9/2/25 Patch Notes
-Improved usability of shops: Stat changes per hero are now displayed when you're browsing equipment in shops.
-Improved usability of shops: Stat changes per hero are now displayed when you're browsing equipment in shops.

-Improved usability of shops: Stat changes per hero are now displayed when you're browsing equipment in shops.
-Improved usability of shops: Stat changes per hero are now displayed when you're browsing equipment in shops.
-Fixed slow movement bug when arriving in Lost Roadway for the first time. -Fixed issues with auto save on some maps. -Fixed bug where attack descriptions were being skipped in CEO Battle. -Balance edits: Reduced charge time on some Slo Feng attacks, increased MP restored by Saun
-Fixed slow movement bug when arriving in Lost Roadway for the first time.
-Fixed issues with auto save on some maps.
-Fixed bug where attack descriptions were being skipped in CEO Battle.
-Balance edits: Reduced charge time on some Slo Feng attacks, increased MP restored by Sauna.
-Improved contrast for readability on some menus.
-Text box edits for readability.
-Adjusted some NPCs who were displaying incorrect palettes.
-Added sound effects when enemies are defeated.
-Adjusted defeat animation for Cubed Bot enemies.
-Updated enemy/group selection for some Robox attacks.
-Improved animation in New Abyss - Lost Roadway.
-Fixed some tile layering and wall mapping througout.
-Fixed a funky ear animation on one of the cats.
-Adjusted speed of water animations in Rome - Fortress.
-Adjusted speed of Penelope Plantain exploration scenes.
-Fixed a couple of inconsistent item names.
-Removed unneeded screen transition in Boston - B1.
-Fixed boss defeat animation in Boston - Nightclub.
-Fixed some maptile animations not updating immediately after changing rooms.
-Fixed bug where fires in Russia - Market could be skipped if players took Slo Feng back to Rome first.
-Improved responsiveness of Party Order and Team Swap menus.
-Dog NPCs have sound effects now.
-Adjusted volume balance on some sound effects.
-Reduced brightness of healing beacon scenes.
Thank you to everyone who has supported Kaiju Big Battel: Fighto Fantasy since its PC launch in 2018! Since then, I've continued to update the game with new features and fixes, leading up to its release on Nintendo Switch, PS4 and 5, and the Xboxes. This couldn't have happened wi
Thank you to everyone who has supported Kaiju Big Battel: Fighto Fantasy since its PC launch in 2018! Since then, I've continued to update the game with new features and fixes, leading up to its release on Nintendo Switch, PS4 and 5, and the Xboxes. This couldn't have happened without all of you.
There's a large upcoming patch equalizing all features between the console and PC versions. Look for it soon!
Links to the console ports are available here: https://www.superwalrusland.com/
Fixed issues with auto save on some maps.
Fixed issues with auto save on some maps.
-Adjusted some NPCs who were displaying incorrect palettes.
-Adjusted some NPCs who were displaying incorrect palettes.
-Fixed door issue in Susan's House (Egypt) where players could become stuck after returning a second time.
-Fixed door issue in Susan's House (Egypt) where players could become stuck after returning a second time.
-Fixed a couple of typos and tile misalignments. -Fixed a bug where players can potentially get stuck if they mash directions during a certain door transitions. -Added a safety feature where if a player DOES manage to get misaligned for any reason in the future (which shouldn't h
-Fixed a couple of typos and tile misalignments.
-Fixed a bug where players can potentially get stuck if they mash directions during a certain door transitions.
-Added a safety feature where if a player DOES manage to get misaligned for any reason in the future (which shouldn't happen) it will be corrected when they load a save.
-Improved user interface for items menu: Colors plus graphic display when picking a hero to use items on. -Fixed some overhead tile issues in Moon - Central Hub.
-Improved user interface for items menu: Colors plus graphic display when picking a hero to use items on.
-Fixed some overhead tile issues in Moon - Central Hub.
-Added transition animations when using doors. -Added more mustaches to muscular men. -Fixed minor sprite flickering when loading a new map. -Additional and updated NPCs for visual variety. -Visual updates to some puzzles for clarity. -Battle menu is now hidden during target sele
-Added transition animations when using doors.
-Added more mustaches to muscular men.
-Fixed minor sprite flickering when loading a new map.
-Additional and updated NPCs for visual variety.
-Visual updates to some puzzles for clarity.
-Battle menu is now hidden during target selection.
-Readability: Adjusted spacing between menu options on title screen and in battle.
-Altered battle menu colors to better fit the rest of user interface.
-Balance: Abyss Master no longer heals on easy mode.
