District Steel

Barricade Studio

Released
Feb 16, 2023
Platforms
Windows
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Patch v0.3.1

    Patch v0.3.1 Fixed: Increased Revolver damage and inventory ammo capacity Fixed out of bounds glitch on Mission 03 Fixed Index controller inputs (you may have to reset the controls to default in the menu) Fixed player respawn bug on Mission 06 Fixed player movement speed bug with

  2. Developer post

    Akimbo Update Out Now! (v0.3.0)

    Hi everyone! The new content update is now online! Check out the new levels with more guns, enemies and gameplay mechanics. Also a 30% discount will start today (May 6) at 10 AM PDT (7 PM GMT+2)! (Note: Some of the new guns have been added to the old levels to make the game as a

  3. Developer post

    Development Update

    Hi all, Happy Halloween! Just wanted to give you a short preview of the next chapter that's currently in development. We're working on a set of new missions that will take you deeper into the enemy base and throw some twists into the current gameplay mechanics. Skip this post if

  4. Developer post

    Revolver + Tech Collectable Update (v0.2.0)

    New: Weapon: Revolver, a powerful handgun with slow firing speed. Can be fired quicker using the fanning technique, at the cost of accuracy Gun selector popup UI for quick weapon swapping 35 Tech Chip collectables hidden throughout the game, used to unlock bonus features 17 unloc

  5. Developer post

    Devlog #04: New Progression System Coming

    This week I've been finishing up the new revolver sidearm. This weapon works slightly different than the previous guns, so it needed some additional functionality for it to feel like an actual revolver. It's almost ready for release, but before it can go into the game, I want to

  6. Developer post

    Devlog #03: Patch v0.1.2 release + new level teaser

    Yesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully focus on the fun part; developing new weapons, enemies and lev

  7. Developer post

    Patch v0.1.2

    Patch v0.1.2 Fixed: Upgraded game engine to Unreal 4.27 Reworked Quick Save system Added Steam Cloud Save support Fixed a randomly occurring crash when loading a save. (FRenderResource Error) Fixed duplicate guns from spawning after loading a save from the main menu. Fixed a bug

  8. Developer post

    Devlog #02: Engine upgrade on Beta branch

    The engine upgrade to Unreal 4.27 has been completed and the patch has been uploaded to the Beta branch for public testing! Once it has been confirmed to be stable I will set it to the main branch. Since most of the game files have been changed due to this upgrade, this patch siz

  9. Developer post

    Devlog #01: Early Access launch

    Huge thanks to everybody for the amazing Early Access launch last week! Reading all the positive comments and seeing everyone's reactions put a big smile on our faces! We couldn't wait to start on the development for the new content and we've already started discussing plans for

  10. Developer post

    Patch v0.1.1

    Patch v0.1.1 Fixed enemy colors in Map Mode. Fixed a bug where it would incorrectly exit Map Mode and you’d still have the green wireframe vision applied. Added more haptic feedback to punching enemies and smashing objects. Fixed a bug where sometimes levels would not unlock in t

  11. Developer post

    District Steel - Early Access is out NOW!

    Hi everyone! The wait is finally over! Check out the new campaign filled with a variety of missions in different environments and with new objectives to complete. Fight against an army of deadly enemies standing in your way and show off your skills in stylish rocket-boosting slow

  12. Developer post

    Pre-release Build Fixes #2

    Fixed an autosave bug in Mission 02 Fixed “Swap Move and Turn Input” option Fixed Left Handed selection at game start Slightly increased Energy reward when defeating enemies Various sound effect and text fixes

  13. Developer post

    Pre-release Build Fixes

    Fixed percentages display on Arm HUD. Adjusted collisions of large fans to make it easier to crouch through. Tweaked handgun ironsights to be more accurate at range. Added additional tips in Training Mission about ammo types and advanced tricks.

  14. Developer post
  15. Developer post

    Demo Update v0.0.6

    With the Early Access release coming closer, I've decided to upload a new build of the demo with a couple of additions that will also be in the full game. Added item inventory slots, located under your robot arm. This allows you to store items for later use. Added hand grenades t

  16. Developer post

    Demo Update v0.0.5

    While my main focus is working on the release build, here are a few improvements for the demo version as well: Added option to toggle grip button restriction when grabbing ammo from pouch. (general options) Added improvements to close combat mechanics: - Pistol whipping enemies t

  17. Developer post

    Demo Update v0.0.4

    Added option to display HUD on your robot arm instead of on head. (graphics menu) Added option to aim the rocket jump with your robot arm. (movement menu) Added option to auto-acquire pickups when grabbing them. (general menu) Added option to swap the movement and the turning inp

  18. Developer post

    Demo Update v0.0.3

    Disabled auto-crouch when bumping head against ceiling, if no crouch button is set in custom controls. Added crouch button tutorial tip. Added sprinting tutorial tip. Fixed bug causing some options to be reset between play sessions. Opening the physics-door should be easier now.