Kaiju Big Battel: Fighto Fantasy

Super Walrus Games

Released
Oct 30, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    9/2/25 Patch Notes

    ​-Improved usability of shops: Stat changes per hero are now displayed when you're browsing equipment in shops.

  2. Developer post

    6/13/25 Patch Notes (v. 0520)

    -Fixed slow movement bug when arriving in Lost Roadway for the first time. -Fixed issues with auto save on some maps. -Fixed bug where attack descriptions were being skipped in CEO Battle. -Balance edits: Reduced charge time on some Slo Feng attacks, increased MP restored by Saun

  3. Developer post

    Console ports now available!

    Thank you to everyone who has supported Kaiju Big Battel: Fighto Fantasy since its PC launch in 2018! Since then, I've continued to update the game with new features and fixes, leading up to its release on Nintendo Switch, PS4 and 5, and the Xboxes. This couldn't have happened wi

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  6. Developer post

    4/17/25 Patch Notes

    -Fixed door issue in Susan's House (Egypt) where players could become stuck after returning a second time.

  7. Developer post

    3/20/25 Patch Notes

    -Fixed a couple of typos and tile misalignments. -Fixed a bug where players can potentially get stuck if they mash directions during a certain door transitions. -Added a safety feature where if a player DOES manage to get misaligned for any reason in the future (which shouldn't h

  8. Developer post

    2/25/25 Patch Notes

    -Improved user interface for items menu: Colors plus graphic display when picking a hero to use items on. -Fixed some overhead tile issues in Moon - Central Hub.

  9. Developer post

    2/12/25 Patch Notes

    -Added transition animations when using doors. -Added more mustaches to muscular men. -Fixed minor sprite flickering when loading a new map. -Additional and updated NPCs for visual variety. -Visual updates to some puzzles for clarity. -Battle menu is now hidden during target sele

  10. Developer post

    2/2/25 Patch Notes

    -Fixed issue with autosave running during some cutscenes, potentially getting players stuck when they Continue from main menu. -Improved controller behavior. -Visual improvements to some menus. -Adjusted colors in default palette. Original palette is available under Classic setti

  11. Developer post

    1/23/25 Patch Notes

    -Fixed some misplaced sound effects. -Cleaned up autosave system. -Improved behavior of character order menu when using a controller. -Fixed an issue with Quit to Title menu appearance caused by previous update.

  12. Developer post

    1/16/25 Patch Notes

    1/16/25 Update: -Snails and cats new goom and mew when you interact with them. -Improved some hero animations. -Added frames around text box portraits for better readability. -Updated text box positions for boxes that have choices attached.

  13. Developer post

    1/11/25 Patch Notes

    -Improved readability of some menus. -Fixed some maptile issues throughout game. -Volume settings now persist when you save and load. -Door locks in Russia respawing after save. -NPC placement updates. -Rome - Ruined City cutscene played twice. -Improved controller functions. -Im

  14. Developer post

    Patch Notes 1/3/25

    -Improved readability of some menus. -Fixed some maptile issues throughout game. -Volume settings now persist when you save and load. -Door locks in Russia respawing after save. -NPC placement updates. -Rome - Ruined City cutscene played twice. -Improved controller functions. -Im

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  17. Developer post

    1/15/24 Update - Remastered music + more

    -Remastered soundtrack at significantly higher bitrate. -Fixed bug when Load Game is selected and then cancelled from title screen. -Removed Load Game option if there is no save data present. -Cleaned up some in-game instructions. -Removed run button on map; increased player spee

  18. Developer post

    Patch Notes - 12/11/23

    -Updates to wall mapping in a few locations. -Resolved bugs related to using the Continue function on some maps. -Minor text clean ups.

  19. Developer post

    Patch Notes - 1/9/23

    -Added visual indicators when enemies are weak/resistant to elemental attacks. -Altered contrast and blinking on menus for better readability. -Added Return to Title option from in-game menu.

  20. Developer post

    Bug Fixes for 9/14/22

    Bug Fixes: -Soft lock after retrying boss fight in the Fractured Zone (Frozen) -Fixed potential HUD issue when retrying after the CEO fight (If you have an autosave on Floor 50, leave the room and return before fighting) Update: -New items available from Witch's Shop in the Abyss