-Fixed issue with autosave running during some cutscenes, potentially getting players stuck when they Continue from main menu. -Improved controller behavior. -Visual improvements to some menus. -Adjusted colors in default palette. Original palette is available under Classic setti
-Fixed issue with autosave running during some cutscenes, potentially getting players stuck when they Continue from main menu.
-Improved controller behavior.
-Visual improvements to some menus.
-Adjusted colors in default palette. Original palette is available under Classic setting in color options.
-Added more NPCs to towns.
-Fixed some NPCs that were using incorrect graphics.
-Updated some shop names squished by character limits.
-Improved autosave loading behavior.
-Improved animation when using the subway.
-Adjusted opening cutscene animations.
-Fixed a bug regarding equipment menu behavior.
-Fixed some misplaced sound effects. -Cleaned up autosave system. -Improved behavior of character order menu when using a controller. -Fixed an issue with Quit to Title menu appearance caused by previous update.
-Fixed some misplaced sound effects.
-Cleaned up autosave system.
-Improved behavior of character order menu when using a controller.
-Fixed an issue with Quit to Title menu appearance caused by previous update.
1/16/25 Update: -Snails and cats new goom and mew when you interact with them. -Improved some hero animations. -Added frames around text box portraits for better readability. -Updated text box positions for boxes that have choices attached.
1/16/25 Update:
-Snails and cats new goom and mew when you interact with them.
-Improved some hero animations.
-Added frames around text box portraits for better readability.
-Updated text box positions for boxes that have choices attached.
-Improved readability of some menus. -Fixed some maptile issues throughout game. -Volume settings now persist when you save and load. -Door locks in Russia respawing after save. -NPC placement updates. -Rome - Ruined City cutscene played twice. -Improved controller functions. -Im
-Improved readability of some menus.
-Fixed some maptile issues throughout game.
-Volume settings now persist when you save and load.
-Door locks in Russia respawing after save.
-NPC placement updates.
-Rome - Ruined City cutscene played twice.
-Improved controller functions.
-Improved functionality of some menus.
-Improved timing on some special moves.
-Improved readability of some menus. -Fixed some maptile issues throughout game. -Volume settings now persist when you save and load. -Door locks in Russia respawing after save. -NPC placement updates. -Rome - Ruined City cutscene played twice. -Improved controller functions. -Im
-Improved readability of some menus.
-Fixed some maptile issues throughout game.
-Volume settings now persist when you save and load.
-Door locks in Russia respawing after save.
-NPC placement updates.
-Rome - Ruined City cutscene played twice.
-Improved controller functions.
-Improved functionality of some menus.
-Improved timing on some special moves.
Updated some user interface colors for improved clarity
Updated some user interface colors for improved clarity
-Fixes to auto-save function misbehaving on some maps.
-Fixes to auto-save function misbehaving on some maps.
-Remastered soundtrack at significantly higher bitrate. -Fixed bug when Load Game is selected and then cancelled from title screen. -Removed Load Game option if there is no save data present. -Cleaned up some in-game instructions. -Removed run button on map; increased player spee
-Remastered soundtrack at significantly higher bitrate.
-Fixed bug when Load Game is selected and then cancelled from title screen.
-Removed Load Game option if there is no save data present.
-Cleaned up some in-game instructions.
-Removed run button on map; increased player speed instead. Resolved several potential bugs regarding puzzles on map screens.
-Added controller shortcut - Quickly open the party swap menu with X (Xbox), Y (Switch), Square (PS)
-Improved some environmental animations.
-Reduced flashing lights in some cutscenes.
-Additional attack animations added to the introductory fight scene.
-Minor adjustments to enemy balance.
-Updates to wall mapping in a few locations. -Resolved bugs related to using the Continue function on some maps. -Minor text clean ups.
-Updates to wall mapping in a few locations.
-Resolved bugs related to using the Continue function on some maps.
-Minor text clean ups.
-Added visual indicators when enemies are weak/resistant to elemental attacks. -Altered contrast and blinking on menus for better readability. -Added Return to Title option from in-game menu.

-Added visual indicators when enemies are weak/resistant to elemental attacks.
-Altered contrast and blinking on menus for better readability.
-Added Return to Title option from in-game menu.
Bug Fixes: -Soft lock after retrying boss fight in the Fractured Zone (Frozen) -Fixed potential HUD issue when retrying after the CEO fight (If you have an autosave on Floor 50, leave the room and return before fighting) Update: -New items available from Witch's Shop in the Abyss
Bug Fixes:
-Soft lock after retrying boss fight in the Fractured Zone (Frozen)
-Fixed potential HUD issue when retrying after the CEO fight (If you have an autosave on Floor 50, leave the room and return before fighting)
Update:
-New items available from Witch's Shop in the Abyss.