Hey y'all! We know you love Weedcraft Inc , so how about trying another title developed by Vile Monarch as well? Welcome to the wholesome science-fantasy world of The Last Alchemist , a third-person alchemy simulation game about the blazing pursuit of science and friendship. Embr
Hey y'all!
We know you love Weedcraft Inc, so how about trying another title developed by Vile Monarch as well?
https://store.steampowered.com/app/1536570/
Welcome to the wholesome science-fantasy world of The Last Alchemist, a third-person alchemy simulation game about the blazing pursuit of science and friendship.
Embrace your weird and wonderful role as the world's last Alchemist! You will craft your workshop from the ground up, practice alchemy by solving puzzles, befriend and understand the Agari folk, and roam a vibrant world packed with brilliant resources to bring home and make use of.
BTW, if The Last Alchemist is your kind of game, or you just want to stay in touch for other future updates from Vile Monarch, give us a follow on the platform of your choice!
Ever wondered how it is to run a Cannabis empire? Grab yourself Weedcraft and try it for yourself! 3 extensive scenarios Chill mode if you just want to grow some herb and chill out Custom sandbox mode that allows you to set up your own game and story Make and grow your own strain
Ever wondered how it is to run a Cannabis empire?
Grab yourself Weedcraft and try it for yourself!
3 extensive scenarios
Chill mode if you just want to grow some herb and chill out
Custom sandbox mode that allows you to set up your own game and story
Make and grow your own strains
Hire employees, sabotage the competition, buy or avoid the law
Hey guys! We know you love Weedcraft Inc , so how about trying another title developed by Vile Monarch as well? Growing Up is a life sim, and this is the story of your life. Experience the entire journey from toddler to adulthood. Go to school, learn new things, meet new friends,
Hey guys!
We know you love Weedcraft Inc, so how about trying another title developed by Vile Monarch as well?
https://store.steampowered.com/app/1191120/
Growing Up is a life sim, and this is the story of your life. Experience the entire journey from toddler to adulthood. Go to school, learn new things, meet new friends, and have wild adventures! Every choice you make will influence your future career and even who your romantic partner will be. Who will you become?
As an owner of Weedcraft Inc, you can enjoy an EXTRA 10% discount for Growing Up on top of the 10% launch discount.
BTW, if Growing Up is your kind of game, give us a follow on the platform of your choice!
Our Soundtrack Album is now updated with new tracks - a bunch from the Freedom Update and amazing rap singles based on Weedcraft's beats - by Sahtyre and Rosko Lewis. Listen to Pruno by Sahtyre: All of the new tracks were added to the "Soundtrack DLC", that already had tons of sw
Our Soundtrack Album is now updated with new tracks - a bunch from the Freedom Update and amazing rap singles based on Weedcraft's beats - by Sahtyre and Rosko Lewis.
All of the new tracks were added to the "Soundtrack DLC", that already had tons of sweet beats by the best Polish hip hop producers. https://store.steampowered.com/app/1114010/Weedcraft_Inc_Soundtrack/
About Sahtyre Born and raised throughout Los Angeles, CA, Cassidy Howell (also known as Sahtyre) embodies a unique, diverse character which shines brilliantly through his art. Coming off of a national television appearance on NBC’s “Last Call with Carson Daly”, appearances at the 3rd Annual Low End Theory Festival in LA & Oakland’s Hiero Day, and a #4 spot on iTunes Hot Albums for his recent album “CRYNOWDIELATER”, Saht’s new single Bruce Wayne has been doing numbers on Sirius XM radio and Spotify as he’s poised to continue dropping visuals and singles while touring nationally throughout the summer festival season. https://soundcloud.com/sahtyre
About Rosko Lewis A British actor of hundred voices - including a number of hilarious characters in our Oh...Sir! series (remember Mrs Maggie?). He was a marketing professional before committing to voice acting, but has always been a part-time rapper. On top of this, he founded Fly Voiceovers - a network of hand-picked voice over artists and voice actors from all around the globe. https://soundcloud.com/roskolewis
Weedcraft Inc , the most current and in-depth tycoon game about the modern American cannabis industry gets even better with the Freedom Update ! It delivers what the players were asking for - a rich and highly customizable sandbox mode . It also has an easier Chill Mode, new musi
Weedcraft Inc, the most current and in-depth tycoon game about the modern American cannabis industry gets even better with the Freedom Update! It delivers what the players were asking for - a rich and highly customizable sandbox mode. It also has an easier Chill Mode, new music and a bunch of smaller additions and fixes, all in one huge gift of a DLC!
