Hi! In preparation for the Steam Frame release, SUPERHOT VR has received a number of upgrades to make it ready for the new platform. From graphical improvements to quality of life tweaks – this patch was meant to ensure that the game is ready for the newest technology and, at the
Hi!
In preparation for the Steam Frame release, SUPERHOT VR has received a number of upgrades to make it ready for the new platform. From graphical improvements to quality of life tweaks – this patch was meant to ensure that the game is ready for the newest technology and, at the same time, to let it feel and look better than ever before.
Having prepared SUPERHOT VR for Steam Frame, we decided to apply those same upgrades and tweaks for the PC version of SUPERHOT VR to unify the experience for all players. All of them are straight upgrades, but should you want for any reason roll back game version – we are leaving this option open to you.
Changelog
Improved detection of controller movement due to more precise time calculation – tiny shakes due to involuntary hand shifts are filtered out, while even very slow hand movements are registered faithfully and progress time properly, also lowering the chance of losing controller tracking;
Game now launches straight to interactive gameplay – disabled piOS booting sequence so that you can start playing instantly;
Scan lines disabled (setting to enable added)
Due to the overall improvement of resolution in VR over the years, we have disabled scan lines (those diagonal lines covering many game objects) by default, as those were no longer needed for smooth user experience. This post-processing effect was meant to fight low resolution issues when VR as a technology was pretty new, but this is no longer the case. Should you want to enable them again, you can do so in game settings;
Increased quality and readability of all texts rendered in the game;
Steam Cloud enabled, so that Steam Frame and PC versions of the game can share progress;
MSAA filtering enabled;
Improved ragdoll animations;
Switched from OVR to OpenXR runtime;
Sound effects spatialization engine changed to SteamAudio;
Couple of other other tiny fixes and improvements to gameplay and UI – most of them unrecognizable as singular changes.
The previous version of the game (SteamVR version) will be available as a public legacy branch named “legacy-ovr” – you can choose it by right clicking on SUPERHOT VR in your Steam library, clicking “Properties”, and then going to the “Game Versions and Betas” tab. However, even though this legacy version of the game will be available, it won’t be further supported.
Hi! Today's patch is a small one: fixed the "What's wrong with you" achievement reported to be impossible to unlock for some users introduced game launcher on Steam Cheers, SUPERHOT Team
Hi!
Today's patch is a small one:
fixed the "What's wrong with you" achievement reported to be impossible to unlock for some users
“Skip disturbing scenes” toggle was added in a previous update. Considering sensitive time we’re living in, we can do better than that. You deserve better. All scenes alluding to self harm are now completely removed from the game. These scenes have no place in superhot virtual re
“Skip disturbing scenes” toggle was added in a previous update. Considering sensitive time we’re living in, we can do better than that. You deserve better. All scenes alluding to self harm are now completely removed from the game. These scenes have no place in superhot virtual reality. We regret it took us so long.
We’re commited to shipping this update to all vr platforms.
SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy. Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
SUPERHOT was released half a decade ago. That’s a hell of a lot of time.
Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.
Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)
SUPERHOT prototype
SUPERHOT came to be during a 7day fps game jam.
A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.
One week old baby SUPERHOT
After we released the SUPERHOT prototype it made waves in the gaming community.
It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.
You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.
SUPERHOT around the time we completed our Kickstarter campaign
We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.
We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.
20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.
Fast forward to Feb 25th, 2016 SUPERHOT comes out!
Here is our glorious office and bombastic party from the day of release.
We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.
We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.
SUPERHOT VR
Immersion level 1000
Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.
SUPERHOT VR dev at work
We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.
Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch. Honestly, we didn’t put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.
MCD RELEASE
A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.
Boy that was a ride. Originally we’ve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.
Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.
What matters though is that the only idea we didn’t change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.
Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)
Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the “time only moves when you do” game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. They’re all amazing and we always get a huge kick out of seeing these.
Our never ending thanks to the talented folk who put these together.
SUPERHOT PRESENTS
As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).
We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
Another of those weird and crazy things in SUPERHOT PRESENTS.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!
Soon we will be able to announce another cool game. Stay tuned.
SUPERHOT changed our lives. No really, it did.
A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.
During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.
Hello there friends! What a wild year 2020 was. Daaaamn. It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to
Hello there friends!
What a wild year 2020 was. Daaaamn.
It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.
As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it.
Wash your hands!
SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.
The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!
To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.
