Engine Security Patch
A patch for the Unity engine was released yesterday to fix possible exploits. 🫡

A patch for the Unity engine was released yesterday to fix possible exploits. 🫡

Just a very tiny update to fix a couple of shader bugs that you probably never noticed.

This update is about my upcoming game: it introduces a new enemy type. More details here 👇 And if you like this, please , share it with your friends!

'Night Time' lighting tweaking Barrel roll steer sensitivity tweaking (for mouse controls) Some FX bug fixing Some more tweaking due to feedback over the last update. And the steer sensitivity tweaking might ease some frustration with the barrel roll, let me know! Finally, there

Added 'slow motion on kill' option Reduced 'FOV zooming' on thrust Fixed size for HUD icons (detached from FOV) Just some tweaking regarding FOV and a new option I'm sure some of you will appreciate. Also, friendly reminder for TOP DOG first SITREP 👈 That's it!

This is basically AFTERBURN Endless Mode on steroids: with strafing (instead of barrel rolling), guns and missiles (at the same time) and upgrades! Please check it out and let me know what you think! 👇

Fixed some issues with input mapping.

v1.35 High-ROF turret for all aircrafts. BRRRT Better 30mm for all aircrafts Faster armor regen for all variants (fastest on 'L') Stronger barrel rolls on the 'Falcon' +10 Armor and faster 30mm on the 'Eagle' The goal with these changes is to make some of the least used setups a

v1.33 • Fixed cargo score exploits No more score/extra time when damaging a cargo engine. Destroying a cargo now gets you 1500 points + 30 sec of extra time. Thanks to Hijongpark for pointing out the exploit. • Tweaking enemy falcon Slower steering but now they can fire at you fr

• Added key rebinding At long last, you can now rebind keys in-game. That was a big change and there could be some unexpected issues lurking. I'll be around as usual if there are problems, let me know! • Tweaking enemy respawn ranges Cargos and radars need a bit more distance to

• Added 'Endless' game mode Endless waves, no checkpoints, random seed for each new run and a dedicated leaderboard. And the wave size is dynamic, depending on your skill (will probably need some tweaking later). • Distant enemies will respawn Now you can go in any direction as m

• Added 'Stick Mode' control option This one is for stick users. Set it to 'Roll & Pull' if you prefer classic flight-sim controls. Beware though, there's no separate yaw control. • Added 'Camera Mode' option Do you want the widescreen experience but don't have a 21:9 monitor

• Removed 'Overdue' fail state I don't make this change lightly, it is one of those things that can change the feel of the game. Anyway, it's all the same until you run out of time, after that the mission will continue but you will not be getting any extra seconds on kill and the

• Some help & tweaks for new players Mostly applies to first-time players: added a few words, made the 'master barrel roll' achievement a bit easier to obtain and the aircraft config is not saved anymore if it is locked and you quit the game. • Aim prediction & 30mm tweak

That's it, Afterburn has launched out of early access. Many thanks to everyone that played during Early Access, your feedback and support was essential to reach this point. Welcome to new players and I'll see you all on the leaderboards!

I need your help. Do you have 5 min to review the tags applied to the game and perhaps boost some of the more relevant ones like 'flight' ? Afterburn is releasing out of early access very soon and that can help a lot with the visibility of the game. UPDATE: this 👇 has been rever

First of all, I'm thinking about doing a reset of the stats / achievements on release: yay or nay? Please let me know. • Ranking Leaderboard You can find it after the 'last campaign' board, in the hangar. It will update on each new day and will show the average score between the

• Radars fire missiles from mission 4 Added some thrills to the last 3 missions. • Gameplay tweaking You'll have to destroy 3 engines to bring down a Cargo now. Total health doesnt change, so each engine now takes a bit less to damage (4 Hawk missiles, 7 Falcon rockets or 10 Eagl

• Added the 'Eagle' A bit of mashup between an F-15 and a Su-57. Movement wise, it is the most balanced plane. It also gets the 30mm cannon as default weapon. You'll have to grind some kills to unlock the 30mm on the other planes. • Complete aircraft customization With this updat

• Better Target Locking Cargo mines and out of range targets gets a lower priority and should not interfere too much now. • Added 'out of range' HUD indicator Took a while but there you go. • Gameplay tweaking The radar takes 4 missiles to destroy (it was 5) and enemies crashing