The "Freedom Update" contains the following updates and enhancements:
Sandbox Mode - set up a custom game, tailored to your preferences. Choose any of the cities to begin your business, including 3 new ones!
New Options - Set difficulty, amount of money and available perks
Customize Your Character - choose from old and new portraits, including three special guest stars: streamers skinnedteen, shenryyr and swiftor
Leaderboards
Chill Mode - an easier, more relaxed way to play, that you can toggle for one of the regular scenarios or for the sandbox mode.
Soundtrack Update - 3 new music tracks
New Story Events - plus many more smaller additions & fixes!
Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country's complex relationship with this troublesome and promising plant.
Hey guys! We know you love the soundtrack for Weedcraft Inc and would love to have it with you no matter what you’re doing, so your homies at Devolver and Vile Monarch figured it’d be pretty cash money to make that happen for you guys. If you insist on doing something for us in r
Hey guys!
We know you love the soundtrack for Weedcraft Inc and would love to have it with you no matter what you’re doing, so your homies at Devolver and Vile Monarch figured it’d be pretty cash money to make that happen for you guys. If you insist on doing something for us in return, tell your peeps how much you enjoy Weedcraft Inc, because spreading the love is what we’re all about.
Today's Deal: Save 25% on Weedcraft Inc !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time
Today's Deal: Save 25% on Weedcraft Inc!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Our new DLC is LIVE! Join Celia Hernandez in her struggle at the dark side of the market and see how legalization influences it. Will you stick to the "old ways" of your family or find your own path among the new opportunities? Let's take you through what's fresh Additional, chal
Our new DLC is LIVE!
Join Celia Hernandez in her struggle at the dark side of the market and see how legalization influences it. Will you stick to the "old ways" of your family or find your own path among the new opportunities?
Let's take you through what's fresh
Additional, challenging scenario featuring new story, 3 cities and new crises
More music, less repetition
Extended smuggling module - lets you set up continued courses
Less cluttered notifications, new management options
Early employees are now more efficient
Improved interfaces for “libraries” - including entirely new “Effects Library”
Interface improvements in other places, including growing, social campaigns, setting up activities
Tweaks in the dialogue interface, including the option to skip a conversation (as requested by players)
New and reworked portraits for minor characters
And a bunch of small fixes
Less frequent automatic saves
The exotic problem caused by special characters in the installation directory
Rare blocker, when the game is saved in an unusual moment
Better shader support on Mac
We hope you guys are ready to play and thank you again for all the support that has helped to make Weedcraft Inc such a success!
We've noticed there are some YouTube playlists with low quality audio of some of the tracks from our in-game soundtrack floating around out there. But you guys don't have to settle for less! We've made an awesome Spotify playlist that is made of artists featured on the Weedcraft
We've noticed there are some YouTube playlists with low quality audio of some of the tracks from our in-game soundtrack floating around out there. But you guys don't have to settle for less! We've made an awesome Spotify playlist that is made of artists featured on the Weedcraft Inc soundtrack, so click the link, share and enjoy.
We fixed the following bugs this patch: - Game crashing on launch on certain machines - Game unpausing during dialogues (which led to issues with panels not closing) - Players being unable to pass the quest "Earning the trust" - Game loading incorrectly if particular panels were
We fixed the following bugs this patch: - Game crashing on launch on certain machines - Game unpausing during dialogues (which led to issues with panels not closing) - Players being unable to pass the quest "Earning the trust" - Game loading incorrectly if particular panels were open
Additionally: - Tutorial images will replace videos on low settings for low-end machines - You can now skip the splash screens
It's always a bad day when the cops come knocking at the door of your illegal marijuana growhouse. The officer, a florid beat cop named Polanski, delivers a friendly warning: The whole building stinks like three dead skunks bouncing around a tumble dryer, and he suggests— wink wi
It's always a bad day when the cops come knocking at the door of your illegal marijuana growhouse. The officer, a florid beat cop named Polanski, delivers a friendly warning: The whole building stinks like three dead skunks bouncing around a tumble dryer, and he suggests—wink wink—that I may have a gas leak or something. The next day, I install an air purifier and run it next to the half-dozen tall, budding bushes of Super Lemon Haze.