We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:
Switching between multiple save profiles
Guest Mode
Switching between pyramid flow and the more fluid pyramidless game flow
Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
Brightness options
Two different control schemes on the HTC Vive wand controllers
Exiting out of game modes like Endless mode & Guest mode
Bug Fixes and Improvements:
Improved game flow when starting from a saved game
Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.
SUPERHOT VR Turns 4!
SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.
SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.
SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can.
We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community.
Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.
Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️.
SPREAD THE SYSTEM ...but have you seen it all? Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd! SUPERHOT is 50% off! Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you wi
SPREAD THE SYSTEM ...but have you seen it all?
Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!
SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. Check it out HERE Hey there! Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed i
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. Check it out HERE
Hey there!
Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.
Today we are happy to announce that we are finally, once and for all, leaving Early Access!
Our official launch day is July 16, just one week away!
We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.
THANK YOU! YOU ARE AWESOME. REALLY.
As a thank you from us, for those that haven’t done so already, you can still immortalize yourself as a brave Early Access supporter in MCD’s credits by entering your name here
We are giving away 2 million copies of MCD. Yolo.
We are giving away 2 million copies of MCD. Yolo.
Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT before July 16th 2020. Wishlist while you wait.
If you haven’t bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.
Until launch on July 16th, MCD will be unavailable for purchase. We didn’t want players paying for early access days before an actual launch. That just wouldn’t be fair.
To make the wait a bit sweeter we’ve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?
This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.
He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.
So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.
FAQ
Who can get SUPERHOT: MIND CONTROL DELETE for free? Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.
What is the final date to buy SUPERHOT and receive MCD for free? SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT before July 16th 2020.
Will SUPERHOT Kickstarter backers get a free copy of MCD as well? Yes.
Is MCD coming to VR? We don’t have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. It’s not only a different platform, it's a whole different world with its own design and hardware challenges.
But maybe it could be easy to make it VR if...? No. Not yet at the very least. No such plans yet.
Long time no see, huh? We hope you guys are staying safe and healthy. I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CON
Long time no see, huh? We hope you guys are staying safe and healthy.
I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects. So here it goes - we’re alive and kicking. Let me put my work pyjamas on and let’s go.
Times are weird at the moment for everyone and it’s no different for us. SUPERHOT Team had to adjust to what’s now called “everyday life” and the whole studio went full-on remote.
How our studio currently looks like.
We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.
Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. We’re doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes…). Additionally, some people are doing actual work. Technology is awesome, but still - nothing beats old school, face to face interactions.
Work on SUPERHOT: MIND CONTROL DELETE continues. I’d say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but I’ve written this so many times I won’t blame you for not believing me ;) I can’t give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But It’s so damn close. So close.
SUPERHOT Presents helped publish another wonderfully weird game! https://www.youtube.com/watch?v=lf62lt5QCZ4 Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. It’s outlandish as hell. I love it. Pro tip: killing everyone might not take you far in this game. It is fun though...
That’s all folks. Use this time to chill. Maybe beat some SUPERHOT endless high scores. Stay safe and wash those damn hands.
Hello all! Speedrunning our way to the end of the year, we bring you a patch filled with fixes and upgrades, a huge chunk of them being community reported ones! The one you might find the most interesting is that Mindwave has been overhauled, revised and simplified. Now it aims b
Hello all!
Speedrunning our way to the end of the year, we bring you a patch filled with fixes and upgrades, a huge chunk of them being community reported ones!
The one you might find the most interesting is that Mindwave has been overhauled, revised and simplified. Now it aims better, should always work without failure and you only need to hold both triggers, though clenching whole fist will still work so that’s obviously the fancier way to blow your foes’ brains!
Considering game flow, now after each launch you’ll find yourself in the Hacker Room which will serve as your general gateway into delicious, violent, escapist reality of SUPERHOT VR. After putting your in-game, white VR headset on you’ll get to the level you have stopped at when you finished your last game session.
Speaking of the in-game headset, it should be easier to reach from now on. You can still just grab it in a realistic manner, but should you need it, a bit “force pull” is available to you as well. And after you get into the simulation you shouldn’t spot any case of thrown objects bouncing off the enemies; if you throw it properly, you’ll end the foe rightly for sure. Some of you made us aware of this issue and rightly so!
There’s also a number of smaller fixes that would not make for a nice read. Once again, your help in finding bugs, your reports and cooperation (you’re sending us videos of bugs and it’s just brilliant!) and your feedback allowed us to perfect SUPERHOT VR a little bit more. Thank you so much!
