NEXT JUMP: Shmup Tactics

Post Mortem Pixels · GrabTheGames

Released
Apr 28, 2017
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Takara Cards on SteamNext Fest!

    Our new game, Takara Cards, is on Steam Next Fest: Also, the game comes out March 28th this year, here's our trailer:

  2. Developer post

    Announcing: Takara Cards!

    Our new game is called Takara Cards: Takara Cards is a tactical Deck Builder with light RPG elements. It takes place in the same universe as our first game, NEXT JUMP: Shmup Tactics and is being made on the Godot Engine! The team is formed by Daniel Pinheiro (art, animation, ui)

  3. Developer post

    Bug fixes! (build 299)

    List of bug fixes and changes: - Fixed bug/exploit that made the "Energy Beam Pierce" weapon annihilate any enemy instantly. Now the weapon only deals damage per action / turn. - Fixed a bug that allowed the player to take toxic damage on the last turn of the jump. I also made ad

  4. Developer post

    New update (build 298)

    Hello pilots! New update is available: Tutorial of the game has been completely revised, now it has a more direct and shorter text. All Typos in the tutorial have been fixed. New font used in Tutorial, much more readable. New Fonts implemented in the game, especially those of the

  5. Developer post

    Talk to Strangers is now avaiable!

    Our new game about being a salesman (or saleswoman) trying to SURVIVE the sales, Talk to Strangers , is now available on Steam: Talk to Strangers was made by Post Mortem Pixels (Filipe Dilly and Daniel Pinheiro) and the friends: Luís Felipe Garrocho, Ricardo Tokumoto and Rafael A

  6. Developer post

    Build 295 (typos!)

    Hello! A new update is available, focused on fixing various typos in the game. I would like to thank everyone who sent corrections, especially @KliPeH! If you find more Typos, please report here: We would also like to congratulate all the players who passed my score of "113,771",

  7. Developer post

    Steam Achievements and Game announcement!

    Hello! New update for the game is available and we are also announcing a new game: Take a look at our game page and our Steam developer page . :) The update: Steam Achievements and Local Achievements System: Steam achievements are now implemented in the game! As well as an intern

  8. Developer post

    Update bug fixes [276]

    Bug fixes : - Fixed a bug where using the weapon "Energy Beam" could reset the engines to 1. - Changed the mechanic of the Energy Beam, now it does not temporally reset the engine to "1". - Fixed other bugs regarding the Energy beam. - Prevented some exploits using some Accessori

  9. Developer post

    One year! 70% OFF for a week!

    In less than a week (on April 28th) my tactical Shmup, NEXT JUMP, completes a year of release. And to celebrate, it's on sale for a dollar and a half! 70% off! Many thanks to all who helped me (and still help) during this time! And a little announcement: We are working on the nex

  10. Developer post

    Update, bug fixes [build 275]

    A small update is now live, with the following: - Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c"); - Fixed some typos. (thanks to "zulmetefza"); - The game now properly launches on 32bit OS (thanks to "panchirajoey"). Thanks for all the support

  11. Developer post

    Update, bug fixes [build 275]

    A small update is now live, with the following: - Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c"); - Fixed some typos. (thanks to "zulmetefza"); - The game now properly launches on 32bit OS (thanks to "panchirajoey"). Thanks for all the support

  12. Developer post

    Update, bug fixes [build 273]:

    Bug fixes : - Fixed Bug where the Sword did not damage the engines and batteries of the mother ship. - Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely. - Improvements in the Final, including description whether or not you have beaten the Reputa

  13. Developer post

    Update, bug fixes [build 273]:

    Bug fixes : - Fixed Bug where the Sword did not damage the engines and batteries of the mother ship. - Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely. - Improvements in the Final, including description whether or not you have beaten the Reputa

  14. Developer post

    NEXT JUMP: Red Legionnaires update is now available for free!

    Features: Three new ships: Shield, Sword and a Secret ship, unlockable at events or defeating a mothership. New game mode, "Reputation Bets": Join illegal gamblers who bet their Reputation points on uninterrupted jumps. The pilot have a huge amount of Scrap to equip the Ship and

  15. Developer post

    NEXT JUMP: Red Legionnaires update is now available for free!

    Features: Three new ships: Shield, Sword and a Secret ship, unlockable at events or defeating a mothership. New game mode, "Reputation Bets": Join illegal gamblers who bet their Reputation points on uninterrupted jumps. The pilot have a huge amount of Scrap to equip the Ship and

  16. Developer post

    Announcing "NEXT JUMP: Red Legionaries" and Update Details!

    Hello rookies! It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three! They are part of the fleet of mercenaries known as "Red Legionaries" : Two of them, The Shield and The Sword, will be available without do

  17. Developer post

    Announcing "NEXT JUMP: Red Legionaries" and Update Details!

    Hello rookies! It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three! They are part of the fleet of mercenaries known as "Red Legionaries" : Two of them, The Shield and The Sword, will be available without do

  18. Developer post

    New update (Build 243):

    Hello! Build 243 is up for grabs! I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney". Changes: - Toxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved

  19. Developer post

    New update (Build 243):

    Hello! Build 243 is up for grabs! I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney". Changes: - Toxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved

  20. Developer post

    New update (Build 241):

    Hello rookies, New small update! Changes and Improvements: Now Shields accessories use the same collision area as the current ship. Including to do damage (in the case of the Offensive Shield). Shields are no longer destroyed by EMP damage; Big enemies now leave scrap in the midd