Weedcraft Inc is a colorful, risque take on the business tycoon idea. In the starting scenario, I play as an MBA dropout who heads home from college and seizes an opportunity to go into the weed business. That could also be the start of a middling stoner comedy, but the game isn't half-baked: it's a detailed management sim crammed full of options and information, and the process of growing and perfecting different plants is satisfying.
Weedcraft does stumble, especially when it tries to cram a lot of details into managing relationships and people, but overall it's a successful pot growing game.
Growing money
Weed is the star of the show here, and it shows up in all its bewildering shapes and flavors. With a little start-up cash, I pay to unlock new strains of marijuana with names like Northern Lights, Granddaddy Purple, and Space Queen. Each has its own flavors and effects that make it popular with different social groups. Cash-flush tourists looking for a good time like relaxing with Margharita Bliss. Epilepsy patients swear by True OG, while cancer patients are all about Blue Dream because it helps them sleep. Different parts of town are frequented by different groups, and everyone has different expectations for price and quality.
My inclination ran toward the high-end market: as soon as I had a chance, I tried to grow the most chemically-pure weed the world had ever seen and charge rich kids and tourists a bundle to smoke it.
This basic process is where Weedcraft is at its best. From the map screen, I see a view of town with a few major landmarks highlighted as possible venues to grow or sell. Each building is populated by different social groups and controlled by different dealers. I look around and I see that competition is weak at the downtown hotel. Tourists there rate the weed available from a local biker gang as sub-par, and I want a cut of their fat, middle-class vacation funds. I spend $10,000 to unlock Margharita Bliss, set up a new grow operation, and get started.
Growing weed starts simple, but doesn't stay simple. I click once to water a plant, which sets a recharge timer spinning until it's due for the next watering. Meanwhile, I can press and hold a plant to "train it," which makes it mature a bit faster. Mechanically, that's all there is to it at first.
The interesting part is trying to boost the quality of my weed. Every time I water the plants, I'm pouring on a combination of nutrients that I can tweak. Finding the right balance of nitrogen, phosphorus, and potassium leads to happier plants. Temperature and humidity in the grow room also have an effect. Between waterings, I use sliders in the grow room menus to tweak a nutrient or bump the temperature, then see what happens, using trial and error to find the optimum growing conditions. Eventually, the hotel's patrons are paying exorbitant prices to smoke my 'rare' or 'epic' quality weed on their vacations.
Spotting a market niche, setting up a new grow, and experimenting to improve quality is immensely satisfying. Watching money pour in to make my expense and risk worth it is my favorite part of Weedcraft.
After I perfect a new strain, though, there's nothing to do but click on timers. This is where the game moves on to hiring employees and building an empire, and it isn't as successful.
Making friends
The 'manual' labor in Weedcraft, like growing or selling or running a money-laundering front business, involves clicking or clicking-and-holding on buttons to reset timers. Clicking timers isn't very interesting or very fun, and I can only be in one place at a time. Fortunately, there's a long list of locals I can hire to click on those timers for me. In fact, my drug empire was at its most profitable when I had nothing to do. I had dealers that I trusted, I had a grower who cultivated good quality weed, and I just let the money roll in.
I ended up striking a balance: I personally ran a lab where I experimented with new strains and hired people to do everything else.
Every time employees do their jobs, they get a little better at them. When they level up, they get more efficient at their work—and they stop by to ask about a raise. Talking to people and keeping them happy and well-paid is important to this aspect of Weedcraft, but I found the RPG-ish conversation trees repetitive. Since just taking the time to explore conversation trees such as "Family" or "Business" led to a happy friendship, I never met anyone in the game that I just didn't get along with. Eventually, I started treating "make friends" as one more item on my to-do list, speed-clicking through conversation menus to butter up cops and new employees.
Having great relationships also didn't stop weird betrayals from happening. When Officer Polanski (a close friend of mine) arrested one of my dealers, I paid Polanski a bribe and gave the dealer a raise. The dealer (also a close friend) became fanatically devoted to me until a week later, when a rival gang offered him a little more money and he asked me to match it or he was going to walk. While it's true that poaching employees and matching rival offers is a totally normal thing to happen, it left me wondering: why did I bother making friends with that guy?
These random events make managing human relations feel a bit like a treadmill. Whether or not I keep my employees happy, whether or not I keep the local cops in my pocket, the game's internal logic doesn't seem to care.
These character backgrounds also establish another way to deal with competing drug producers. I routinely sent devoted employees to sabotage the competition or steal a new breed of plant. Pulling off a mission like this is enjoyable and feels kind of like cheating—like sending a ninja to assassinate a rival king in a military strategy game.