SUPERHOT VR 1.0.16 patch changelog: — Mindwave overhauled and made easy to use — Improved Hacker Room’s role as the game hub during story progression — Made the in-game headset easier to reach — Ensured that thrown objects will prove harder than the enemies — Small localisation (language-related) fixes — Hardcore mode revamped — Dozens of minor bug fixes, including the one that raises defensive value of a refrigerator. Yes, I’m serious.
SUPERHOT VR is 3 years old! Time moves only when you are having fun and boy did it fly by at a crazy pace! It has been an amazing journey and it’s all thanks to you guys! You people are awesome. To celebrate our anniversary we prepared this lovely flash sale. ;) For a very limite
Time moves only when you are having fun and boy did it fly by at a crazy pace! It has been an amazing journey and it’s all thanks to you guys! You people are awesome. To celebrate our anniversary we prepared this lovely flash sale. ;)
For a very limited time, you will be able to get both SUPERHOT and SUPERHOT VR at a very low price. If you are still short on Christmas gifts this is a great time to grab a last-minute present.
Hey there! So you've bought HTC Vive Cosmos and SUPERHOT VR wasn't running? Well, no worries! We've just fixed that for ya'll. SUPERHOT VR is available on HTC Vive Cosmos. No VR headset should run without our game. That's it. Have a good day full of VR happiness. Cheers Szymon fr
Hey there!
So you've bought HTC Vive Cosmos and SUPERHOT VR wasn't running? Well, no worries! We've just fixed that for ya'll. SUPERHOT VR is available on HTC Vive Cosmos. No VR headset should run without our game.
Hey As part of a super surprise announcement, SUPERHOT Team is incredibly proud to reveal that the multi-award-winning smash hit SUPERHOT is available right now on the Nintendo Switch! To celebrate the launch we've set up discounts for SUPERHOT (-60%!) and SUPERHOT VR (-40%!) on
Hey
As part of a super surprise announcement, SUPERHOT Team is incredibly proud to reveal that the multi-award-winning smash hit SUPERHOT is available right now on the Nintendo Switch!
To celebrate the launch we've set up discounts for SUPERHOT (-60%!) and SUPERHOT VR (-40%!) on Steam!
https://youtu.be/zUp13S_XBg4
We love Nintendo and wanted to make sure SUPERHOT on Switch was the best it could possibly be. We've gone whole hog in making sure the game runs smooth as butter on Nintendo's console and went the extra mile with a few shiny new features.
Taking full advantage of what the Switch has to offer, the biggest change awaiting both new and returning players is the addition of optional gyroscope aiming. These intuitive new mechanics allow an extreme degree of aiming precision not previously possible. Players can also hack, slash, shoot and swipe with the Joy-Cons to shatter the Red Dudes with just a flick of their wrist. SUPERHOT on the go has never been so accessible or so fun.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUP
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle.
With that in mind, we’ve signed two games from Australia (really the worst time zone for us), neither of which are anything like SUPERHOT, and both with a unique-artstyle that doesn’t relate to anything we’ve ever done.
Please now give your undivided attention and love to the Frog Detective series by Grace Bruxner’s new studio “Worm Club”, and Knuckle Sandwich by Andrew Brophy.
THE FROG DETECTIVE SERIES
Wherein the frog solves mysteries, by Grace Bruxner's "Worm Club"
https://www.youtube.com/watch?v=QzHDU47MeRk SUPERHOT supporting Frog Detective is the crossover no one asked for. The series is about a frog detective solving a mystery. It’s simple. It’s perfect. We love how wholesome and warm and funny it is, we enjoy the game, we like the team, so we offered to help.
You’ll be able to play the newest game at PAX West (go buy a plushie from Grace at their stand!). Props to Grace for being the first person brave enough to sign with SUPERHOT PRESENTS. She will forever remain in our hearts as someone to be afraid of.
A word from Grace Bruxner
“Here’s the real story of how this happened. SUPERHOT noticed my cool frog game and were like “hmmm,,, what if,,,,, money?????” and I was like “…ok fine but I will only agree if you send me lots of superhot t-shirts because I need clothes to wear around the house when I make the game” and they said “weird request but ok” and sent me a big box of shirts. And that’s all I wear now. Also my dog Noddy wears them too. That’s how business deals work in this industry baby!! Get used to it!! Anyway, Frog Detective is very good (I know this because I made it) and I think you’ll enjoy it even though it’s not even a little bit like SUPERHOT. There will be no slow motion murdering!!! See ya.”
