Released
Jun 1, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    August 30th Update

    Hey Grifters! This update brings all of our official translations to completion. You can now fully grift in any of the following languages: English Chinese (Simplified) Chinese (Traditional) Brazilian Portuguese French German Japanese Korean Polish Russian We've also made some ch

  2. Developer post

    July 7th Update

    Hey Grifters, This update brings the translations almost to completion, and fixes some UI and card issues that we've seen in feedback reports. Patch notes are on the forums. Happy grifting!

  3. Developer post

    June 29th Update

    Hey Grifters, This is a small update that fixes some issues with translations, and adds commandline argument to allow the game to work on certain older Macbooks. Patch notes are on the forum. Happy Grifting!

  4. Developer post

    June 24th Update

    Hey Grifters, This update updates some translations, further improves controller mode, and fixed a whole bunch of UI issues that have shown up in our feedback system. Thanks for all of the reports! As per usual, you can see the full list of changes over at our forums.

  5. Developer post

    June 15th Hotfix

    Hey Grifters, This is a small update that brings the fixes and tweaks from the experimental branch to release. This update: Improves the gamepad experience, and improves readability on small screens Fixes some lingering bugs and progression blockers Improves the completeness of t

  6. Developer post

    Experimental Update

    Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are: Improved gamepad support. Better UI clarity in the scaled-up modes. Upd

  7. Developer post

    Launch Hotfix

    Hey Grifters, This is a small hotfix to fix a couple of issues that have come up since launch. Thanks so much for playing! Fix possible never-ending Vixmali fight if you engage with Booster Clamp. Fix PauseMenu opening on top of the main overlay if you used a hotkey to open it. F

  8. Developer post

    Griftlands Leaves Early Access!

    Griftlands has officially left Early Access! Once again, a HUGE thank you to everybody that helped us Griftlands become what it is today! Today we add the remainder of the Smith campaign and a couple of small bug fixes and changes. Fix scared emote on Level Orange Clearance being

  9. Developer post
  10. Developer post

    Griftlands Launch Release Date - June 1st!

    Hey Grifters, Griftlands launched into Alpha almost two years ago. At that time, Sal was the only playable character, and her story wasn't even complete. We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the he

  11. Developer post

    Griftlands is on Linux

    Hey Grifters, Griftlands is now available on Linux on Steam. As with our macOS client, if you have any trouble installing or running the game, please check out our support base. Happy grifting, everyone! We'll be announcing our 1.0 launch this month, so watch this space!

  12. Developer post

    Griftlands is on macOS

    Hey Grifters, Griftlands is now available on macOS! You should be able to download it from the Steam client if you own the game. If you have any trouble installing or running the game, please check out our support base . If that doesn't help, or you find any new bugs, please post

  13. Developer post

    Hotfix

    Hey Grifters, This is a very small update to address a couple of bugs that have come to our attention since the last hotfix. The OSX build is still on track for this Thursday. Thanks for playing! CARDS Stone Shill Shot: Calculate modified defend value for card text Casings: Fix d

  14. Developer post

    April Hotfix!

    Hey Grifters, This hotfix brings the cumulative fixes from the experimental branch to the main release branch as of April 7th. We're reading feedback, fixing bugs, and working on ports in preparation for our upcoming 1.0 release. The date for that isn't settled yet, but we should

  15. Developer post

    March Hotfix!

    Hey Grifters, We've been fixing lots of bugs over on the experimental branch since the last update. This hotfix brings those fixes to release: GAMEPLAY add more location restrictions to smith_story_beach_party.lua to fix travel bug if you click relly fast Added a nil-check in the

  16. Developer post

    Griftlands: Update and New Roadmap

    This update focuses on bugs and balance. You can see a list of changes on our forum here. We launched the Griftlands Alpha build in July 2019, and entered Early Access in June 2020. We've released regular updates once or twice per month during development, and used your feedback

  17. Developer post

    Hotfix 452585

    Hey Grifters, This is a quick hotfix that addresses some issues that were brought up in crash reports and feedback today. Thanks for playing! Don't use location popup mode for big/bigger UI mode on the TravelScreen. Fixed bug where persuasion labels on your arguments were not upd

  18. Developer post

    Griftlands: Update Available Now!

    This update adds two new character types: The Rise Valet, and the Admiralty Investigator. We have been busy fixing bugs and balancing. Smith's negotiation and battle cards both got a full balance pass, and a lot of the item cards were re-worked. We also added a bunch more boss gr

  19. Developer post

    Griftlands: Smith Day 3 Available Now!

    This update adds a third day to Smith's campaign! In day three, your sister Mulifee has you working for Eden, an ambitious Admiralty officer, or Seemli, the leader of the the Pearl's small Rise contingent. Choose your alliances carefully - the choices you make will impact the fin

  20. Developer post

    Griftlands: Flourish and Mettle Update Available Now!

    This update adds new permanent progression mechanics, new content, UI enhancements, and a whole lot of balance changes. Flourishes Flourishes are super-powered moves that you can trigger at-will, once you've filled your flourish meter. You fill the meter by playing cards and deal