But sometimes, it just doesn't work. Once, I investigated dozens of leads on a rival dealer to find that none of them were part of a secret I could blackmail them with. It's true that in real life that some people aren't on the run from a dark past, but I felt robbed. I'm still not sure if it was a bug or a nod to the squeaky-clean nature of some saint-like drug dealers, but it was deflating either way.
When investigations don't pan out or random encounters with employees or cops illogically derail a lot of hard work, Weedcraft is at its weakest: overstuffed, full of options, and with too many superfluous things going on.
Breaking bad
I delivered weed to a pro-drug war politician whose son was fighting off withdrawal.
Weedcraft promises to "treat weed in an insightful manner," and for the most part I think it nails the politics. The breadth of characters is an accurate portrayal of who smokes weed in America: college students, parents, musicians, artists, professionals, politicians, tourists, patients. My first employee was a grumpy, elderly black woman and my best dealer was a round-faced white man who dressed like a lawyer. Special orders came in from widows suffering from back pain and from pledge leaders at a local sorority stocking up for a party.
I delivered weed to a pro-drug war politician whose son was fighting off withdrawal. I had long conversations about the inherent corruption of a system that celebrates alcohol, condemns marijuana, and turns a blind eye to pharmaceutical companies addicting and killing a generation of pain patients.
All of this is part of a complex background of interlocking legalities. As I expanded to new cities away from the starter city in Michigan, I had an opportunity to sell weed in jurisdictions where it is legal for recreational use. As I grew in wealth and influence, I started helping to craft legislation and propose bills that would legalize or decriminalize marijuana, suddenly seizing the chance to bring my underground business above-board.
Playing with this combination of legal and illegal makes Weedcraft unique in the business-sim genre, as far as I know. Expanding to Boulder, Colorado, I could run a completely legal business. Or I could legally grow in Boulder and then smuggle weed to other cities and sell it illegally. Or I could get a medical grower's license and sell legally to patients and illegally to weekend party-goers. Each jurisdiction comes with its own costs and opportunities, and Weedcraft does a pretty good job of balancing all of these individual pieces.
Weed in America is a complex blend of weird jurisdictions, Reefer Madness–fueled paranoia, and unjust, racially-targeted legal consequences. Even when it doesn't work very well, I'm impressed that Weedcraft attempted to build a tycoon game with enough depth and nuance to explore some of those things.
- Fixed a bug where the game wouldn't launch properly on some machines. - Fixed a bug where grow room conditions settings weren't saved. - Fixed a bug where workers stopped working. - Fixed a bug when game would enter an infinite loading after entering a new city. If you still ex
- Fixed a bug where the game wouldn't launch properly on some machines. - Fixed a bug where grow room conditions settings weren't saved. - Fixed a bug where workers stopped working. - Fixed a bug when game would enter an infinite loading after entering a new city.
If you still experience any of the aforementioned issues, please make sure your update applied correctly (you can check game version in game settings) and if it didn't then verify integrity of game data. If you have newest patch and still experience issues, please make your way to our forums where you can find all the information about reporting bugs in our pinned threads: https://steamcommunity.com/app/622720/discussions/0/2605804632880013463/
Thank you all so much for the huge launch for Weedcraft Inc! One of the things we've gotten a lot of feedback and questions on is the early portions of the game. So we thought it would be best to just go ahead and show you guys how to get started!! So in case you don't know how t
Thank you all so much for the huge launch for Weedcraft Inc! One of the things we've gotten a lot of feedback and questions on is the early portions of the game. So we thought it would be best to just go ahead and show you guys how to get started!!
So in case you don't know how to get your hands dirty in Weedcraft Inc or you're just having trouble getting started we've created a quickstart to get you guys moving in the right direction fast so you don't spend a bunch of time being confused in the early stages of the game. Link is below!
Want a place to trade NPK? How about dedicated support channels? Or just want a place to post dank memes? Join our Discord and the growing Weedcraft Inc community as we cultivate the best crop of gamers in the world!
Want a place to trade NPK? How about dedicated support channels? Or just want a place to post dank memes?
Join our Discord and the growing Weedcraft Inc community as we cultivate the best crop of gamers in the world!