The Haunted Island, a Frog Detective Game, is a game about a sloth. To be specific, it’s about a small sloth that has been haunted for weeks by a mysterious ghost (WooOOooOO). There’s a mystery afoot! The only one who can solve it is the renowned investigator known as The Detective! That’s the frog, by the way. Find clues, question suspects, look at things through your frog-sized magnifying glass.
https://www.youtube.com/watch?v=VjtvusfoUVk Knuckle Sandwich is a game that asks you for your name but doesn’t really care. It’s an RPG about a boy looking for work in a new city. It’s weird. It’s wonderful. It’s dripping with style. It’s got a free demo on itch here that you should check out right now. The demo is a little old but that’s fine. We talked to Andrew for the first time about a week before we sent a contract. It was easy peasy for us to get excited by working with him. Also he forced us. Please help.
A word from Andrew Brophy:
“I am very excited for this opportunity to work with SUPERHOT as I approach the final stages of Knuckle Sandwich’s development. With their support, I can confidently make my game the best version of itself and bring it to as many people as possible. That’s really cool! Thanks! xo”
8 chapters, painfully hip soundtrack, SEVERAL party members to play as, and another mystery (ooOoOOOoo). The game will reward you for exploring, but won’t make you feel bad if you don’t have the time to look at everything in the game. You should feel bad though, the game is pretty.
and those of you who really like long blocks of text
We’d like to work with developers that don’t need or want a publisher, but just need some finishing (or starting) funds. We’ll serve those funds with a healthy side of mentoring and advice, but ultimately we’re not going to do everything a publisher would do for the games… there are publishers for that, they’re excellent.
We want to help enable a few more properly independent studios exist in the world. Weird but smart money to weird but smart developers.
We don’t blame you if you’re wondering what on earth SUPERHOT has to offer other indies. We use things like “data” and “knowledge” and “gut feelings” to make decisions as a company., We’re doing pretty well by it – we have no less than 4(!) businessy-type people at SUPERHOT., They help make sure SUPERHOT stays alive and thrives so our developers can keep developing. It’s going great, honestly, and we feel we can use their brains for more than just SUPERHOT.
We absolutely copied the name from Double Fine. We like the name. We like Double Fine. They said it was OK but there are no takesies backsies. We hope they don’t sue though. SUPERHOT PRESENTS was a placeholder, but as I’m sure you’ve guessed, since our company and our games are all called SUPERHOT, we’re not very good at naming things. We asked Twitter and there were some excellent suggestions: “PlayPal”, “Insert Credit”, “The Grace Bruxner Fund For Games That Callum likes”, and others. We’ve ignored them all.
So what does this mean for SUPERHOT company:
Mostly, nothing. The teams working on games will still work on games. We’ve added people to the company over the past couple of years (those businessy-types), and these are the people who are doing these fun side-projects. We’re becoming a little more distributed, with 4 employees in the UK, 1 in the Netherlands, 1 in Australia (that timezone thing again), and some other Polish locations. We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.
“This is one of the worst ideas I’ve ever heard of” Devolver Fork Parker
“It’s the most innovative games fund we’ve seen in years”
Double Fine
“I’m 8 years old, I don’t think I’m legally allowed to sign contracts.” Grace Bruxner
“Again, this is V O L V O. If you’re not going to buy the XC90, then I’m going to have to ask you to leave” Valve Matt
“Don’t fuck this up.” Raw Fury
“We wish SUPERHOT invested in us instead because we love money in general” 11 Bit Studios
"We would have provided a quote but they didn't ask us" Kowloon Nights
We think the success of SUPERHOT is somewhat down to it being a slightly unique, slightly weird game made by weird people – but with a focus on polish and attention to detail, hopefully we can find that in other games too. We’re already in discussions with other developers that we think you’ll love.
Hey there. We’re staying super busy here at the SUPERHOT studio . The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doi
Hey there.
We’re staying super busy here at the SUPERHOT studio. The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things. And with the team expanding, more clever people can help us go do things bolder and crazier than ever before.
One of the final updates for Mind Control Delete landed on Steam just this monday. We’re close to the finish line for this 3-year long production project - a title that’s shaped up to be over twice as large and as polished as the original SUPERHOT, and that we’re making free for the 2+ million owners of the first game on Steam.
