willow ending much quicker than intended. Fixed the sprite depth of dungeons’ collapsed entrances. Fixed memory leaks connected to potions, enemy ability effects, m

  16. Developer post

    Hotfix 0.9.4.11 - Changelog

    STABILITY Fixed the crash caused by Alda switching to melee. Fixed the crash caused by bandaging with cloth fragments while they were inside a container. Fixed the lighting-related crash during the Ancient Troll fight. FIXES Fixed status effects being able to go through full bloc

  17. Developer post

    Hotfix 0.9.4.10 - Changelog

    Craftsmen now pay more when buying items made with materials they have interest in. Fixed the log message about the inability to rest appearing when loading a save with nearby enemies. Fixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Stor

  18. Developer post

    Hotfix 0.9.4.9 - Changelog

    Fixed an issue where contracts could fail to generate in settlements for an extended period of time. You may need to wait approximately one day for them to reappear. Definitively fixed the crash caused by using "Befoul the Remains" in certain situations. Fixed a softlock in the "

  19. Developer post

    Hotfix 0.9.4.8 - Changelog

    Potentially fixed a crash related to the use of the "Befoul the Remains" ability. Fixed some animals becoming aggressive towards the player upon seeing other fleeing animals. Fixed incorrect race check on some dialogue lines. Fixed Leosthenes missing unique default dialogue lines

  20. Developer post

    Hotfix 0.9.4.7 - Changelog

    Fixed a crash occurring when destroying all unholy altars during the "Lost Relic" contract. Fixed a crash caused by Ol' Tott appearing in the "Rotten Willow". Fixed a crash caused by using a crowbar from a backpack on old save files. Fixed a crash related to missing sprites for s