Hey everyone, We have just issued a patch that fixes a couple of crucial issues: - Fixed debug strings being displayed if game was launched on a system in language not supported by our game (now it will default to English), - Fixed crashes related to memory management that happen
Hey everyone,
We have just issued a patch that fixes a couple of crucial issues:
- Fixed debug strings being displayed if game was launched on a system in language not supported by our game (now it will default to English), - Fixed crashes related to memory management that happened when starting a scenario or after playing for a prolonged period of time (they should no longer occur), - Graphics profile Good, Simple, Fast and Fastest will now use significantly less memory which should help with running the game on low end machines.
Make sure you download the update (you can check your game version in Settings in the lower right corner, it should now display v1.02) and see if that resolves your issues.
Also, remember to keep your display drivers up to date - having outdated drivers is known to cause those kinds of issues in all games.
If you still experience crashes afterwards then please refer to this topic on our steam discussions: https://steamcommunity.com/app/622720/discussions/0/2605804632883242277/
Vile Monarch is your new favorite developer. Why? Because not only is Weedcraft Inc going to have an immediate launch discount but we've got even more savings headed your way! Steam users will get an additional 10% discount if they own any of the following games: Block'Hood Oh Si
Vile Monarch is your new favorite developer. Why? Because not only is Weedcraft Inc going to have an immediate launch discount but we've got even more savings headed your way!
Steam users will get an additional 10% discount if they own any of the following games:
Don't own Austin High? If you buy Weedcraft Inc, you'll get Austin High for free. So how long will you have to lock in this deal? These discounts will last for two weeks from the time the game is live on Steam.
Thanks so much for the support, and we can't wait to get growing with all of you tomorrow!
Devolver Digital has announced that Weedcraft Inc, developer Vile Monarch's intriguing marijuana-themed tycoon game, will launch on PC on April 11th. The core of Weedcraft Inc, as Devolver explained last year , challenges players to consider both the cultivation and business side
Devolver Digital has announced that Weedcraft Inc, developer Vile Monarch's intriguing marijuana-themed tycoon game, will launch on PC on April 11th.
The core of Weedcraft Inc, as Devolver explained last year, challenges players to consider both the cultivation and business sides of running a successful cannabis operation. As part of the former, you'll need to select strains of weed and fiddle with different parameters - such as growing environment and soil nutrients - for optimal product quality and maximum yield. The latter, meanwhile, is all about the external factors, expanding the business, growing your customer base, and selling the goods to bring in the cash.
Then you'll need to shape the kind of business you want to be - either operating on the right side of the law, as a licensed distributor of medical marijuana, or as an illegal, under-the-radar operation (and even then, you can still be morally decent, rather than shady), with your choices influencing how you'll need to deal with law enforcement, politicians and policies, and more.
Weedcraft Inc , the game about growing and selling the electric lettuce and grappling with the legal and moral conundrums that result, will come to market on April 11. Publisher Devolver Digital revealed the release date today with a new trailer that showcases four minutes and tw
Weedcraft Inc, the game about growing and selling the electric lettuce and grappling with the legal and moral conundrums that result, will come to market on April 11. Publisher Devolver Digital revealed the release date today with a new trailer that showcases four minutes and twenty seconds of gameplay.
The trailer sets up the story of Johnny, an MBA, and his brother Clyde, who is less academically-inclined but brings other talents to the table. Their father has recently died, leaving behind a supply of Clyde's homegrown that he was using to manage the symptoms of terminal cancer. Adopting a mindset of "waste not, want not," the brothers team up to make some money on the surplus, and from there it's all about supply and demand: Find a market, refine the product, expand, and do your best to stay out of trouble.
As the game progresses, you'll be able to take your dealings in different directions: Throwing your influence behind legalization efforts, for instance, or eschewing maximal profits in favor of ensuring universal access to medicinal marijuana. (Or the opposite, if that's how you roll.) Beyond the basics of the economic simulation, Weedcraft Inc promises to explore the "financial, political and cultural aspects" of MJ in the USA through multiple scenarios featuring a variety of "unique characters."
Which isn't to suggest that it will be an entirely serious simulator: I'm pretty sure that trailer isn't accidentally 4:20, after all. Weedcraft Inc will be available exclusively from Steam, and you can also take a look at vilemonarch.com.
Be a part of the growing community And join the official Weedcraft Inc Discord server. You'll get to chat with other growers, share tips and strategies and of course, post dank memes. Discord server members also get first chance at opportunities to test new features in Weedcraft
Be a part of the growing community
And join the official Weedcraft Inc Discord server. You'll get to chat with other growers, share tips and strategies and of course, post dank memes. Discord server members also get first chance at opportunities to test new features in Weedcraft Inc, so join up!