SUPERHOT VR launched for the Oculus Quest a couple of months ago. The game had to be effectively rewritten for a standalone headset 50x less powerful than your usual VR PC. It took a year of developer blood, sweat, and tears, but every last bit of that effort was absolutely worth it. It’s been the biggest VR launch we’ve seen so far - Quest is just breathtaking.
Arcade Edition of SUPERHOT VR is being played 24/7 in hundreds of arcades all around the globe and Game Pass is steadily bringing SUPERHOT to droves of new people. Our goal to put every man, woman, and child into our games is inching ever closer.
With a hefty collection of other exciting SUPERHOT and non-SUPERHOT things still in the works - some announcing as soon as next week, some announcing next year - we have been keeping ourselves properly busy here at the studio.
One reason that allows us to keep that busy - to keep exploring, to keep running headfirst into challenges, and to ruthlessly drop projects if they aren’t up to snuff - is our independence. We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
We want to give other foolhardy, upstart indies a hand now. Shipping a game without a publisher or investors is daunting. It can feel like a huge leap of faith. We’ve been working on a couple of big projects that should help make that leap of faith a little less scary for indie developers.
Today feels like a good day to announce one of those projects!
Hey There This is going to be a nifty update. For past few weeks, our porting super squad has been working hard on bringing SUPERHOT VR to new VR headset, Valve Index. It’s a great headset on its own but what really stands out are its Knuckle controllers. With the support of thos
Hey There
This is going to be a nifty update. For past few weeks, our porting super squad has been working hard on bringing SUPERHOT VR to new VR headset, Valve Index. It’s a great headset on its own but what really stands out are its Knuckle controllers. With the support of those bad boys, SUPERHOT VR will be able to track each finger independently for more realistic and nuanced recreation of your hands. This, in turn, will lend itself nicely to even better in-game immersion. Which means that you will be able to do stuff like:
Or something like that:
Maybe this too:
Except for the Valve Index support we've fixed and improved a few things for your Virtual Reality convenience:
Recentering option has been brought back to Oculus headsets
(instruction here)
Haptic rumble works again on all controllers.
Added a slight hint during “Aim for the head” scene.
Our bugfixing victories this time:
Fixed particles bug.
Fixed small graphics' errors on lightmaps.
Small yet essential language fixes.
Other tiny, itsy, bitsy bugs that we ruthlessly smushed for your comfort.
Let us know what you think about the update. Oh, and if you get yourself an Index, please show us them skills. I personally would love to see how people will use those new controllers.
Hey We are officially done with porting SUPERHOT VR on Quest . SUPERHOT VR on Quest is the definitive SUPERHOT VR experience. It retains everything great about it from other platforms and it takes advantage of Quest’s tetherless nature to immerse you even more into SUPERHOT’s fab
SUPERHOT VR on Quest is the definitive SUPERHOT VR experience. It retains everything great about it from other platforms and it takes advantage of Quest’s tetherless nature to immerse you even more into SUPERHOT’s fabricated, brutal world of concrete and glass.
For more info about the whole history behind porting head over here.
Hey There Past weeks have been quite busy for us. We’ve released SUPERHOT VR: Arcade Edition , SUPERHOT VR launched on Oculus Quest and SUPERHOT: MIND CONTROL DELETE got it’s sexy new update. Pfffew. That didn’t stop us from doing a bit of update work on SUPERHOT VR. Let’s see wh
That didn’t stop us from doing a bit of update work on SUPERHOT VR.
Let’s see what’s new:
Liv integration(HTC Vive headsets only) - Now you will be able to do cool mixed-reality gameplay yourself. Something like this for example.
Rift S support - It works, it’s fine and dandy. Go and play SUPERHOT VR without external tracking sensors. Watch them walls though.
Localisation QA - The game went through a detailed localisation QA process. Minor language bugs were killed without mercy. Achievements finally got translated as well. Yay.
Hey There! Super excited to drop this announcement today. Say hello to SUPERHOT VR: Arcade Edition! SUPERHOT VR gained epic popularity among Vr Arcades and Location Based Entertainment (LBE) venues. Therefore, we've decided that the game, as awesome as it is, might be better suit
SUPERHOT VR gained epic popularity among Vr Arcades and Location Based Entertainment (LBE) venues. Therefore, we've decided that the game, as awesome as it is, might be better suited for VR Arcade needs if we did some redesign tinkering. We got some new SUPERHOT Team members and had them jump on a remix that is SUPERHOT VR: Arcade Edition – a sleek, streamlined and VR Arcade friendly update that focuses on pure gameplay while helping make VR arcade operators lives way easier.
Some of the new features include:
Scoring system
Leaderboards
Operator dashboard
SUPERHOT VR: Arcade Edition is not currently available for at-home players on PC or consoles. We are super keen to make this happen, however. We are already looking into how to make this a home thing too.
For more info head over to: https://superhotgame.com/arcades
Hey There Here is a tiny patch for an annoying bug. Few Oculus users reported issues with gripping objects in SUPERHOT VR. To tackle that we made a slight change in the controller gripping threshold. It should work fine now. Thanks for being diligent and letting us know about tha
Hey There
Here is a tiny patch for an annoying bug. Few Oculus users reported issues with gripping objects in SUPERHOT VR. To tackle that we made a slight change in the controller gripping threshold. It should work fine now.
Thanks for being diligent and letting us know about that issue!
SUPERHOT과 SUPERHOT VR을 이제 한국어로 즐겨보십시오! 독특하고 스타일리시한 그래픽과 함께, SUPERHOT은 FPS 장르에 혁신적인 새로운 요소를 추가했습니다. SUPERHOT의 정제되고 간결한 그래픽은 게임의 가장 중요한 요소인 물 흐르듯 부드러운 플레이에 집중할 수 있게 해줍니다. 한 편의 영화 같은 액션을 즐겨보십시오. 시간은 여러분이 움직일 때만 흐릅니다. 날아오는 총알을 셀 수 있을 정도니, 완벽한 플레이가 가능합니다. 전략과 직감에 의지해 승리하십시오. 게임을 클리어하면
SUPERHOT과 SUPERHOT VR을 이제 한국어로 즐겨보십시오! 독특하고 스타일리시한 그래픽과 함께, SUPERHOT은 FPS 장르에 혁신적인 새로운 요소를 추가했습니다. SUPERHOT의 정제되고 간결한 그래픽은 게임의 가장 중요한 요소인 물 흐르듯 부드러운 플레이에 집중할 수 있게 해줍니다. 한 편의 영화 같은 액션을 즐겨보십시오. 시간은 여러분이 움직일 때만 흐릅니다. 날아오는 총알을 셀 수 있을 정도니, 완벽한 플레이가 가능합니다. 전략과 직감에 의지해 승리하십시오. 게임을 클리어하면, 다양한 챌린지와 엔들리스 모드를 통해 자신의 한계를 시험할 수 있습니다. SUPERHOT, 그 이상을 더 원하십니까? 다수의 VR 게임상을 수상한 SUPERHOT VR은 여러분을 이제껏 경험해본 적 없는 액션 한가운데로 초대할 것입니다. 시간을 조종하십시오. 그 어떤 것도 여러분을 막을 순 없습니다. 싸우고, 훈련하고, 모든 스테이지를 정복하십시오. SUPERHOT을 발전시키십시오. 자신의 한계를 시험하며 혼란 속에서 적들을 제거할 땐, 명심하십시오. 싸워야 할 때와 피할 때를 정확히 파악하는 자가 승리한다는 사실을 말입니다. 우리와 함께하십시오. SUPERHOT 네트워크가 성장하는 걸 도우십시오. 우리의 일원이 되십시오. 지금 한국어로 만나보실 수 있습니다!
언어 설정은 기본적으로 시스템의 언어를 따릅니다. 하지만 언어를 직접 변경해야한다면, 아래의 설명을 따르십시오: - SUPERHOT: 게임 런처, 또는 게임 내 설정에서 언어를 선택할 수 있습니다. - SUPERHOT VR: Steam에서 언어를 변경할 수 있습니다. 1) Steam 라이브러리에서 SUPERHOT VR을 우클릭한 후, "속성"을 클릭합니다. 2) "언어 설정"을 클릭하십시오. 3) 원하는 언어 코드를 입력하십시오. 한국어의 경우 "ko-KR"입니다.
SUPERHOT and SUPERHOT VR are now available in Korean! With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper? The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop. Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight. Join us now. Help the SUPERHOT network grow. Be ONE OF US. Now in Korean!
Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions: – SUPERHOT: you can choose your language in the game launcher or via in-game settings, – SUPERHOT VR: you can change the language in Steam. 1) Right-click on SUPERHOT VR in your Steam library, click "Properties". 2) Click "SET LANGUAGE OPTIONS". 3) Enter your desired language code: "ko-KR" for Korean.